diff --git a/samples/ControlCatalog/App.xaml b/samples/ControlCatalog/App.xaml index 43971dec4f..95d515ec60 100644 --- a/samples/ControlCatalog/App.xaml +++ b/samples/ControlCatalog/App.xaml @@ -14,6 +14,11 @@ - + + + - \ No newline at end of file + diff --git a/samples/ControlCatalog/Pages/MenuPage.xaml b/samples/ControlCatalog/Pages/MenuPage.xaml index 296cfa8704..6eeb86a00f 100644 --- a/samples/ControlCatalog/Pages/MenuPage.xaml +++ b/samples/ControlCatalog/Pages/MenuPage.xaml @@ -7,29 +7,44 @@ Margin="0,16,0,0" HorizontalAlignment="Center" Spacing="16"> - - - - - - - + + Defined in XAML + + + + + + + + + + + + + + + + + + - - - - + + - - - - - - - - - - + + + + + Dyanamically generated + + + + + + - \ No newline at end of file + diff --git a/samples/ControlCatalog/Pages/MenuPage.xaml.cs b/samples/ControlCatalog/Pages/MenuPage.xaml.cs index d637c172e1..01add3e76e 100644 --- a/samples/ControlCatalog/Pages/MenuPage.xaml.cs +++ b/samples/ControlCatalog/Pages/MenuPage.xaml.cs @@ -1,3 +1,4 @@ +using System.Collections.Generic; using Avalonia.Controls; using Avalonia.Markup.Xaml; @@ -8,6 +9,37 @@ namespace ControlCatalog.Pages public MenuPage() { this.InitializeComponent(); + DataContext = new[] + { + new MenuItemViewModel + { + Header = "_File", + Items = new[] + { + new MenuItemViewModel { Header = "_Open..." }, + new MenuItemViewModel { Header = "Save" }, + new MenuItemViewModel { Header = "-" }, + new MenuItemViewModel + { + Header = "Recent", + Items = new[] + { + new MenuItemViewModel { Header = "File1.txt" }, + new MenuItemViewModel { Header = "File2.txt" }, + } + }, + } + }, + new MenuItemViewModel + { + Header = "_Edit", + Items = new[] + { + new MenuItemViewModel { Header = "_Copy" }, + new MenuItemViewModel { Header = "_Paste" }, + } + } + }; } private void InitializeComponent() @@ -15,4 +47,10 @@ namespace ControlCatalog.Pages AvaloniaXamlLoader.Load(this); } } + + public class MenuItemViewModel + { + public string Header { get; set; } + public IList Items { get; set; } + } } diff --git a/samples/interop/Direct3DInteropSample/MainWindow.cs b/samples/interop/Direct3DInteropSample/MainWindow.cs index 19c31a3af1..1ac4b44a74 100644 --- a/samples/interop/Direct3DInteropSample/MainWindow.cs +++ b/samples/interop/Direct3DInteropSample/MainWindow.cs @@ -1,81 +1,83 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using System.Text; -using System.Threading.Tasks; +// Copyright (c) The Avalonia Project. All rights reserved. +// Licensed under the MIT license. See licence.md file in the project root for full license information. + +using System; + using Avalonia; using Avalonia.Controls; +using Avalonia.Direct2D1; using Avalonia.Direct2D1.Media; using Avalonia.Markup.Xaml; using Avalonia.Platform; using Avalonia.Rendering; + using SharpDX; using SharpDX.D3DCompiler; using SharpDX.Direct2D1; using SharpDX.Direct3D; using SharpDX.Direct3D11; using SharpDX.DXGI; -using SharpDX.WIC; -using SharpDX.Mathematics; + using AlphaMode = SharpDX.Direct2D1.AlphaMode; using Buffer = SharpDX.Direct3D11.Buffer; -using DeviceContext = SharpDX.Direct3D11.DeviceContext; -using Factory1 = SharpDX.DXGI.Factory1; +using DeviceContext = SharpDX.Direct2D1.DeviceContext; +using Factory2 = SharpDX.DXGI.Factory2; using InputElement = SharpDX.Direct3D11.InputElement; using Matrix = SharpDX.Matrix; using PixelFormat = SharpDX.Direct2D1.PixelFormat; +using Resource = SharpDX.Direct3D11.Resource; namespace Direct3DInteropSample { - class MainWindow : Window + public class MainWindow : Window { - private SharpDX.Direct3D11.Device _d3dDevice; - private SharpDX.DXGI.Device _dxgiDevice; - Texture2D backBuffer = null; - RenderTargetView renderView = null; - Texture2D depthBuffer = null; - DepthStencilView depthView = null; + Texture2D _backBuffer; + RenderTargetView _renderView; + Texture2D _depthBuffer; + DepthStencilView _depthView; private readonly SwapChain _swapChain; - private SwapChainDescription _desc; + private SwapChainDescription1 _desc; private Matrix _proj = Matrix.Identity; - private Matrix _view; + private readonly Matrix _view; private Buffer _contantBuffer; - private SharpDX.Direct2D1.Device _d2dDevice; - private SharpDX.Direct2D1.DeviceContext _d2dContext; - private RenderTarget _d2dRenderTarget; - private MainWindowViewModel _model; + private DeviceContext _deviceContext; + private readonly MainWindowViewModel _model; public MainWindow() { - _dxgiDevice = AvaloniaLocator.Current.GetService(); - _d3dDevice = _dxgiDevice.QueryInterface(); - _d2dDevice = AvaloniaLocator.Current.GetService(); DataContext = _model = new MainWindowViewModel(); - _desc = new SwapChainDescription() + + _desc = new SwapChainDescription1() { BufferCount = 1, - ModeDescription = - new ModeDescription((int)ClientSize.Width, (int)ClientSize.Height, - new Rational(60, 1), Format.R8G8B8A8_UNorm), - IsWindowed = true, - OutputHandle = PlatformImpl?.Handle.Handle ?? IntPtr.Zero, + Width = (int)ClientSize.Width, + Height = (int)ClientSize.Height, + Format = Format.R8G8B8A8_UNorm, SampleDescription = new SampleDescription(1, 0), SwapEffect = SwapEffect.Discard, Usage = Usage.RenderTargetOutput }; - _swapChain = new SwapChain(new Factory1(), _d3dDevice, _desc); + using (var factory = Direct2D1Platform.DxgiDevice.Adapter.GetParent()) + { + _swapChain = new SwapChain1(factory, Direct2D1Platform.DxgiDevice, PlatformImpl?.Handle.Handle ?? IntPtr.Zero, ref _desc); + } - _d2dContext = new SharpDX.Direct2D1.DeviceContext(_d2dDevice, DeviceContextOptions.None) + _deviceContext = new DeviceContext(Direct2D1Platform.Direct2D1Device, DeviceContextOptions.None) { DotsPerInch = new Size2F(96, 96) }; CreateMesh(); + _view = Matrix.LookAtLH(new Vector3(0, 0, -5), new Vector3(0, 0, 0), Vector3.UnitY); + this.GetObservable(ClientSizeProperty).Subscribe(Resize); + Resize(ClientSize); + AvaloniaXamlLoader.Load(this); + Background = Avalonia.Media.Brushes.Transparent; } @@ -83,29 +85,32 @@ namespace Direct3DInteropSample protected override void HandlePaint(Rect rect) { var viewProj = Matrix.Multiply(_view, _proj); - var context = _d3dDevice.ImmediateContext; + var context = Direct2D1Platform.Direct3D11Device.ImmediateContext; + // Clear views - context.ClearDepthStencilView(depthView, DepthStencilClearFlags.Depth, 1.0f, 0); - context.ClearRenderTargetView(renderView, Color.White); + context.ClearDepthStencilView(_depthView, DepthStencilClearFlags.Depth, 1.0f, 0); + context.ClearRenderTargetView(_renderView, Color.White); // Update WorldViewProj Matrix - var worldViewProj = Matrix.RotationX((float) _model.RotationX) * Matrix.RotationY((float) _model.RotationY) * - Matrix.RotationZ((float) _model.RotationZ) - * Matrix.Scaling((float) _model.Zoom) * viewProj; + var worldViewProj = Matrix.RotationX((float)_model.RotationX) * Matrix.RotationY((float)_model.RotationY) + * Matrix.RotationZ((float)_model.RotationZ) + * Matrix.Scaling((float)_model.Zoom) + * viewProj; worldViewProj.Transpose(); context.UpdateSubresource(ref worldViewProj, _contantBuffer); // Draw the cube context.Draw(36, 0); base.HandlePaint(rect); + // Present! _swapChain.Present(0, PresentFlags.None); } - - void CreateMesh() + private void CreateMesh() { - var device = _d3dDevice; + var device = Direct2D1Platform.Direct3D11Device; + // Compile Vertex and Pixel shaders var vertexShaderByteCode = ShaderBytecode.CompileFromFile("MiniCube.fx", "VS", "vs_4_0"); var vertexShader = new VertexShader(device, vertexShaderByteCode); @@ -114,63 +119,72 @@ namespace Direct3DInteropSample var pixelShader = new PixelShader(device, pixelShaderByteCode); var signature = ShaderSignature.GetInputSignature(vertexShaderByteCode); + + var inputElements = new[] + { + new InputElement("POSITION", 0, Format.R32G32B32A32_Float, 0, 0), + new InputElement("COLOR", 0, Format.R32G32B32A32_Float, 16, 0) + }; + // Layout from VertexShader input signature - var layout = new InputLayout(device, signature, new[] - { - new InputElement("POSITION", 0, Format.R32G32B32A32_Float, 0, 0), - new InputElement("COLOR", 0, Format.R32G32B32A32_Float, 16, 0) - }); - - // Instantiate Vertex buiffer from vertex data - var vertices = Buffer.Create(device, BindFlags.VertexBuffer, new[] - { - new Vector4(-1.0f, -1.0f, -1.0f, 1.0f), new Vector4(1.0f, 0.0f, 0.0f, 1.0f), // Front - new Vector4(-1.0f, 1.0f, -1.0f, 1.0f), new Vector4(1.0f, 0.0f, 0.0f, 1.0f), - new Vector4( 1.0f, 1.0f, -1.0f, 1.0f), new Vector4(1.0f, 0.0f, 0.0f, 1.0f), - new Vector4(-1.0f, -1.0f, -1.0f, 1.0f), new Vector4(1.0f, 0.0f, 0.0f, 1.0f), - new Vector4( 1.0f, 1.0f, -1.0f, 1.0f), new Vector4(1.0f, 0.0f, 0.0f, 1.0f), - new Vector4( 1.0f, -1.0f, -1.0f, 1.0f), new Vector4(1.0f, 0.0f, 0.0f, 1.0f), - - new Vector4(-1.0f, -1.0f, 1.0f, 1.0f), new Vector4(0.0f, 1.0f, 0.0f, 1.0f), // BACK - new Vector4( 1.0f, 1.0f, 1.0f, 1.0f), new Vector4(0.0f, 1.0f, 0.0f, 1.0f), - new Vector4(-1.0f, 1.0f, 1.0f, 1.0f), new Vector4(0.0f, 1.0f, 0.0f, 1.0f), - new Vector4(-1.0f, -1.0f, 1.0f, 1.0f), new Vector4(0.0f, 1.0f, 0.0f, 1.0f), - new Vector4( 1.0f, -1.0f, 1.0f, 1.0f), new Vector4(0.0f, 1.0f, 0.0f, 1.0f), - new Vector4( 1.0f, 1.0f, 1.0f, 1.0f), new Vector4(0.0f, 1.0f, 0.0f, 1.0f), - - new Vector4(-1.0f, 1.0f, -1.0f, 1.0f), new Vector4(0.0f, 0.0f, 1.0f, 1.0f), // Top - new Vector4(-1.0f, 1.0f, 1.0f, 1.0f), new Vector4(0.0f, 0.0f, 1.0f, 1.0f), - new Vector4( 1.0f, 1.0f, 1.0f, 1.0f), new Vector4(0.0f, 0.0f, 1.0f, 1.0f), - new Vector4(-1.0f, 1.0f, -1.0f, 1.0f), new Vector4(0.0f, 0.0f, 1.0f, 1.0f), - new Vector4( 1.0f, 1.0f, 1.0f, 1.0f), new Vector4(0.0f, 0.0f, 1.0f, 1.0f), - new Vector4( 1.0f, 1.0f, -1.0f, 1.0f), new Vector4(0.0f, 0.0f, 1.0f, 1.0f), - - new Vector4(-1.0f,-1.0f, -1.0f, 1.0f), new Vector4(1.0f, 1.0f, 0.0f, 1.0f), // Bottom - new Vector4( 1.0f,-1.0f, 1.0f, 1.0f), new Vector4(1.0f, 1.0f, 0.0f, 1.0f), - new Vector4(-1.0f,-1.0f, 1.0f, 1.0f), new Vector4(1.0f, 1.0f, 0.0f, 1.0f), - new Vector4(-1.0f,-1.0f, -1.0f, 1.0f), new Vector4(1.0f, 1.0f, 0.0f, 1.0f), - new Vector4( 1.0f,-1.0f, -1.0f, 1.0f), new Vector4(1.0f, 1.0f, 0.0f, 1.0f), - new Vector4( 1.0f,-1.0f, 1.0f, 1.0f), new Vector4(1.0f, 1.0f, 0.0f, 1.0f), - - new Vector4(-1.0f, -1.0f, -1.0f, 1.0f), new Vector4(1.0f, 0.0f, 1.0f, 1.0f), // Left - new Vector4(-1.0f, -1.0f, 1.0f, 1.0f), new Vector4(1.0f, 0.0f, 1.0f, 1.0f), - new Vector4(-1.0f, 1.0f, 1.0f, 1.0f), new Vector4(1.0f, 0.0f, 1.0f, 1.0f), - new Vector4(-1.0f, -1.0f, -1.0f, 1.0f), new Vector4(1.0f, 0.0f, 1.0f, 1.0f), - new Vector4(-1.0f, 1.0f, 1.0f, 1.0f), new Vector4(1.0f, 0.0f, 1.0f, 1.0f), - new Vector4(-1.0f, 1.0f, -1.0f, 1.0f), new Vector4(1.0f, 0.0f, 1.0f, 1.0f), - - new Vector4( 1.0f, -1.0f, -1.0f, 1.0f), new Vector4(0.0f, 1.0f, 1.0f, 1.0f), // Right - new Vector4( 1.0f, 1.0f, 1.0f, 1.0f), new Vector4(0.0f, 1.0f, 1.0f, 1.0f), - new Vector4( 1.0f, -1.0f, 1.0f, 1.0f), new Vector4(0.0f, 1.0f, 1.0f, 1.0f), - new Vector4( 1.0f, -1.0f, -1.0f, 1.0f), new Vector4(0.0f, 1.0f, 1.0f, 1.0f), - new Vector4( 1.0f, 1.0f, -1.0f, 1.0f), new Vector4(0.0f, 1.0f, 1.0f, 1.0f), - new Vector4( 1.0f, 1.0f, 1.0f, 1.0f), new Vector4(0.0f, 1.0f, 1.0f, 1.0f), - }); + var layout = new InputLayout( + device, + signature, + inputElements); + + // Instantiate Vertex buffer from vertex data + var vertices = Buffer.Create( + device, + BindFlags.VertexBuffer, + new[] + { + new Vector4(-1.0f, -1.0f, -1.0f, 1.0f), new Vector4(1.0f, 0.0f, 0.0f, 1.0f), // Front + new Vector4(-1.0f, 1.0f, -1.0f, 1.0f), new Vector4(1.0f, 0.0f, 0.0f, 1.0f), + new Vector4( 1.0f, 1.0f, -1.0f, 1.0f), new Vector4(1.0f, 0.0f, 0.0f, 1.0f), + new Vector4(-1.0f, -1.0f, -1.0f, 1.0f), new Vector4(1.0f, 0.0f, 0.0f, 1.0f), + new Vector4( 1.0f, 1.0f, -1.0f, 1.0f), new Vector4(1.0f, 0.0f, 0.0f, 1.0f), + new Vector4( 1.0f, -1.0f, -1.0f, 1.0f), new Vector4(1.0f, 0.0f, 0.0f, 1.0f), + + new Vector4(-1.0f, -1.0f, 1.0f, 1.0f), new Vector4(0.0f, 1.0f, 0.0f, 1.0f), // BACK + new Vector4( 1.0f, 1.0f, 1.0f, 1.0f), new Vector4(0.0f, 1.0f, 0.0f, 1.0f), + new Vector4(-1.0f, 1.0f, 1.0f, 1.0f), new Vector4(0.0f, 1.0f, 0.0f, 1.0f), + new Vector4(-1.0f, -1.0f, 1.0f, 1.0f), new Vector4(0.0f, 1.0f, 0.0f, 1.0f), + new Vector4( 1.0f, -1.0f, 1.0f, 1.0f), new Vector4(0.0f, 1.0f, 0.0f, 1.0f), + new Vector4( 1.0f, 1.0f, 1.0f, 1.0f), new Vector4(0.0f, 1.0f, 0.0f, 1.0f), + + new Vector4(-1.0f, 1.0f, -1.0f, 1.0f), new Vector4(0.0f, 0.0f, 1.0f, 1.0f), // Top + new Vector4(-1.0f, 1.0f, 1.0f, 1.0f), new Vector4(0.0f, 0.0f, 1.0f, 1.0f), + new Vector4( 1.0f, 1.0f, 1.0f, 1.0f), new Vector4(0.0f, 0.0f, 1.0f, 1.0f), + new Vector4(-1.0f, 1.0f, -1.0f, 1.0f), new Vector4(0.0f, 0.0f, 1.0f, 1.0f), + new Vector4( 1.0f, 1.0f, 1.0f, 1.0f), new Vector4(0.0f, 0.0f, 1.0f, 1.0f), + new Vector4( 1.0f, 1.0f, -1.0f, 1.0f), new Vector4(0.0f, 0.0f, 1.0f, 1.0f), + + new Vector4(-1.0f, -1.0f, -1.0f, 1.0f), new Vector4(1.0f, 1.0f, 0.0f, 1.0f), // Bottom + new Vector4( 1.0f, -1.0f, 1.0f, 1.0f), new Vector4(1.0f, 1.0f, 0.0f, 1.0f), + new Vector4(-1.0f, -1.0f, 1.0f, 1.0f), new Vector4(1.0f, 1.0f, 0.0f, 1.0f), + new Vector4(-1.0f, -1.0f, -1.0f, 1.0f), new Vector4(1.0f, 1.0f, 0.0f, 1.0f), + new Vector4( 1.0f, -1.0f, -1.0f, 1.0f), new Vector4(1.0f, 1.0f, 0.0f, 1.0f), + new Vector4( 1.0f, -1.0f, 1.0f, 1.0f), new Vector4(1.0f, 1.0f, 0.0f, 1.0f), + + new Vector4(-1.0f, -1.0f, -1.0f, 1.0f), new Vector4(1.0f, 0.0f, 1.0f, 1.0f), // Left + new Vector4(-1.0f, -1.0f, 1.0f, 1.0f), new Vector4(1.0f, 0.0f, 1.0f, 1.0f), + new Vector4(-1.0f, 1.0f, 1.0f, 1.0f), new Vector4(1.0f, 0.0f, 1.0f, 1.0f), + new Vector4(-1.0f, -1.0f, -1.0f, 1.0f), new Vector4(1.0f, 0.0f, 1.0f, 1.0f), + new Vector4(-1.0f, 1.0f, 1.0f, 1.0f), new Vector4(1.0f, 0.0f, 1.0f, 1.0f), + new Vector4(-1.0f, 1.0f, -1.0f, 1.0f), new Vector4(1.0f, 0.0f, 1.0f, 1.0f), + + new Vector4( 1.0f, -1.0f, -1.0f, 1.0f), new Vector4(0.0f, 1.0f, 1.0f, 1.0f), // Right + new Vector4( 1.0f, 1.0f, 1.0f, 1.0f), new Vector4(0.0f, 1.0f, 1.0f, 1.0f), + new Vector4( 1.0f, -1.0f, 1.0f, 1.0f), new Vector4(0.0f, 1.0f, 1.0f, 1.0f), + new Vector4( 1.0f, -1.0f, -1.0f, 1.0f), new Vector4(0.0f, 1.0f, 1.0f, 1.0f), + new Vector4( 1.0f, 1.0f, -1.0f, 1.0f), new Vector4(0.0f, 1.0f, 1.0f, 1.0f), + new Vector4( 1.0f, 1.0f, 1.0f, 1.0f), new Vector4(0.0f, 1.0f, 1.0f, 1.0f), + }); // Create Constant Buffer _contantBuffer = new Buffer(device, Utilities.SizeOf(), ResourceUsage.Default, BindFlags.ConstantBuffer, CpuAccessFlags.None, ResourceOptionFlags.None, 0); - var context = _d3dDevice.ImmediateContext; + var context = Direct2D1Platform.Direct3D11Device.ImmediateContext; // Prepare All the stages context.InputAssembler.InputLayout = layout; @@ -181,63 +195,73 @@ namespace Direct3DInteropSample context.PixelShader.Set(pixelShader); } - void Resize(Size size) + private void Resize(Size size) { - Utilities.Dispose(ref _d2dRenderTarget); - Utilities.Dispose(ref backBuffer); - Utilities.Dispose(ref renderView); - Utilities.Dispose(ref depthBuffer); - Utilities.Dispose(ref depthView); - var context = _d3dDevice.ImmediateContext; + Utilities.Dispose(ref _deviceContext); + Utilities.Dispose(ref _backBuffer); + Utilities.Dispose(ref _renderView); + Utilities.Dispose(ref _depthBuffer); + Utilities.Dispose(ref _depthView); + var context = Direct2D1Platform.Direct3D11Device.ImmediateContext; + // Resize the backbuffer - _swapChain.ResizeBuffers(_desc.BufferCount, (int)size.Width, (int)size.Height, Format.Unknown, SwapChainFlags.None); + _swapChain.ResizeBuffers(0, 0, 0, Format.Unknown, SwapChainFlags.None); // Get the backbuffer from the swapchain - backBuffer = Texture2D.FromSwapChain(_swapChain, 0); + _backBuffer = Resource.FromSwapChain(_swapChain, 0); // Renderview on the backbuffer - renderView = new RenderTargetView(_d3dDevice, backBuffer); + _renderView = new RenderTargetView(Direct2D1Platform.Direct3D11Device, _backBuffer); // Create the depth buffer - depthBuffer = new Texture2D(_d3dDevice, new Texture2DDescription() - { - Format = Format.D32_Float_S8X24_UInt, - ArraySize = 1, - MipLevels = 1, - Width = (int)size.Width, - Height = (int)size.Height, - SampleDescription = new SampleDescription(1, 0), - Usage = ResourceUsage.Default, - BindFlags = BindFlags.DepthStencil, - CpuAccessFlags = CpuAccessFlags.None, - OptionFlags = ResourceOptionFlags.None - }); + _depthBuffer = new Texture2D( + Direct2D1Platform.Direct3D11Device, + new Texture2DDescription() + { + Format = Format.D32_Float_S8X24_UInt, + ArraySize = 1, + MipLevels = 1, + Width = (int)size.Width, + Height = (int)size.Height, + SampleDescription = new SampleDescription(1, 0), + Usage = ResourceUsage.Default, + BindFlags = BindFlags.DepthStencil, + CpuAccessFlags = CpuAccessFlags.None, + OptionFlags = ResourceOptionFlags.None + }); // Create the depth buffer view - depthView = new DepthStencilView(_d3dDevice, depthBuffer); + _depthView = new DepthStencilView(Direct2D1Platform.Direct3D11Device, _depthBuffer); // Setup targets and viewport for rendering context.Rasterizer.SetViewport(new Viewport(0, 0, (int)size.Width, (int)size.Height, 0.0f, 1.0f)); - context.OutputMerger.SetTargets(depthView, renderView); + context.OutputMerger.SetTargets(_depthView, _renderView); // Setup new projection matrix with correct aspect ratio _proj = Matrix.PerspectiveFovLH((float)Math.PI / 4.0f, (float)(size.Width / size.Height), 0.1f, 100.0f); using (var dxgiBackBuffer = _swapChain.GetBackBuffer(0)) { - _d2dRenderTarget = new RenderTarget(AvaloniaLocator.Current.GetService() - , dxgiBackBuffer, new RenderTargetProperties + var renderTarget = new SharpDX.Direct2D1.RenderTarget( + Direct2D1Platform.Direct2D1Factory, + dxgiBackBuffer, + new RenderTargetProperties { DpiX = 96, DpiY = 96, Type = RenderTargetType.Default, - PixelFormat = new PixelFormat(Format.Unknown, AlphaMode.Premultiplied) + PixelFormat = new PixelFormat( + Format.Unknown, + AlphaMode.Premultiplied) }); - } + _deviceContext = renderTarget.QueryInterface(); + + renderTarget.Dispose(); + } } - class D3DRenderTarget: IRenderTarget + private class D3DRenderTarget : IRenderTarget { private readonly MainWindow _window; @@ -245,16 +269,14 @@ namespace Direct3DInteropSample { _window = window; } + public void Dispose() { - } public IDrawingContextImpl CreateDrawingContext(IVisualBrushRenderer visualBrushRenderer) { - return new DrawingContextImpl(visualBrushRenderer, null, _window._d2dRenderTarget, - AvaloniaLocator.Current.GetService(), - AvaloniaLocator.Current.GetService()); + return new DrawingContextImpl(visualBrushRenderer, null, _window._deviceContext); } } diff --git a/src/Avalonia.Controls/Border.cs b/src/Avalonia.Controls/Border.cs index 8b2a45b090..0edb272015 100644 --- a/src/Avalonia.Controls/Border.cs +++ b/src/Avalonia.Controls/Border.cs @@ -43,7 +43,11 @@ namespace Avalonia.Controls /// static Border() { - AffectsRender(BackgroundProperty, BorderBrushProperty, BorderThicknessProperty, CornerRadiusProperty); + AffectsRender( + BackgroundProperty, + BorderBrushProperty, + BorderThicknessProperty, + CornerRadiusProperty); AffectsMeasure(BorderThicknessProperty); } diff --git a/src/Avalonia.Controls/DrawingPresenter.cs b/src/Avalonia.Controls/DrawingPresenter.cs index 34ce598218..b30a8668fd 100644 --- a/src/Avalonia.Controls/DrawingPresenter.cs +++ b/src/Avalonia.Controls/DrawingPresenter.cs @@ -49,7 +49,7 @@ namespace Avalonia.Controls if (Drawing != null) { using (context.PushPreTransform(_transform)) - using (context.PushClip(Bounds)) + using (context.PushClip(new Rect(Bounds.Size))) { Drawing.Draw(context); } diff --git a/src/Avalonia.Controls/MenuItem.cs b/src/Avalonia.Controls/MenuItem.cs index 7b57783c5a..03a43b5164 100644 --- a/src/Avalonia.Controls/MenuItem.cs +++ b/src/Avalonia.Controls/MenuItem.cs @@ -105,6 +105,7 @@ namespace Avalonia.Controls ClickEvent.AddClassHandler(x => x.OnClick); SubmenuOpenedEvent.AddClassHandler(x => x.OnSubmenuOpened); IsSubMenuOpenProperty.Changed.AddClassHandler(x => x.SubMenuOpenChanged); + PseudoClass(HeaderProperty, x => x as string == "-", ":separator"); } public MenuItem() @@ -357,10 +358,21 @@ namespace Avalonia.Controls { base.OnTemplateApplied(e); - _popup = e.NameScope.Get("PART_Popup"); - _popup.DependencyResolver = DependencyResolver.Instance; - _popup.Opened += PopupOpened; - _popup.Closed += PopupClosed; + if (_popup != null) + { + _popup.Opened -= PopupOpened; + _popup.Closed -= PopupClosed; + _popup.DependencyResolver = null; + } + + _popup = e.NameScope.Find("PART_Popup"); + + if (_popup != null) + { + _popup.DependencyResolver = DependencyResolver.Instance; + _popup.Opened += PopupOpened; + _popup.Closed += PopupClosed; + } } /// diff --git a/src/Avalonia.Controls/Panel.cs b/src/Avalonia.Controls/Panel.cs index c0d211effb..5415f3974d 100644 --- a/src/Avalonia.Controls/Panel.cs +++ b/src/Avalonia.Controls/Panel.cs @@ -30,6 +30,7 @@ namespace Avalonia.Controls /// static Panel() { + AffectsRender(BackgroundProperty); ClipToBoundsProperty.OverrideDefaultValue(true); } diff --git a/src/Avalonia.Controls/TextBlock.cs b/src/Avalonia.Controls/TextBlock.cs index 541e55625a..af7b0f835e 100644 --- a/src/Avalonia.Controls/TextBlock.cs +++ b/src/Avalonia.Controls/TextBlock.cs @@ -6,6 +6,7 @@ using System.Reactive; using System.Reactive.Linq; using Avalonia.LogicalTree; using Avalonia.Media; +using Avalonia.Media.Immutable; using Avalonia.Metadata; namespace Avalonia.Controls @@ -65,7 +66,7 @@ namespace Avalonia.Controls public static readonly AttachedProperty ForegroundProperty = AvaloniaProperty.RegisterAttached( nameof(Foreground), - new SolidColorBrush(0xff000000), + Brushes.Black, inherits: true); /// @@ -100,6 +101,7 @@ namespace Avalonia.Controls { ClipToBoundsProperty.OverrideDefaultValue(true); AffectsRender( + BackgroundProperty, ForegroundProperty, FontWeightProperty, FontSizeProperty, diff --git a/src/Avalonia.Themes.Default/MenuItem.xaml b/src/Avalonia.Themes.Default/MenuItem.xaml index 8a2ed2a802..07faf7a632 100644 --- a/src/Avalonia.Themes.Default/MenuItem.xaml +++ b/src/Avalonia.Themes.Default/MenuItem.xaml @@ -73,7 +73,17 @@ - + + +