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Moved Direct2D initialization away from static constructor

pull/970/head
Nikita Tsukanov 9 years ago
parent
commit
06aa7780fb
  1. 2
      src/Windows/Avalonia.Direct2D1/Avalonia.Direct2D1.csproj
  2. 91
      src/Windows/Avalonia.Direct2D1/Direct2D1Platform.cs
  3. 29
      src/Windows/Avalonia.Direct2D1/Direct2DChecker.cs
  4. 2
      src/Windows/Avalonia.Direct2D1/Properties/AssemblyInfo.cs
  5. 15
      src/Windows/Avalonia.Direct2D1/WindowsVersionChecker.cs

2
src/Windows/Avalonia.Direct2D1/Avalonia.Direct2D1.csproj

@ -73,7 +73,7 @@
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="RenderTarget.cs" />
<Compile Include="SwapChainRenderTarget.cs" />
<Compile Include="WindowsVersionChecker.cs" />
<Compile Include="Direct2DChecker.cs" />
</ItemGroup>
<ItemGroup>
<None Include="app.config" />

91
src/Windows/Avalonia.Direct2D1/Direct2D1Platform.cs

@ -31,49 +31,76 @@ namespace Avalonia.Direct2D1
{
private static readonly Direct2D1Platform s_instance = new Direct2D1Platform();
private static readonly SharpDX.Direct2D1.Factory s_d2D1Factory =
#if DEBUG
new SharpDX.Direct2D1.Factory1(SharpDX.Direct2D1.FactoryType.MultiThreaded, SharpDX.Direct2D1.DebugLevel.Error);
#else
new SharpDX.Direct2D1.Factory1(SharpDX.Direct2D1.FactoryType.MultiThreaded, SharpDX.Direct2D1.DebugLevel.None);
#endif
private static readonly SharpDX.DirectWrite.Factory s_dwfactory = new SharpDX.DirectWrite.Factory();
private static SharpDX.Direct2D1.Factory s_d2D1Factory;
private static readonly SharpDX.WIC.ImagingFactory s_imagingFactory = new SharpDX.WIC.ImagingFactory();
private static SharpDX.DirectWrite.Factory s_dwfactory;
private static readonly SharpDX.DXGI.Device s_dxgiDevice;
private static SharpDX.WIC.ImagingFactory s_imagingFactory;
private static readonly SharpDX.Direct2D1.Device s_d2D1Device;
private static SharpDX.DXGI.Device s_dxgiDevice;
static Direct2D1Platform()
{
var featureLevels = new[]
{
SharpDX.Direct3D.FeatureLevel.Level_11_1,
SharpDX.Direct3D.FeatureLevel.Level_11_0,
SharpDX.Direct3D.FeatureLevel.Level_10_1,
SharpDX.Direct3D.FeatureLevel.Level_10_0,
SharpDX.Direct3D.FeatureLevel.Level_9_3,
SharpDX.Direct3D.FeatureLevel.Level_9_2,
SharpDX.Direct3D.FeatureLevel.Level_9_1,
};
using (var d3dDevice = new SharpDX.Direct3D11.Device(
SharpDX.Direct3D.DriverType.Hardware,
SharpDX.Direct3D11.DeviceCreationFlags.BgraSupport | SharpDX.Direct3D11.DeviceCreationFlags.VideoSupport,
featureLevels))
{
s_dxgiDevice = d3dDevice.QueryInterface<SharpDX.DXGI.Device>();
}
private static SharpDX.Direct2D1.Device s_d2D1Device;
private static readonly object s_initLock = new object();
private static bool s_initialized = false;
using (var factory1 = s_d2D1Factory.QueryInterface<SharpDX.Direct2D1.Factory1>())
internal static void InitializeDirect2D()
{
lock (s_initLock)
{
s_d2D1Device = new SharpDX.Direct2D1.Device(factory1, s_dxgiDevice);
if (s_initialized)
return;
#if DEBUG
try
{
s_d2D1Factory =
new SharpDX.Direct2D1.Factory1(SharpDX.Direct2D1.FactoryType.MultiThreaded,
SharpDX.Direct2D1.DebugLevel.Error);
}
catch
{
//
}
#endif
s_dwfactory = new SharpDX.DirectWrite.Factory();
s_imagingFactory = new SharpDX.WIC.ImagingFactory();
if (s_d2D1Factory == null)
s_d2D1Factory = new SharpDX.Direct2D1.Factory1(SharpDX.Direct2D1.FactoryType.MultiThreaded,
SharpDX.Direct2D1.DebugLevel.None);
var featureLevels = new[]
{
SharpDX.Direct3D.FeatureLevel.Level_11_1,
SharpDX.Direct3D.FeatureLevel.Level_11_0,
SharpDX.Direct3D.FeatureLevel.Level_10_1,
SharpDX.Direct3D.FeatureLevel.Level_10_0,
SharpDX.Direct3D.FeatureLevel.Level_9_3,
SharpDX.Direct3D.FeatureLevel.Level_9_2,
SharpDX.Direct3D.FeatureLevel.Level_9_1,
};
using (var d3dDevice = new SharpDX.Direct3D11.Device(
SharpDX.Direct3D.DriverType.Hardware,
SharpDX.Direct3D11.DeviceCreationFlags.BgraSupport |
SharpDX.Direct3D11.DeviceCreationFlags.VideoSupport,
featureLevels))
{
s_dxgiDevice = d3dDevice.QueryInterface<SharpDX.DXGI.Device>();
}
using (var factory1 = s_d2D1Factory.QueryInterface<SharpDX.Direct2D1.Factory1>())
{
s_d2D1Device = new SharpDX.Direct2D1.Device(factory1, s_dxgiDevice);
}
s_initialized = true;
}
}
public static void Initialize()
{
InitializeDirect2D();
AvaloniaLocator.CurrentMutable
.Bind<IPlatformRenderInterface>().ToConstant(s_instance)
.BindToSelf(s_d2D1Factory)

29
src/Windows/Avalonia.Direct2D1/Direct2DChecker.cs

@ -0,0 +1,29 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Avalonia.Platform;
namespace Avalonia.Direct2D1
{
class Direct2DChecker : IModuleEnvironmentChecker
{
//Direct2D backend doesn't work on some machines anymore
public bool IsCompatible
{
get
{
try
{
Direct2D1Platform.InitializeDirect2D();
return true;
}
catch
{
return false;
}
}
}
}
}

2
src/Windows/Avalonia.Direct2D1/Properties/AssemblyInfo.cs

@ -7,5 +7,5 @@ using Avalonia.Direct2D1;
[assembly: AssemblyTitle("Avalonia.Direct2D1")]
[assembly: ExportRenderingSubsystem(OperatingSystemType.WinNT, 1, "Direct2D1", typeof(Direct2D1Platform), nameof(Direct2D1Platform.Initialize),
typeof(WindowsVersionChecker))]
typeof(Direct2DChecker))]

15
src/Windows/Avalonia.Direct2D1/WindowsVersionChecker.cs

@ -1,15 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Avalonia.Platform;
namespace Avalonia.Direct2D1
{
class WindowsVersionChecker : IModuleEnvironmentChecker
{
//Direct2D backend doesn't work with Win7 anymore
public bool IsCompatible => Environment.OSVersion.Version >= new Version(6, 2);
}
}
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