diff --git a/src/Avalonia.Visuals/Rendering/SceneGraph/LineNode.cs b/src/Avalonia.Visuals/Rendering/SceneGraph/LineNode.cs index 19b751f66c..3dc6d5f50e 100644 --- a/src/Avalonia.Visuals/Rendering/SceneGraph/LineNode.cs +++ b/src/Avalonia.Visuals/Rendering/SceneGraph/LineNode.cs @@ -83,6 +83,20 @@ namespace Avalonia.Rendering.SceneGraph public override bool HitTest(Point p) { + if (!Transform.HasInverse) + return false; + + p *= Transform.Invert(); + + var halfThickness = Pen.Thickness / 2; + var minX = Math.Min(P1.X, P2.X) - halfThickness; + var maxX = Math.Max(P1.X, P2.X) + halfThickness; + var minY = Math.Min(P1.Y, P2.Y) - halfThickness; + var maxY = Math.Max(P1.Y, P2.Y) + halfThickness; + + if (p.X < minX || p.X > maxX || p.Y < minY || p.Y > maxY) + return false; + var a = P1; var b = P2; @@ -100,7 +114,7 @@ namespace Avalonia.Rendering.SceneGraph var dot2 = Vector.Dot(a - b, bp); if (dot2 < 0) - return bp.Length <= Pen.Thickness / 2; + return bp.Length <= halfThickness; var bXaX = b.X - a.X; var bYaY = b.Y - a.Y; @@ -108,7 +122,7 @@ namespace Avalonia.Rendering.SceneGraph var distance = (bXaX * (p.Y - a.Y) - bYaY * (p.X - a.X)) / (Math.Sqrt(bXaX * bXaX + bYaY * bYaY)); - return Math.Abs(distance) <= Pen.Thickness / 2; + return Math.Abs(distance) <= halfThickness; } } }