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Spellchecks all projects except for Base, Controls, Samples and Testing

pull/1859/head
Miha Markič 8 years ago
parent
commit
0a38876590
  1. 6
      src/Android/Avalonia.Android/AndroidPlatform.cs
  2. 10
      src/Android/Avalonia.Android/AndroidThreadingInterface.cs
  3. 14
      src/Android/Avalonia.Android/AppBuilder.cs
  4. 9
      src/Android/Avalonia.Android/AvaloniaActivity.cs
  5. 9
      src/Android/Avalonia.Android/AvaloniaView.cs
  6. 2
      src/Android/Avalonia.Android/CursorFactory.cs
  7. 4
      src/Android/Avalonia.Android/Platform/ClipboardImpl.cs
  8. 5
      src/Android/Avalonia.Android/Platform/Input/AndroidKeyboardDevice.cs
  9. 2
      src/Android/Avalonia.Android/Platform/SkiaPlatform/AndroidFramebuffer.cs
  10. 10
      src/Android/Avalonia.Android/Platform/SkiaPlatform/InvalidationAwareSurfaceView.cs
  11. 9
      src/Android/Avalonia.Android/Platform/SkiaPlatform/PopupImpl.cs
  12. 13
      src/Android/Avalonia.Android/Platform/SkiaPlatform/TopLevelImpl.cs
  13. 8
      src/Android/Avalonia.Android/Platform/Specific/Helpers/AndroidKeyboardEventsHelper.cs
  14. 6
      src/Android/Avalonia.Android/Platform/Specific/Helpers/AndroidTouchEventsHelper.cs
  15. 9
      src/Android/Avalonia.Android/Platform/Specific/IAndroidView.cs
  16. 15
      src/Android/Avalonia.Android/PlatformIconLoader.cs
  17. 2
      src/Android/Avalonia.Android/SystemDialogImpl.cs
  18. 9
      src/Avalonia.Animation/Animatable.cs
  19. 12
      src/Avalonia.Animation/Animation.cs
  20. 4
      src/Avalonia.Animation/AnimatorKeyFrame.cs
  21. 17
      src/Avalonia.Animation/Animator`1.cs
  22. 2
      src/Avalonia.Animation/Cue.cs
  23. 11
      src/Avalonia.Animation/DoubleAnimator.cs
  24. 1
      src/Avalonia.Animation/DoubleTransition.cs
  25. 1
      src/Avalonia.Animation/Easing/BounceEaseIn.cs
  26. 5
      src/Avalonia.Animation/Easing/Easing.cs
  27. 3
      src/Avalonia.Animation/Easing/EasingTypeConverter.cs
  28. 2
      src/Avalonia.Animation/Easing/ElasticEaseIn.cs
  29. 2
      src/Avalonia.Animation/Easing/ElasticEaseOut.cs
  30. 2
      src/Avalonia.Animation/Easing/SineEaseIn.cs
  31. 2
      src/Avalonia.Animation/Easing/SineEaseOut.cs
  32. 6
      src/Avalonia.Animation/FillMode.cs
  33. 1
      src/Avalonia.Animation/FloatTransition.cs
  34. 2
      src/Avalonia.Animation/IAnimation.cs
  35. 1
      src/Avalonia.Animation/IAnimator.cs
  36. 2
      src/Avalonia.Animation/ITransition.cs
  37. 1
      src/Avalonia.Animation/IntegerTransition.cs
  38. 3
      src/Avalonia.Animation/KeyFrame.cs
  39. 11
      src/Avalonia.Animation/KeyFramePair`1.cs
  40. 8
      src/Avalonia.Animation/PlayState.cs
  41. 6
      src/Avalonia.Animation/PlaybackDirection.cs
  42. 5
      src/Avalonia.Animation/RepeatCount.cs
  43. 3
      src/Avalonia.Animation/RepeatCountTypeConverter.cs
  44. 2
      src/Avalonia.Animation/Timing.cs
  45. 3
      src/Avalonia.Animation/Transition`1.cs
  46. 2
      src/Avalonia.Animation/Utils/DoubleUtils.cs
  47. 1
      src/Avalonia.Base/Data/Core/Plugins/DataValidationBase.cs
  48. 2
      src/Avalonia.DesignerSupport/Remote/PreviewerWindowingPlatform.cs
  49. 5
      src/Avalonia.DesignerSupport/Remote/RemoteDesignerEntryPoint.cs
  50. 2
      src/Avalonia.Diagnostics/Debug.cs
  51. 1
      src/Avalonia.Diagnostics/ViewModels/LogicalTreeNode.cs
  52. 3
      src/Avalonia.Diagnostics/ViewModels/ViewModelBase.cs
  53. 2
      src/Avalonia.Diagnostics/Views/PropertyChangedExtenions.cs
  54. 1
      src/Avalonia.Diagnostics/Views/SimpleGrid.cs
  55. 9
      src/Avalonia.DotNetCoreRuntime/AppBuilder.cs
  56. 4
      src/Avalonia.DotNetCoreRuntime/RuntimeInfo.cs
  57. 2
      src/Avalonia.Input/AccessKeyHandler.cs
  58. 6
      src/Avalonia.Input/Cursors.cs
  59. 4
      src/Avalonia.Input/DataObject.cs
  60. 4
      src/Avalonia.Input/DragDrop.cs
  61. 1
      src/Avalonia.Input/ICustomKeyboardNavigation.cs
  62. 4
      src/Avalonia.Input/IDataObject.cs
  63. 8
      src/Avalonia.Input/IInputManager.cs
  64. 2
      src/Avalonia.Input/IPointerDevice.cs
  65. 1
      src/Avalonia.Input/InputElement.cs
  66. 4
      src/Avalonia.Input/InputExtensions.cs
  67. 2
      src/Avalonia.Input/InputManager.cs
  68. 2
      src/Avalonia.Input/Key.cs
  69. 5
      src/Avalonia.Input/KeyBinding.cs
  70. 1
      src/Avalonia.Input/KeyEventArgs.cs
  71. 6
      src/Avalonia.Input/KeyGesture.cs
  72. 3
      src/Avalonia.Input/KeyboardDevice.cs
  73. 2
      src/Avalonia.Input/KeyboardNavigationHandler.cs
  74. 5
      src/Avalonia.Input/MouseDevice.cs
  75. 4
      src/Avalonia.Input/Platform/IClipboard.cs
  76. 7
      src/Avalonia.Input/Platform/IPlatformDragSource.cs
  77. 5
      src/Avalonia.Input/Platform/IStandardCursorFactory.cs
  78. 1
      src/Avalonia.Input/PointerEventArgs.cs
  79. 6
      src/Avalonia.Input/Raw/IDragDropDevice.cs
  80. 8
      src/Avalonia.Input/Raw/RawDragEvent.cs
  81. 2
      src/Avalonia.Input/Raw/RawMouseWheelEventArgs.cs
  82. 5
      src/Avalonia.Input/TextInputEventArgs.cs
  83. 2
      src/Avalonia.Interactivity/IInteractive.cs
  84. 2
      src/Avalonia.Interactivity/Interactive.cs
  85. 2
      src/Avalonia.Layout/ILayoutManager.cs
  86. 5
      src/Avalonia.Layout/LayoutManager.cs
  87. 5
      src/Avalonia.Layout/Layoutable.cs
  88. 3
      src/Avalonia.Logging.Serilog/SerilogExtensions.cs
  89. 3
      src/Avalonia.ReactiveUI/AppBuilderExtensions.cs
  90. 4
      src/Avalonia.Remote.Protocol/AvaloniaRemoteMessageGuidAttribute.cs
  91. 1
      src/Avalonia.Remote.Protocol/BsonStreamTransport.cs
  92. 2
      src/Avalonia.Remote.Protocol/DefaultMessageTypeResolver.cs
  93. 3
      src/Avalonia.Remote.Protocol/ITransport.cs
  94. 4
      src/Avalonia.Remote.Protocol/InputMessages.cs
  95. 27
      src/Avalonia.Remote.Protocol/MetsysBson.cs
  96. 8
      src/Avalonia.Remote.Protocol/ViewportMessages.cs
  97. 1
      src/Avalonia.Styling/Controls/Classes.cs
  98. 2
      src/Avalonia.Styling/Controls/INameScope.cs
  99. 1
      src/Avalonia.Styling/Controls/IPseudoClasses.cs
  100. 1
      src/Avalonia.Styling/Controls/IResourceDictionary.cs

6
src/Android/Avalonia.Android/AndroidPlatform.cs

@ -1,8 +1,4 @@
using System;
using System.IO;
using System.Linq;
using Android.Content;
using Android.Views;
using Avalonia.Android.Platform;
using Avalonia.Android.Platform.Input;
using Avalonia.Android.Platform.SkiaPlatform;
@ -79,4 +75,4 @@ namespace Avalonia.Android
return new PopupImpl();
}
}
}
}

10
src/Android/Avalonia.Android/AndroidThreadingInterface.cs

@ -1,16 +1,7 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reactive.Disposables;
using System.Text;
using System.Threading;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Avalonia.Platform;
using Avalonia.Threading;
@ -88,4 +79,3 @@ namespace Avalonia.Android
public event Action<DispatcherPriority?> Signaled;
}
}

14
src/Android/Avalonia.Android/AppBuilder.cs

@ -1,16 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Avalonia.Controls;
using Avalonia.Platform;
using Avalonia.Shared.PlatformSupport;
namespace Avalonia
@ -23,4 +11,4 @@ namespace Avalonia
}
}
}
}

9
src/Android/Avalonia.Android/AvaloniaActivity.cs

@ -1,14 +1,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
namespace Avalonia.Android
{
@ -48,4 +41,4 @@ namespace Avalonia.Android
return View.DispatchKeyEvent(e);
}
}
}
}

9
src/Android/Avalonia.Android/AvaloniaView.cs

@ -1,12 +1,5 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Avalonia.Android.Platform.SkiaPlatform;
@ -66,4 +59,4 @@ namespace Avalonia.Android
public IDisposable ShowDialog() => null;
}
}
}
}

2
src/Android/Avalonia.Android/CursorFactory.cs

@ -9,4 +9,4 @@ namespace Avalonia.Android
public IPlatformHandle GetCursor(StandardCursorType cursorType)
=> new PlatformHandle(IntPtr.Zero, "ZeroCursor");
}
}
}

4
src/Android/Avalonia.Android/Platform/ClipboardImpl.cs

@ -1,9 +1,9 @@
using System.Threading.Tasks;
using Android.Content;
using Android.Runtime;
using Android.Views;
using Avalonia.Input.Platform;
using Avalonia.Platform;
using System.Threading.Tasks;
namespace Avalonia.Android.Platform
{
@ -44,4 +44,4 @@ namespace Avalonia.Android.Platform
return Task.FromResult<object>(null);
}
}
}
}

5
src/Android/Avalonia.Android/Platform/Input/AndroidKeyboardDevice.cs

@ -1,12 +1,11 @@
using System;
using Avalonia.Input;
//using Android.InputMethodServices;
using System.Collections.Generic;
using Android.Views;
using Avalonia.Input;
namespace Avalonia.Android.Platform.Input
{
public class AndroidKeyboardDevice : KeyboardDevice, IKeyboardDevice {
public class AndroidKeyboardDevice : KeyboardDevice, IKeyboardDevice {
private static readonly Dictionary<Keycode, Key> KeyDic = new Dictionary<Keycode, Key>
{
// { Keycode.Cancel?, Key.Cancel },

2
src/Android/Avalonia.Android/Platform/SkiaPlatform/AndroidFramebuffer.cs

@ -102,4 +102,4 @@ namespace Avalonia.Android.Platform.SkiaPlatform
uint reserved6;
}
}
}
}

10
src/Android/Avalonia.Android/Platform/SkiaPlatform/InvalidationAwareSurfaceView.cs

@ -1,17 +1,9 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.Graphics;
using Android.OS;
using Android.Runtime;
using Android.Util;
using Android.Views;
using Android.Widget;
using Avalonia.Media;
using Avalonia.Platform;
namespace Avalonia.Android
@ -90,4 +82,4 @@ namespace Avalonia.Android
protected abstract void Draw();
public string HandleDescriptor => "SurfaceView";
}
}
}

9
src/Android/Avalonia.Android/Platform/SkiaPlatform/PopupImpl.cs

@ -1,15 +1,8 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.Graphics;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Avalonia.Controls;
using Avalonia.Platform;
@ -116,4 +109,4 @@ namespace Avalonia.Android.Platform.SkiaPlatform
//Not supported
}
}
}
}

13
src/Android/Avalonia.Android/Platform/SkiaPlatform/TopLevelImpl.cs

@ -1,18 +1,15 @@
using Android.App;
using System;
using System.Collections.Generic;
using Android.Content;
using Android.Graphics;
using Android.Views;
using Avalonia.Android.Platform.Input;
using Avalonia.Android.Platform.Specific;
using Avalonia.Android.Platform.Specific.Helpers;
using Avalonia.Controls.Platform.Surfaces;
using Avalonia.Input;
using Avalonia.Input.Raw;
using Avalonia.Platform;
using System;
using System.Collections.Generic;
using System.Reactive.Disposables;
using Avalonia.Android.Platform.Input;
using Avalonia.Controls;
using Avalonia.Controls.Platform.Surfaces;
using Avalonia.Rendering;
namespace Avalonia.Android.Platform.SkiaPlatform
@ -196,4 +193,4 @@ namespace Avalonia.Android.Platform.SkiaPlatform
ILockedFramebuffer IFramebufferPlatformSurface.Lock()=>new AndroidFramebuffer(_view.Holder.Surface);
}
}
}

8
src/Android/Avalonia.Android/Platform/Specific/Helpers/AndroidKeyboardEventsHelper.cs

@ -1,3 +1,5 @@
using System;
using System.ComponentModel;
using Android.Content;
using Android.Runtime;
using Android.Views;
@ -7,8 +9,6 @@ using Avalonia.Controls;
using Avalonia.Input;
using Avalonia.Input.Raw;
using Avalonia.Platform;
using System;
using System.ComponentModel;
namespace Avalonia.Android.Platform.Specific.Helpers
{
@ -120,7 +120,7 @@ namespace Avalonia.Android.Platform.Specific.Helpers
_lastFocusedElement = element;
}
public void ActivateAutoShowKeybord()
public void ActivateAutoShowKeyboard()
{
var kbDevice = (KeyboardDevice.Instance as INotifyPropertyChanged);
@ -142,4 +142,4 @@ namespace Avalonia.Android.Platform.Specific.Helpers
HandleEvents = false;
}
}
}
}

6
src/Android/Avalonia.Android/Platform/Specific/Helpers/AndroidTouchEventsHelper.cs

@ -1,10 +1,8 @@
using Android.Graphics;
using System;
using Android.Views;
using Avalonia.Input;
using Avalonia.Input.Raw;
using Avalonia.Media;
using Avalonia.Platform;
using System;
namespace Avalonia.Android.Platform.Specific.Helpers
{
@ -131,4 +129,4 @@ namespace Avalonia.Android.Platform.Specific.Helpers
HandleEvents = false;
}
}
}
}

9
src/Android/Avalonia.Android/Platform/Specific/IAndroidView.cs

@ -1,16 +1,9 @@
using Android.Graphics;
using Android.Views;
using System;
using System.Collections.Generic;
namespace Avalonia.Android.Platform.Specific
{
public interface IAndroidView
{
View View { get; }
}
}
}

15
src/Android/Avalonia.Android/PlatformIconLoader.cs

@ -1,16 +1,5 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Avalonia.Platform;
using System.IO;
using Avalonia.Platform;
namespace Avalonia.Android
{
@ -54,4 +43,4 @@ namespace Avalonia.Android
stream.CopyTo(outputStream);
}
}
}
}

2
src/Android/Avalonia.Android/SystemDialogImpl.cs

@ -18,4 +18,4 @@ namespace Avalonia.Android
throw new NotImplementedException();
}
}
}
}

9
src/Avalonia.Animation/Animatable.cs

@ -1,15 +1,12 @@
// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System.Linq;
using Avalonia.Data;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reactive.Linq;
using Avalonia.Collections;
using Avalonia.Animation;
using System.Collections.Generic;
using System.Threading;
using System.Collections.Concurrent;
using Avalonia.Data;
namespace Avalonia.Animation
{

12
src/Avalonia.Animation/Animation.cs

@ -1,18 +1,14 @@
// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using Avalonia.Animation.Easings;
using Avalonia.Animation;
using Avalonia.Collections;
using Avalonia.Metadata;
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Reflection;
using System.Linq;
using System.Threading.Tasks;
using System.Reactive.Linq;
using System.Reactive.Disposables;
using System.Reactive.Linq;
using System.Threading.Tasks;
using Avalonia.Animation.Easings;
using Avalonia.Collections;
namespace Avalonia.Animation
{

4
src/Avalonia.Animation/AnimatorKeyFrame.cs

@ -1,9 +1,5 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.ComponentModel;
using Avalonia.Metadata;
using Avalonia.Collections;
using Avalonia.Data;
using Avalonia.Reactive;

17
src/Avalonia.Animation/Animator`1.cs

@ -1,13 +1,10 @@
using System;
using System.Collections.Generic;
using System.Text;
using Avalonia.Collections;
using System.ComponentModel;
using Avalonia.Animation.Utils;
using System.Reactive.Linq;
using System.Linq;
using System.Reactive.Linq;
using Avalonia.Animation.Utils;
using Avalonia.Collections;
using Avalonia.Data;
using System.Reactive.Disposables;
namespace Avalonia.Animation
{
@ -21,7 +18,7 @@ namespace Avalonia.Animation
/// </summary>
private readonly SortedList<double, (AnimatorKeyFrame, bool isNeutral)> _convertedKeyframes = new SortedList<double, (AnimatorKeyFrame, bool)>();
private bool _isVerfifiedAndConverted;
private bool _isVerifiedAndConverted;
/// <summary>
/// Gets or sets the target property for the keyframe.
@ -31,13 +28,13 @@ namespace Avalonia.Animation
public Animator()
{
// Invalidate keyframes when changed.
this.CollectionChanged += delegate { _isVerfifiedAndConverted = false; };
this.CollectionChanged += delegate { _isVerifiedAndConverted = false; };
}
/// <inheritdoc/>
public virtual IDisposable Apply(Animation animation, Animatable control, IObservable<bool> obsMatch, Action onComplete)
{
if (!_isVerfifiedAndConverted)
if (!_isVerifiedAndConverted)
VerifyConvertKeyFrames();
return obsMatch
@ -124,7 +121,7 @@ namespace Avalonia.Animation
}
AddNeutralKeyFramesIfNeeded();
_isVerfifiedAndConverted = true;
_isVerifiedAndConverted = true;
}

2
src/Avalonia.Animation/Cue.cs

@ -1,8 +1,6 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Globalization;
using System.Text;
namespace Avalonia.Animation
{

11
src/Avalonia.Animation/DoubleAnimator.cs

@ -1,13 +1,4 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.Linq;
using System.Reactive.Linq;
using System.Diagnostics;
using Avalonia.Animation.Utils;
using Avalonia.Data;
namespace Avalonia.Animation
namespace Avalonia.Animation
{
/// <summary>
/// Animator that handles <see cref="double"/> properties.

1
src/Avalonia.Animation/DoubleTransition.cs

@ -1,7 +1,6 @@
// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using Avalonia.Metadata;
using System;
using System.Reactive.Linq;

1
src/Avalonia.Animation/Easing/BounceEaseIn.cs

@ -1,7 +1,6 @@
// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using Avalonia.Animation.Utils;
namespace Avalonia.Animation.Easings

5
src/Avalonia.Animation/Easing/Easing.cs

@ -1,10 +1,7 @@
using Avalonia.Collections;
using System;
using System.Collections.Generic;
using System.Text;
using System.Reflection;
using System.Linq;
using System.ComponentModel;
using System.Linq;
namespace Avalonia.Animation.Easings
{

3
src/Avalonia.Animation/Easing/EasingTypeConverter.cs

@ -1,7 +1,6 @@
// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using Avalonia.Animation.Easings;
using System;
using System.ComponentModel;
using System.Globalization;
@ -20,4 +19,4 @@ namespace Avalonia.Animation.Easings
return Easing.Parse((string)value);
}
}
}
}

2
src/Avalonia.Animation/Easing/ElasticEaseIn.cs

@ -1,8 +1,8 @@
// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using Avalonia.Animation.Utils;
using System;
using Avalonia.Animation.Utils;
namespace Avalonia.Animation.Easings
{

2
src/Avalonia.Animation/Easing/ElasticEaseOut.cs

@ -1,8 +1,8 @@
// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using Avalonia.Animation.Utils;
using System;
using Avalonia.Animation.Utils;
namespace Avalonia.Animation.Easings
{

2
src/Avalonia.Animation/Easing/SineEaseIn.cs

@ -1,8 +1,8 @@
// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using Avalonia.Animation.Utils;
using System;
using Avalonia.Animation.Utils;
namespace Avalonia.Animation.Easings
{

2
src/Avalonia.Animation/Easing/SineEaseOut.cs

@ -1,8 +1,8 @@
// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using Avalonia.Animation.Utils;
using System;
using Avalonia.Animation.Utils;
namespace Avalonia.Animation.Easings
{

6
src/Avalonia.Animation/FillMode.cs

@ -1,8 +1,4 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace Avalonia.Animation
namespace Avalonia.Animation
{
public enum FillMode
{

1
src/Avalonia.Animation/FloatTransition.cs

@ -1,7 +1,6 @@
// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using Avalonia.Metadata;
using System;
using System.Reactive.Linq;

2
src/Avalonia.Animation/IAnimation.cs

@ -1,6 +1,4 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace Avalonia.Animation

1
src/Avalonia.Animation/IAnimator.cs

@ -1,6 +1,5 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace Avalonia.Animation
{

2
src/Avalonia.Animation/ITransition.cs

@ -1,9 +1,7 @@
// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using Avalonia.Metadata;
using System;
using System.Reactive.Linq;
namespace Avalonia.Animation
{

1
src/Avalonia.Animation/IntegerTransition.cs

@ -1,7 +1,6 @@
// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using Avalonia.Metadata;
using System;
using System.Reactive.Linq;

3
src/Avalonia.Animation/KeyFrame.cs

@ -1,8 +1,5 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.ComponentModel;
using Avalonia.Metadata;
using Avalonia.Collections;
namespace Avalonia.Animation

11
src/Avalonia.Animation/KeyFramePair`1.cs

@ -1,14 +1,3 @@
using System;
using System.Collections.Generic;
using System.Text;
using Avalonia.Collections;
using System.ComponentModel;
using Avalonia.Animation.Utils;
using System.Reactive.Linq;
using System.Linq;
using Avalonia.Data;
using System.Reactive.Disposables;
namespace Avalonia.Animation
{
/// <summary>

8
src/Avalonia.Animation/PlayState.cs

@ -1,8 +1,4 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace Avalonia.Animation
namespace Avalonia.Animation
{
/// <summary>
/// Determines the playback state of an animation.
@ -24,4 +20,4 @@ namespace Avalonia.Animation
/// </summary>
Stop
}
}
}

6
src/Avalonia.Animation/PlaybackDirection.cs

@ -1,8 +1,4 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace Avalonia.Animation
namespace Avalonia.Animation
{
/// <summary>
/// Determines the playback direction of an animation.

5
src/Avalonia.Animation/RepeatCount.cs

@ -1,12 +1,9 @@
// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using Avalonia.Utilities;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Globalization;
using System.Linq;
namespace Avalonia.Animation
{
@ -199,4 +196,4 @@ namespace Avalonia.Animation
}
}
}
}
}

3
src/Avalonia.Animation/RepeatCountTypeConverter.cs

@ -1,7 +1,6 @@
// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using Avalonia.Animation.Easings;
using System;
using System.ComponentModel;
using System.Globalization;
@ -20,4 +19,4 @@ namespace Avalonia.Animation
return RepeatCount.Parse((string)value);
}
}
}
}

2
src/Avalonia.Animation/Timing.cs

@ -2,10 +2,8 @@
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System;
using System.Diagnostics;
using System.Linq;
using System.Reactive.Linq;
using Avalonia.Data;
using Avalonia.Threading;
namespace Avalonia.Animation

3
src/Avalonia.Animation/Transition`1.cs

@ -1,7 +1,6 @@
// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using Avalonia.Metadata;
using System;
using System.Reactive.Linq;
using Avalonia.Animation.Easings;
@ -65,4 +64,4 @@ namespace Avalonia.Animation
return control.Bind(Property, transition, Data.BindingPriority.Animation);
}
}
}
}

2
src/Avalonia.Animation/Utils/DoubleUtils.cs

@ -2,8 +2,6 @@
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System;
using System.Collections.Generic;
using System.Text;
namespace Avalonia.Animation.Utils
{

1
src/Avalonia.Base/Data/Core/Plugins/DataValidationBase.cs

@ -2,7 +2,6 @@
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System;
using Avalonia.Data;
namespace Avalonia.Data.Core.Plugins
{

2
src/Avalonia.DesignerSupport/Remote/PreviewerWindowingPlatform.cs

@ -63,4 +63,4 @@ namespace Avalonia.DesignerSupport.Remote
public Size DoubleClickSize { get; } = new Size(2, 2);
public TimeSpan DoubleClickTime { get; } = TimeSpan.FromMilliseconds(500);
}
}
}

5
src/Avalonia.DesignerSupport/Remote/RemoteDesignerEntryPoint.cs

@ -1,11 +1,8 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Net;
using System.Reflection;
using Avalonia.Controls;
using Avalonia.Controls.Shapes;
using Avalonia.DesignerSupport;
using Avalonia.Input;
using Avalonia.Remote.Protocol;
using Avalonia.Remote.Protocol.Designer;
@ -207,4 +204,4 @@ namespace Avalonia.DesignerSupport.Remote
}
});
}
}
}

2
src/Avalonia.Diagnostics/Debug.cs

@ -2,10 +2,8 @@
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Avalonia.Controls;
using Avalonia.Data;
using Avalonia.VisualTree;

1
src/Avalonia.Diagnostics/ViewModels/LogicalTreeNode.cs

@ -1,7 +1,6 @@
// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System;
using Avalonia.Collections;
using Avalonia.Controls;
using Avalonia.LogicalTree;

3
src/Avalonia.Diagnostics/ViewModels/ViewModelBase.cs

@ -1,5 +1,4 @@
using System;
using System.Collections.Generic;
using System.Collections.Generic;
using System.ComponentModel;
using System.Runtime.CompilerServices;
using JetBrains.Annotations;

2
src/Avalonia.Diagnostics/Views/PropertyChangedExtenions.cs

@ -5,7 +5,7 @@ using System.Reflection;
namespace Avalonia.Diagnostics.Views
{
internal static class PropertyChangedExtenions
internal static class PropertyChangedExtensions
{
public static IObservable<T> GetObservable<T>(this INotifyPropertyChanged source, string propertyName)
{

1
src/Avalonia.Diagnostics/Views/SimpleGrid.cs

@ -2,7 +2,6 @@
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System.Collections.Generic;
using System.Linq;
using Avalonia.Controls;
namespace Avalonia.Diagnostics.Views

9
src/Avalonia.DotNetCoreRuntime/AppBuilder.cs

@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using System.Reflection;
using Avalonia.Controls;
using Avalonia.Platform;
using Avalonia.Shared.PlatformSupport;
@ -60,4 +55,4 @@ namespace Avalonia
void LoadWin32() => this.UseWin32();
void LoadGtk3() => this.UseGtk3();
}
}
}

4
src/Avalonia.DotNetCoreRuntime/RuntimeInfo.cs

@ -1,9 +1,5 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Avalonia.Platform;

2
src/Avalonia.Input/AccessKeyHandler.cs

@ -49,7 +49,7 @@ namespace Avalonia.Input
private bool _altIsDown;
/// <summary>
/// Element to restore folowing AltKey taking focus.
/// Element to restore following AltKey taking focus.
/// </summary>
private IInputElement _restoreFocusElement;

6
src/Avalonia.Input/Cursors.cs

@ -2,10 +2,6 @@
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Avalonia.Platform;
namespace Avalonia.Input
@ -69,7 +65,7 @@ namespace Avalonia.Input
{
return Enum.TryParse<StandardCursorType>(s, true, out var t) ?
new Cursor(t) :
throw new ArgumentException($"Unrecognised cursor type '{s}'.");
throw new ArgumentException($"Unrecognized cursor type '{s}'.");
}
private static IPlatformHandle GetCursor(StandardCursorType type)

4
src/Avalonia.Input/DataObject.cs

@ -1,6 +1,4 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.Collections.Generic;
namespace Avalonia.Input
{

4
src/Avalonia.Input/DragDrop.cs

@ -1,6 +1,6 @@
using System.Threading.Tasks;
using Avalonia.Interactivity;
using Avalonia.Input.Platform;
using Avalonia.Interactivity;
namespace Avalonia.Input
{
@ -51,4 +51,4 @@ namespace Avalonia.Input
return src?.DoDragDrop(data, allowedEffects) ?? Task.FromResult(DragDropEffects.None);
}
}
}
}

1
src/Avalonia.Input/ICustomKeyboardNavigation.cs

@ -1,7 +1,6 @@
// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System;
namespace Avalonia.Input
{

4
src/Avalonia.Input/IDataObject.cs

@ -14,7 +14,7 @@ namespace Avalonia.Input
IEnumerable<string> GetDataFormats();
/// <summary>
/// Checks wether a given DataFormat is present in this object
/// Checks whether a given DataFormat is present in this object
/// <seealso cref="DataFormats"/>
/// </summary>
bool Contains(string dataFormat);
@ -36,4 +36,4 @@ namespace Avalonia.Input
/// </summary>
object Get(string dataFormat);
}
}
}

8
src/Avalonia.Input/IInputManager.cs

@ -7,24 +7,24 @@ using Avalonia.Input.Raw;
namespace Avalonia.Input
{
/// <summary>
/// Recieves input from the windowing subsystem and dispatches it to interested parties
/// Receives input from the windowing subsystem and dispatches it to interested parties
/// for processing.
/// </summary>
public interface IInputManager
{
/// <summary>
/// Gets an observable that notifies on each input event recieved before
/// Gets an observable that notifies on each input event received before
/// <see cref="Process"/>.
/// </summary>
IObservable<RawInputEventArgs> PreProcess { get; }
/// <summary>
/// Gets an observable that notifies on each input event recieved.
/// Gets an observable that notifies on each input event received.
/// </summary>
IObservable<RawInputEventArgs> Process { get; }
/// <summary>
/// Gets an observable that notifies on each input event recieved after
/// Gets an observable that notifies on each input event received after
/// <see cref="Process"/>.
/// </summary>
IObservable<RawInputEventArgs> PostProcess { get; }

2
src/Avalonia.Input/IPointerDevice.cs

@ -1,8 +1,6 @@
// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System;
using Avalonia.Interactivity;
using Avalonia.VisualTree;
namespace Avalonia.Input

1
src/Avalonia.Input/InputElement.cs

@ -5,7 +5,6 @@ using System;
using System.Collections.Generic;
using System.Linq;
using Avalonia.Interactivity;
using Avalonia.Rendering;
using Avalonia.VisualTree;
namespace Avalonia.Input

4
src/Avalonia.Input/InputExtensions.cs

@ -1,10 +1,10 @@
// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using Avalonia.VisualTree;
using System;
using System.Collections.Generic;
using System.Linq;
using Avalonia.VisualTree;
namespace Avalonia.Input
{
@ -48,4 +48,4 @@ namespace Avalonia.Input
element.IsEnabledCore;
}
}
}
}

2
src/Avalonia.Input/InputManager.cs

@ -8,7 +8,7 @@ using Avalonia.Input.Raw;
namespace Avalonia.Input
{
/// <summary>
/// Recieves input from the windowing subsystem and dispatches it to interested parties
/// Receives input from the windowing subsystem and dispatches it to interested parties
/// for processing.
/// </summary>
public class InputManager : IInputManager

2
src/Avalonia.Input/Key.cs

@ -77,7 +77,7 @@ namespace Avalonia.Input
KanaMode = 9,
/// <summary>
/// The IME Janja mode key.
/// The IME Junja mode key.
/// </summary>
JunjaMode = 10,

5
src/Avalonia.Input/KeyBinding.cs

@ -1,8 +1,3 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Input;
namespace Avalonia.Input

1
src/Avalonia.Input/KeyEventArgs.cs

@ -1,7 +1,6 @@
// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System;
using Avalonia.Interactivity;
namespace Avalonia.Input

6
src/Avalonia.Input/KeyGesture.cs

@ -1,8 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Avalonia.Input
{
@ -45,7 +43,7 @@ namespace Avalonia.Input
public InputModifiers Modifiers { get; set; }
static readonly Dictionary<string, Key> KeySynonims = new Dictionary<string, Key>
static readonly Dictionary<string, Key> KeySynonyms = new Dictionary<string, Key>
{
{"+", Key.OemPlus },
{"-", Key.OemMinus},
@ -56,7 +54,7 @@ namespace Avalonia.Input
static Key ParseKey(string key)
{
Key rv;
if (KeySynonims.TryGetValue(key.ToLower(), out rv))
if (KeySynonyms.TryGetValue(key.ToLower(), out rv))
return rv;
return (Key)Enum.Parse(typeof (Key), key, true);
}

3
src/Avalonia.Input/KeyboardDevice.cs

@ -1,10 +1,7 @@
// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System;
using System.ComponentModel;
using System.Linq;
using System.Reactive.Linq;
using System.Runtime.CompilerServices;
using Avalonia.Input.Raw;
using Avalonia.Interactivity;

2
src/Avalonia.Input/KeyboardNavigationHandler.cs

@ -46,7 +46,7 @@ namespace Avalonia.Input
/// <param name="direction">The navigation direction.</param>
/// <returns>
/// The next element in the specified direction, or null if <paramref name="element"/>
/// was the last in therequested direction.
/// was the last in the requested direction.
/// </returns>
public static IInputElement GetNext(
IInputElement element,

5
src/Avalonia.Input/MouseDevice.cs

@ -2,7 +2,6 @@
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reactive.Linq;
using Avalonia.Input.Raw;
@ -27,7 +26,7 @@ namespace Avalonia.Input
/// Gets the control that is currently capturing by the mouse, if any.
/// </summary>
/// <remarks>
/// When an element captures the mouse, it recieves mouse input whether the cursor is
/// When an element captures the mouse, it receives mouse input whether the cursor is
/// within the control's bounds or not. To set the mouse capture, call the
/// <see cref="Capture"/> method.
/// </remarks>
@ -66,7 +65,7 @@ namespace Avalonia.Input
/// </summary>
/// <param name="control">The control.</param>
/// <remarks>
/// When an element captures the mouse, it recieves mouse input whether the cursor is
/// When an element captures the mouse, it receives mouse input whether the cursor is
/// within the control's bounds or not. The current mouse capture control is exposed
/// by the <see cref="Captured"/> property.
/// </remarks>

4
src/Avalonia.Input/Platform/IClipboard.cs

@ -1,10 +1,6 @@
// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Avalonia.Input.Platform

7
src/Avalonia.Input/Platform/IPlatformDragSource.cs

@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
using Avalonia.Input;
using Avalonia.Interactivity;
using System.Threading.Tasks;
namespace Avalonia.Input.Platform
{

5
src/Avalonia.Input/Platform/IStandardCursorFactory.cs

@ -1,11 +1,6 @@
// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Avalonia.Input;
namespace Avalonia.Platform

1
src/Avalonia.Input/PointerEventArgs.cs

@ -1,7 +1,6 @@
// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System;
using Avalonia.Interactivity;
using Avalonia.VisualTree;

6
src/Avalonia.Input/Raw/IDragDropDevice.cs

@ -1,8 +1,6 @@
using Avalonia.Input;
namespace Avalonia.Input.Raw
namespace Avalonia.Input.Raw
{
public interface IDragDropDevice : IInputDevice
{
}
}
}

8
src/Avalonia.Input/Raw/RawDragEvent.cs

@ -1,8 +1,4 @@
using System;
using Avalonia.Input;
using Avalonia.Input.Raw;
namespace Avalonia.Input.Raw
namespace Avalonia.Input.Raw
{
public class RawDragEvent : RawInputEventArgs
{
@ -25,4 +21,4 @@ namespace Avalonia.Input.Raw
Modifiers = modifiers;
}
}
}
}

2
src/Avalonia.Input/Raw/RawMouseWheelEventArgs.cs

@ -1,8 +1,6 @@
// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System;
using Avalonia.Layout;
namespace Avalonia.Input.Raw
{

5
src/Avalonia.Input/TextInputEventArgs.cs

@ -1,11 +1,6 @@
// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Avalonia.Interactivity;
namespace Avalonia.Input

2
src/Avalonia.Interactivity/IInteractive.cs

@ -11,7 +11,7 @@ namespace Avalonia.Interactivity
public interface IInteractive
{
/// <summary>
/// Gets the interactive parent of the object for bubbling and tunnelling events.
/// Gets the interactive parent of the object for bubbling and tunneling events.
/// </summary>
IInteractive InteractiveParent { get; }

2
src/Avalonia.Interactivity/Interactive.cs

@ -19,7 +19,7 @@ namespace Avalonia.Interactivity
private Dictionary<RoutedEvent, List<EventSubscription>> _eventHandlers;
/// <summary>
/// Gets the interactive parent of the object for bubbling and tunnelling events.
/// Gets the interactive parent of the object for bubbling and tunneling events.
/// </summary>
IInteractive IInteractive.InteractiveParent => ((IVisual)this).VisualParent as IInteractive;

2
src/Avalonia.Layout/ILayoutManager.cs

@ -1,8 +1,6 @@
// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System;
using System.Reactive;
namespace Avalonia.Layout
{

5
src/Avalonia.Layout/LayoutManager.cs

@ -3,7 +3,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Avalonia.Logging;
using Avalonia.Threading;
@ -100,7 +99,7 @@ namespace Avalonia.Layout
}
stopwatch.Stop();
Logger.Information(LogArea.Layout, this, "Layout pass finised in {Time}", stopwatch.Elapsed);
Logger.Information(LogArea.Layout, this, "Layout pass finished in {Time}", stopwatch.Elapsed);
}
_queued = false;
@ -150,7 +149,7 @@ namespace Avalonia.Layout
// Controls closest to the visual root need to be arranged first. We don't try to store
// ordered invalidation lists, instead we traverse the tree upwards, measuring the
// controls closest to the root first. This has been shown by benchmarks to be the
// fastest and most memory-efficent algorithm.
// fastest and most memory-efficient algorithm.
if (control.VisualParent is ILayoutable parent)
{
Measure(parent);

5
src/Avalonia.Layout/Layoutable.cs

@ -4,7 +4,6 @@
using System;
using System.Linq;
using Avalonia.Logging;
using Avalonia.Platform;
using Avalonia.VisualTree;
namespace Avalonia.Layout
@ -654,7 +653,7 @@ namespace Avalonia.Layout
}
/// <summary>
/// Tests whether any of a <see cref="Rect"/>'s properties incude nagative values,
/// Tests whether any of a <see cref="Rect"/>'s properties include negative values,
/// a NaN or Infinity.
/// </summary>
/// <param name="rect">The rect.</param>
@ -669,7 +668,7 @@ namespace Avalonia.Layout
}
/// <summary>
/// Tests whether any of a <see cref="Size"/>'s properties incude nagative values,
/// Tests whether any of a <see cref="Size"/>'s properties include negative values,
/// a NaN or Infinity.
/// </summary>
/// <param name="size">The size.</param>

3
src/Avalonia.Logging.Serilog/SerilogExtensions.cs

@ -1,5 +1,4 @@
using System;
using Avalonia.Controls;
using Avalonia.Controls;
using Serilog;
using SerilogLevel = Serilog.Events.LogEventLevel;

3
src/Avalonia.ReactiveUI/AppBuilderExtensions.cs

@ -4,9 +4,6 @@
using Avalonia.Controls;
using Avalonia.Threading;
using ReactiveUI;
using System;
using System.Reactive.Concurrency;
using System.Threading;
namespace Avalonia
{

4
src/Avalonia.Remote.Protocol/AvaloniaRemoteMessageGuidAttribute.cs

@ -1,8 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Avalonia.Remote.Protocol
{

1
src/Avalonia.Remote.Protocol/BsonStreamTransport.cs

@ -1,5 +1,4 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using System.Threading.Tasks;

2
src/Avalonia.Remote.Protocol/DefaultMessageTypeResolver.cs

@ -2,8 +2,6 @@
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace Avalonia.Remote.Protocol
{

3
src/Avalonia.Remote.Protocol/ITransport.cs

@ -1,7 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Avalonia.Remote.Protocol

4
src/Avalonia.Remote.Protocol/InputMessages.cs

@ -1,8 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
/*
We are keeping copies of core events here, so they can be used
without referencing Avalonia itself, e. g. from projects that

27
src/Avalonia.Remote.Protocol/MetsysBson.cs

@ -28,20 +28,19 @@ Code imported from https://github.com/elaberge/Metsys.Bson without any changes
*/
using System.Text;
using System.Text.RegularExpressions;
using System.IO;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Net;
using System.Security.Cryptography;
using System.IO;
using System.Linq;
using System.Linq.Expressions;
using System.Net;
using System.Reflection;
using System;
using System.Runtime.Serialization;
using System.Security.Cryptography;
using System.Text;
using System.Text.RegularExpressions;
using Metsys.Bson.Configuration;
// ReSharper disable All
@ -251,7 +250,7 @@ namespace Metsys.Bson
_writer.Write((long)((DateTime)value).ToUniversalTime().Subtract(Helper.Epoch).TotalMilliseconds);
return;
case Types.Binary:
WriteBinnary(value);
WriteBinary(value);
return;
case Types.ScopedCode:
Write((ScopedCode)value);
@ -309,7 +308,7 @@ namespace Metsys.Bson
}
}
private void WriteBinnary(object value)
private void WriteBinary(object value)
{
if (value is byte[])
{
@ -833,14 +832,14 @@ namespace Metsys.Bson
return enumerableType.IsGenericType ? enumerableType.GetGenericArguments()[0] : typeof(object);
}
public static Type GetDictionarKeyType(Type enumerableType)
public static Type GetDictionaryKeyType(Type enumerableType)
{
return enumerableType.IsGenericType
? enumerableType.GetGenericArguments()[0]
: typeof(object);
}
public static Type GetDictionarValueType(Type enumerableType)
public static Type GetDictionaryValueType(Type enumerableType)
{
return enumerableType.IsGenericType
? enumerableType.GetGenericArguments()[1]
@ -1259,9 +1258,9 @@ namespace Metsys.Bson
private object ReadDictionary(Type listType, object existingContainer, Options options)
{
var valueType = ListHelper.GetDictionarValueType(listType);
var valueType = ListHelper.GetDictionaryValueType(listType);
var isObject = typeof(object) == valueType;
var container = existingContainer == null ? ListHelper.CreateDictionary(listType, ListHelper.GetDictionarKeyType(listType), valueType) : (IDictionary)existingContainer;
var container = existingContainer == null ? ListHelper.CreateDictionary(listType, ListHelper.GetDictionaryKeyType(listType), valueType) : (IDictionary)existingContainer;
while (!IsDone())
{
@ -1310,7 +1309,7 @@ namespace Metsys.Bson
private string ReadString()
{
var length = _reader.ReadInt32();
var buffer = _reader.ReadBytes(length - 1); //todo: again, look at fragementation prevention
var buffer = _reader.ReadBytes(length - 1); //todo: again, look at fragmentation prevention
_reader.ReadByte(); //null;
Read(4 + length);

8
src/Avalonia.Remote.Protocol/ViewportMessages.cs

@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Avalonia.Remote.Protocol.Viewport
namespace Avalonia.Remote.Protocol.Viewport
{
public enum PixelFormat
{

1
src/Avalonia.Styling/Controls/Classes.cs

@ -3,7 +3,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Avalonia.Collections;
namespace Avalonia.Controls

2
src/Avalonia.Styling/Controls/INameScope.cs

@ -21,7 +21,7 @@ namespace Avalonia.Controls
event EventHandler<NameScopeEventArgs> Unregistered;
/// <summary>
/// Registers an element eith the name scope.
/// Registers an element in the name scope.
/// </summary>
/// <param name="name">The element name.</param>
/// <param name="element">The element.</param>

1
src/Avalonia.Styling/Controls/IPseudoClasses.cs

@ -1,7 +1,6 @@
// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System;
namespace Avalonia.Controls
{

1
src/Avalonia.Styling/Controls/IResourceDictionary.cs

@ -1,7 +1,6 @@
// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System;
using System.Collections.Generic;
namespace Avalonia.Controls

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