From 0de7f4d7e0c5141060038d4a7f1f55ab36c10e51 Mon Sep 17 00:00:00 2001 From: Dan Walmsley Date: Sat, 12 Sep 2020 11:24:21 -0700 Subject: [PATCH] pass egl_width / height. --- src/Avalonia.OpenGL/Angle/AngleWin32EglDisplay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Avalonia.OpenGL/Angle/AngleWin32EglDisplay.cs b/src/Avalonia.OpenGL/Angle/AngleWin32EglDisplay.cs index c1f0f376b1..3b254d401a 100644 --- a/src/Avalonia.OpenGL/Angle/AngleWin32EglDisplay.cs +++ b/src/Avalonia.OpenGL/Angle/AngleWin32EglDisplay.cs @@ -82,7 +82,7 @@ namespace Avalonia.OpenGL.Angle { if (PlatformApi != AngleOptions.PlatformApi.DirectX11) throw new InvalidOperationException("Current platform API is " + PlatformApi); - return CreatePBufferFromClientBuffer(EGL_D3D_TEXTURE_ANGLE, handle, new[] { EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE, EGL_TRUE, EGL_TEXTURE_OFFSET_X_ANGLE, offsetX, EGL_TEXTURE_OFFSET_Y_ANGLE, offsetY, EGL_NONE }); + return CreatePBufferFromClientBuffer(EGL_D3D_TEXTURE_ANGLE, handle, new[] { EGL_WIDTH, width, EGL_HEIGHT, height, EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE, EGL_TRUE, EGL_TEXTURE_OFFSET_X_ANGLE, offsetX, EGL_TEXTURE_OFFSET_Y_ANGLE, offsetY, EGL_NONE }); } } }