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Fix #1904

pull/1905/head
Benedikt Schroeder 7 years ago
parent
commit
0ef1bbce76
  1. 153
      src/Avalonia.Controls/Utils/BorderRenderHelper.cs

153
src/Avalonia.Controls/Utils/BorderRenderHelper.cs

@ -88,24 +88,79 @@ namespace Avalonia.Controls.Utils
}
else
{
var borderThickness = borders.Left;
var cornerRadius = (float)radii.TopLeft;
var rect = new Rect(size);
var borderThickness = borders.Top;
var cornerRadius = (float)Math.Max(0, radii.TopLeft - borderThickness);
if (background != null)
{
context.FillRectangle(background, rect.Deflate(borders), cornerRadius);
var innerRect = new Rect(new Point(borders.Left, borders.Top), new Point(size.Width - borders.Right, size.Height - borders.Bottom));
context.DrawRectangle(new Pen(background, borderThickness), innerRect, cornerRadius);
context.FillRectangle(background, innerRect, cornerRadius);
}
if (borderBrush != null && borderThickness > 0)
{
context.DrawRectangle(new Pen(borderBrush, borderThickness), rect.Deflate(borderThickness), cornerRadius);
var top = borderThickness * 0.5;
var outerRect = new Rect(new Point(top, top), new Point(size.Width - top, size.Height - top));
context.DrawRectangle(new Pen(borderBrush, borderThickness), outerRect, (float)radii.TopLeft);
}
}
}
private static void CreateGeometry(StreamGeometryContext context, Rect boundRect, BorderGeometryKeypoints keypoints)
{
context.BeginFigure(keypoints.TopLeft, true);
// Top
context.LineTo(keypoints.TopRight);
// TopRight corner
var radiusX = boundRect.TopRight.X - keypoints.TopRight.X;
var radiusY = keypoints.RightTop.Y - boundRect.TopRight.Y;
if (radiusX != 0 || radiusY != 0)
{
context.ArcTo(keypoints.RightTop, new Size(radiusY, radiusY), 0, false, SweepDirection.Clockwise);
}
// Right
context.LineTo(keypoints.RightBottom);
// BottomRight corner
radiusX = boundRect.BottomRight.X - keypoints.BottomRight.X;
radiusY = boundRect.BottomRight.Y - keypoints.RightBottom.Y;
if (radiusX != 0 || radiusY != 0)
{
context.ArcTo(keypoints.BottomRight, new Size(radiusX, radiusY), 0, false, SweepDirection.Clockwise);
}
// Bottom
context.LineTo(keypoints.BottomLeft);
// BottomLeft corner
radiusX = keypoints.BottomLeft.X - boundRect.BottomLeft.X;
radiusY = boundRect.BottomLeft.Y - keypoints.LeftBottom.Y;
if (radiusX != 0 || radiusY != 0)
{
context.ArcTo(keypoints.LeftBottom, new Size(radiusX, radiusY), 0, false, SweepDirection.Clockwise);
}
// Left
context.LineTo(keypoints.LeftTop);
// TopLeft corner
radiusX = keypoints.TopLeft.X - boundRect.TopLeft.X;
radiusY = keypoints.LeftTop.Y - boundRect.TopLeft.Y;
if (radiusX != 0 || radiusY != 0)
{
context.ArcTo(keypoints.TopLeft, new Size(radiusX, radiusY), 0, false, SweepDirection.Clockwise);
}
context.EndFigure(true);
}
private class BorderGeometryKeypoints
{
{
internal BorderGeometryKeypoints(Rect boundRect, Thickness borderThickness, CornerRadius cornerRadius, bool inner)
{
var left = 0.5 * borderThickness.Left;
@ -135,25 +190,24 @@ namespace Avalonia.Controls.Utils
}
else
{
leftTopY = cornerRadius.TopLeft + top + boundRect.TopLeft.Y;
topLeftX = cornerRadius.TopLeft + left + boundRect.TopLeft.X;
topLeftX = cornerRadius.TopLeft + left + boundRect.TopLeft.X;
topRightX = boundRect.Width - (cornerRadius.TopRight + right) + boundRect.TopLeft.X;
rightTopY = cornerRadius.TopRight + top + boundRect.TopLeft.Y;
rightTopY = cornerRadius.TopRight + top + boundRect.TopLeft.Y;
rightBottomY = boundRect.Height - (cornerRadius.BottomRight + bottom) + boundRect.TopLeft.Y;
bottomRightX = boundRect.Width - (cornerRadius.BottomRight + right) + boundRect.TopLeft.X;
bottomLeftX = cornerRadius.BottomLeft + left + boundRect.TopLeft.X;
bottomRightX = boundRect.Width - (cornerRadius.BottomRight + right) + boundRect.TopLeft.X;
bottomLeftX = cornerRadius.BottomLeft + left + boundRect.TopLeft.X;
leftBottomY = boundRect.Height - (cornerRadius.BottomLeft + bottom) + boundRect.TopLeft.Y;
}
}
var leftTopX = boundRect.TopLeft.X;
var topLeftY = boundRect.TopLeft.Y;
var leftTopX = boundRect.TopLeft.X;
var topLeftY = boundRect.TopLeft.Y;
var topRightY = boundRect.TopLeft.Y;
var rightTopX = boundRect.Width + boundRect.TopLeft.X;
var rightBottomX = boundRect.Width + boundRect.TopLeft.X;
var bottomRightY = boundRect.Height + boundRect.TopLeft.Y;
var rightTopX = boundRect.Width + boundRect.TopLeft.X;
var rightBottomX = boundRect.Width + boundRect.TopLeft.X;
var bottomRightY = boundRect.Height + boundRect.TopLeft.Y;
var bottomLeftY = boundRect.Height + boundRect.TopLeft.Y;
var leftBottomX = boundRect.TopLeft.X;
var leftBottomX = boundRect.TopLeft.X;
LeftTop = new Point(leftTopX, leftTopY);
TopLeft = new Point(topLeftX, topLeftY);
@ -164,7 +218,7 @@ namespace Avalonia.Controls.Utils
BottomLeft = new Point(bottomLeftX, bottomLeftY);
LeftBottom = new Point(leftBottomX, leftBottomY);
//Fix overlap
// Fix overlap
if (TopLeft.X > TopRight.X)
{
var scaledX = topLeftX / (topLeftX + topRightX) * boundRect.Width;
@ -194,66 +248,21 @@ namespace Avalonia.Controls.Utils
}
}
internal Point LeftTop { get; private set; }
internal Point TopLeft { get; private set; }
internal Point TopRight { get; private set; }
internal Point RightTop { get; private set; }
internal Point RightBottom { get; private set; }
internal Point BottomRight { get; private set; }
internal Point BottomLeft { get; private set; }
internal Point LeftBottom { get; private set; }
}
internal Point LeftTop { get; }
private static void CreateGeometry(StreamGeometryContext context, Rect boundRect, BorderGeometryKeypoints keypoints)
{
context.BeginFigure(keypoints.TopLeft, true);
internal Point TopLeft { get; }
//Top
context.LineTo(keypoints.TopRight);
internal Point TopRight { get; }
//TopRight corner
var radiusX = boundRect.TopRight.X - keypoints.TopRight.X;
var radiusY = keypoints.RightTop.Y - boundRect.TopRight.Y;
if (radiusX != 0 || radiusY != 0)
{
context.ArcTo(keypoints.RightTop, new Size(radiusY, radiusY), 0, false, SweepDirection.Clockwise);
}
internal Point RightTop { get; }
//Right
context.LineTo(keypoints.RightBottom);
internal Point RightBottom { get; }
//BottomRight corner
radiusX = boundRect.BottomRight.X - keypoints.BottomRight.X;
radiusY = boundRect.BottomRight.Y - keypoints.RightBottom.Y;
if (radiusX != 0 || radiusY != 0)
{
context.ArcTo(keypoints.BottomRight, new Size(radiusX, radiusY), 0, false, SweepDirection.Clockwise);
}
//Bottom
context.LineTo(keypoints.BottomLeft);
//BottomLeft corner
radiusX = keypoints.BottomLeft.X - boundRect.BottomLeft.X;
radiusY = boundRect.BottomLeft.Y - keypoints.LeftBottom.Y;
if (radiusX != 0 || radiusY != 0)
{
context.ArcTo(keypoints.LeftBottom, new Size(radiusX, radiusY), 0, false, SweepDirection.Clockwise);
}
internal Point BottomRight { get; }
//Left
context.LineTo(keypoints.LeftTop);
//TopLeft corner
radiusX = keypoints.TopLeft.X - boundRect.TopLeft.X;
radiusY = keypoints.LeftTop.Y - boundRect.TopLeft.Y;
if (radiusX != 0 || radiusY != 0)
{
context.ArcTo(keypoints.TopLeft, new Size(radiusX, radiusY), 0, false, SweepDirection.Clockwise);
}
internal Point BottomLeft { get; }
context.EndFigure(true);
internal Point LeftBottom { get; }
}
}
}

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