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Remove input marker flag

pull/11556/head
Nikita Tsukanov 3 years ago
parent
commit
0f9f843462
  1. 19
      src/Avalonia.Base/Media/MediaContext.cs

19
src/Avalonia.Base/Media/MediaContext.cs

@ -24,7 +24,6 @@ internal partial class MediaContext : ICompositorScheduler
private readonly Dictionary<Compositor, Batch> _pendingCompositionBatches = new();
private record TopLevelInfo(Compositor Compositor, CompositingRenderer Renderer, ILayoutManager LayoutManager);
private readonly HashSet<LayoutManager> _queuedLayoutManagers = new();
public static bool InputMarkerEnabled = true;
private Dictionary<object, TopLevelInfo> _topLevels = new();
@ -67,18 +66,16 @@ internal partial class MediaContext : ICompositorScheduler
var priority = DispatcherPriority.Render;
if (InputMarkerEnabled)
if (_inputMarkerOp == null)
{
if (_inputMarkerOp == null)
{
_inputMarkerOp = Dispatcher.UIThread.InvokeAsync(_inputMarkerHandler, DispatcherPriority.Input);
_inputMarkerAddedAt = _time.Elapsed;
}
else if (!now && (_time.Elapsed - _inputMarkerAddedAt).TotalSeconds > MaxSecondsWithoutInput)
{
priority = DispatcherPriority.Input;
}
_inputMarkerOp = Dispatcher.UIThread.InvokeAsync(_inputMarkerHandler, DispatcherPriority.Input);
_inputMarkerAddedAt = _time.Elapsed;
}
else if (!now && (_time.Elapsed - _inputMarkerAddedAt).TotalSeconds > MaxSecondsWithoutInput)
{
priority = DispatcherPriority.Input;
}
_nextRenderOp = Dispatcher.UIThread.InvokeAsync(_render, priority);
}

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