From 0fefe3b5af4529624378f47e8cbbd9e980045164 Mon Sep 17 00:00:00 2001 From: Dan Walmsley Date: Wed, 16 Sep 2020 03:02:07 -0700 Subject: [PATCH] dont use egl 3.2 and 3.1 as they are still wip. --- src/Avalonia.OpenGL/AngleOptions.cs | 2 -- src/Avalonia.OpenGL/EglDisplay.cs | 2 -- 2 files changed, 4 deletions(-) diff --git a/src/Avalonia.OpenGL/AngleOptions.cs b/src/Avalonia.OpenGL/AngleOptions.cs index 462bd56cbe..0807eb7ab4 100644 --- a/src/Avalonia.OpenGL/AngleOptions.cs +++ b/src/Avalonia.OpenGL/AngleOptions.cs @@ -12,8 +12,6 @@ namespace Avalonia.OpenGL public IList GlProfiles { get; set; } = new List { - new GlVersion(GlProfileType.OpenGLES, 3, 2), - new GlVersion(GlProfileType.OpenGLES, 3, 1), new GlVersion(GlProfileType.OpenGLES, 3, 0), new GlVersion(GlProfileType.OpenGLES, 2, 0) }; diff --git a/src/Avalonia.OpenGL/EglDisplay.cs b/src/Avalonia.OpenGL/EglDisplay.cs index 9edcaf2bc0..7f41e75d6a 100644 --- a/src/Avalonia.OpenGL/EglDisplay.cs +++ b/src/Avalonia.OpenGL/EglDisplay.cs @@ -65,8 +65,6 @@ namespace Avalonia.OpenGL var glProfiles = AvaloniaLocator.Current.GetService()?.GlProfiles ?? new[] { - new GlVersion(GlProfileType.OpenGLES, 3, 2), - new GlVersion(GlProfileType.OpenGLES, 3, 1), new GlVersion(GlProfileType.OpenGLES, 3, 0), new GlVersion(GlProfileType.OpenGLES, 2, 0) };