diff --git a/src/Avalonia.OpenGL/Angle/AngleWin32EglDisplay.cs b/src/Avalonia.OpenGL/Angle/AngleWin32EglDisplay.cs index 94e7728d68..4b0008c2d2 100644 --- a/src/Avalonia.OpenGL/Angle/AngleWin32EglDisplay.cs +++ b/src/Avalonia.OpenGL/Angle/AngleWin32EglDisplay.cs @@ -89,7 +89,7 @@ namespace Avalonia.OpenGL.Angle { if (PlatformApi != AngleOptions.PlatformApi.DirectX11) throw new InvalidOperationException("Current platform API is " + PlatformApi); - return egl.CreatePBufferFromClientBuffer(EGL_D3D_TEXTURE_ANGLE, handle, new[] { EGL_WIDTH, width, EGL_HEIGHT, height, EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE, EGL_TRUE, EGL_TEXTURE_OFFSET_X_ANGLE, offsetX, EGL_TEXTURE_OFFSET_Y_ANGLE, offsetY, EGL_NONE }); + return egl.CreatePBufferFromClientBuffer(EGL_D3D_TEXTURE_ANGLE, handle, new[] { EGL_WIDTH, width, EGL_HEIGHT, height, EGL_TEXTURE_OFFSET_X_ANGLE, offsetX, EGL_TEXTURE_OFFSET_Y_ANGLE, offsetY, EGL_NONE }); } } }