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Fix tests and rename classes with typeparams according to conventions.

pull/1461/head
Jumar Macato 8 years ago
parent
commit
164ff083c2
  1. 0
      src/Avalonia.Animation/Keyframes/KeyFramePair`1.cs
  2. 1
      src/Avalonia.Animation/Keyframes/KeyFramesStateMachine`1.cs
  3. 0
      src/Avalonia.Animation/Keyframes/KeyFrames`1.cs
  4. 2
      src/Avalonia.Animation/Timing.cs
  5. 0
      src/Avalonia.Animation/Transitions/Transition`1.cs

0
src/Avalonia.Animation/Keyframes/KeyFramePair.cs → src/Avalonia.Animation/Keyframes/KeyFramePair`1.cs

1
src/Avalonia.Animation/Keyframes/KeyFramesStateMachine.cs → src/Avalonia.Animation/Keyframes/KeyFramesStateMachine`1.cs

@ -30,7 +30,6 @@ namespace Avalonia.Animation.Keyframes
private Animation _targetAnimation;
private Animatable _targetControl;
internal bool _unsubscribe = false;
double _outputTime = 0d;
private IObserver<object> _targetObserver;
private enum KeyFramesStates

0
src/Avalonia.Animation/Keyframes/KeyFrames.cs → src/Avalonia.Animation/Keyframes/KeyFrames`1.cs

2
src/Avalonia.Animation/Timing.cs

@ -15,7 +15,7 @@ namespace Avalonia.Animation
/// </summary>
public static class Timing
{
static ulong _animationsFrameCount, _transitionsFrameCount;
static ulong _transitionsFrameCount;
static PlayState _globalState = PlayState.Run;
/// <summary>

0
src/Avalonia.Animation/Transitions/Transition.cs → src/Avalonia.Animation/Transitions/Transition`1.cs

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