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Fixed Dispatcher.CheckAccess from always returning true

pull/1977/head
Nikita Tsukanov 8 years ago
parent
commit
1ad0d7ceb3
  1. 5
      src/Avalonia.Native/AvaloniaNativePlatform.cs

5
src/Avalonia.Native/AvaloniaNativePlatform.cs

@ -63,6 +63,7 @@ namespace Avalonia.Native
_factory.Initialize();
AvaloniaLocator.CurrentMutable
.Bind<IPlatformThreadingInterface>().ToConstant(new PlatformThreadingInterface(_factory.CreatePlatformThreadingInterface()))
.Bind<IStandardCursorFactory>().ToTransient<CursorFactoryStub>()
.Bind<IPlatformIconLoader>().ToSingleton<IconLoader>()
@ -73,8 +74,8 @@ namespace Avalonia.Native
.Bind<IClipboard>().ToConstant(new ClipboardImpl(_factory.CreateClipboard()))
.Bind<IRenderLoop>().ToConstant(new RenderLoop())
.Bind<IRenderTimer>().ToConstant(new DefaultRenderTimer(60))
.Bind<ISystemDialogImpl>().ToConstant(new SystemDialogs(_factory.CreateSystemDialogs()))
.Bind<IPlatformThreadingInterface>().ToConstant(new PlatformThreadingInterface(_factory.CreatePlatformThreadingInterface()));
.Bind<ISystemDialogImpl>().ToConstant(new SystemDialogs(_factory.CreateSystemDialogs()));
}
public IWindowImpl CreateWindow()

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