diff --git a/src/Windows/Avalonia.Win32/Win32Platform.cs b/src/Windows/Avalonia.Win32/Win32Platform.cs index af6058d197..7f1ac443ad 100644 --- a/src/Windows/Avalonia.Win32/Win32Platform.cs +++ b/src/Windows/Avalonia.Win32/Win32Platform.cs @@ -39,6 +39,15 @@ namespace Avalonia public bool AllowEglInitialization { get; set; } = true; public bool? EnableMultitouch { get; set; } public bool OverlayPopups { get; set; } + + /// + /// Render Avalonia to a Texture inside the Windows.UI.Composition tree. + /// + /// + /// Supported on Windows 10 build 16299 and above. Ignored on other versions. + /// This is recommended if you need to use AcrylicBlur or acrylic in your applications. + /// + public bool UseWindowsUIComposition { get; set; } } } diff --git a/src/Windows/Avalonia.Win32/WindowImpl.cs b/src/Windows/Avalonia.Win32/WindowImpl.cs index 7222b66beb..a2bd7f57b9 100644 --- a/src/Windows/Avalonia.Win32/WindowImpl.cs +++ b/src/Windows/Avalonia.Win32/WindowImpl.cs @@ -101,7 +101,8 @@ namespace Avalonia.Win32 }; _rendererLock = new ManagedDeferredRendererLock(); - _isUsingComposition = Win32Platform.WindowsVersion.Major >= 10 && Win32Platform.WindowsVersion.Build >= 16299 && + _isUsingComposition = Win32Platform.Options.UseWindowsUIComposition && + Win32Platform.WindowsVersion.Major >= 10 && Win32Platform.WindowsVersion.Build >= 16299 && Win32GlManager.EglFeature.Display is AngleWin32EglDisplay angleDisplay && angleDisplay.PlatformApi == AngleOptions.PlatformApi.DirectX11;