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Change implementation to be via different classes so as to not break invariants and pixel measurements.

pull/859/head
Jeremy Koritzinsky 10 years ago
parent
commit
1fd692f262
  1. 4
      src/Windows/Avalonia.Direct2D1/Avalonia.Direct2D1.csproj
  2. 6
      src/Windows/Avalonia.Direct2D1/Direct2D1Platform.cs
  3. 2
      src/Windows/Avalonia.Direct2D1/Media/DrawingContext.cs
  4. 150
      src/Windows/Avalonia.Direct2D1/Media/Imaging/BitmapImpl.cs
  5. 57
      src/Windows/Avalonia.Direct2D1/Media/Imaging/D2DBitmapImpl.cs
  6. 2
      src/Windows/Avalonia.Direct2D1/Media/Imaging/RenderTargetBitmapImpl.cs
  7. 135
      src/Windows/Avalonia.Direct2D1/Media/Imaging/WicBitmapImpl.cs

4
src/Windows/Avalonia.Direct2D1/Avalonia.Direct2D1.csproj

@ -65,8 +65,10 @@
<Compile Include="Media\BrushImpl.cs" />
<Compile Include="Media\BrushWrapper.cs" />
<Compile Include="Media\DrawingContext.cs" />
<Compile Include="Media\Imaging\RenderTargetBitmapImpl.cs" />
<Compile Include="Media\Imaging\BitmapImpl.cs" />
<Compile Include="Media\Imaging\D2DBitmapImpl.cs" />
<Compile Include="Media\Imaging\RenderTargetBitmapImpl.cs" />
<Compile Include="Media\Imaging\WicBitmapImpl.cs" />
<Compile Include="Media\RadialGradientBrushImpl.cs" />
<Compile Include="Media\LinearGradientBrushImpl.cs" />
<Compile Include="Media\AvaloniaTextRenderer.cs" />

6
src/Windows/Avalonia.Direct2D1/Direct2D1Platform.cs

@ -46,7 +46,7 @@ namespace Avalonia.Direct2D1
public IBitmapImpl CreateBitmap(int width, int height)
{
return new BitmapImpl(s_imagingFactory, width, height);
return new WicBitmapImpl(s_imagingFactory, width, height);
}
public IFormattedTextImpl CreateFormattedText(
@ -92,12 +92,12 @@ namespace Avalonia.Direct2D1
public IBitmapImpl LoadBitmap(string fileName)
{
return new BitmapImpl(s_imagingFactory, fileName);
return new WicBitmapImpl(s_imagingFactory, fileName);
}
public IBitmapImpl LoadBitmap(Stream stream)
{
return new BitmapImpl(s_imagingFactory, stream);
return new WicBitmapImpl(s_imagingFactory, stream);
}
}
}

2
src/Windows/Avalonia.Direct2D1/Media/DrawingContext.cs

@ -76,7 +76,7 @@ namespace Avalonia.Direct2D1.Media
/// <param name="destRect">The rect in the output to draw to.</param>
public void DrawImage(IBitmap source, double opacity, Rect sourceRect, Rect destRect)
{
BitmapImpl impl = (BitmapImpl)source.PlatformImpl;
var impl = (BitmapImpl)source.PlatformImpl;
Bitmap d2d = impl.GetDirect2DBitmap(_renderTarget);
_renderTarget.DrawBitmap(
d2d,

150
src/Windows/Avalonia.Direct2D1/Media/Imaging/BitmapImpl.cs

@ -1,150 +1,24 @@
// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Avalonia.Platform;
using SharpDX.WIC;
using SharpDX.Direct2D1;
namespace Avalonia.Direct2D1.Media
{
/// <summary>
/// A Direct2D implementation of a <see cref="Avalonia.Media.Imaging.Bitmap"/>.
/// </summary>
public class BitmapImpl : IBitmapImpl
public abstract class BitmapImpl : IBitmapImpl, IDisposable
{
private readonly ImagingFactory _factory;
private SharpDX.Direct2D1.Bitmap _direct2D;
/// <summary>
/// Initializes a new instance of the <see cref="BitmapImpl"/> class.
/// </summary>
/// <param name="factory">The WIC imaging factory to use.</param>
/// <param name="fileName">The filename of the bitmap to load.</param>
public BitmapImpl(ImagingFactory factory, string fileName)
{
_factory = factory;
using (BitmapDecoder decoder = new BitmapDecoder(factory, fileName, DecodeOptions.CacheOnDemand))
{
WicImpl = new Bitmap(factory, decoder.GetFrame(0), BitmapCreateCacheOption.CacheOnDemand);
}
}
/// <summary>
/// Initializes a new instance of the <see cref="BitmapImpl"/> class.
/// </summary>
/// <param name="factory">The WIC imaging factory to use.</param>
/// <param name="stream">The stream to read the bitmap from.</param>
public BitmapImpl(ImagingFactory factory, Stream stream)
{
_factory = factory;
using (BitmapDecoder decoder = new BitmapDecoder(factory, stream, DecodeOptions.CacheOnLoad))
{
WicImpl = new Bitmap(factory, decoder.GetFrame(0), BitmapCreateCacheOption.CacheOnLoad);
}
}
/// <summary>
/// Initializes a new instance of the <see cref="BitmapImpl"/> class.
/// </summary>
/// <param name="factory">The WIC imaging factory to use.</param>
/// <param name="width">The width of the bitmap.</param>
/// <param name="height">The height of the bitmap.</param>
public BitmapImpl(ImagingFactory factory, int width, int height)
{
_factory = factory;
WicImpl = new Bitmap(
factory,
width,
height,
PixelFormat.Format32bppPBGRA,
BitmapCreateCacheOption.CacheOnLoad);
}
/// <summary>
/// Initialize a new instance of the <see cref="BitmapImpl"/> class
/// with a bitmap backed by GPU memory.
/// </summary>
/// <param name="d2DBitmap">The GPU bitmap.</param>
/// <remarks>
/// This bitmap must be either from the same render target,
/// or if the render target is a <see cref="SharpDX.Direct2D1.DeviceContext"/>,
/// the device associated with this context, to be renderable.
/// </remarks>
public BitmapImpl(SharpDX.Direct2D1.Bitmap d2DBitmap)
{
_direct2D = d2DBitmap;
}
/// <summary>
/// Gets the width of the bitmap, in pixels.
/// </summary>
public int PixelWidth => WicImpl.Size.Width;
/// <summary>
/// Gets the height of the bitmap, in pixels.
/// </summary>
public int PixelHeight => WicImpl.Size.Height;
public abstract Bitmap GetDirect2DBitmap(SharpDX.Direct2D1.RenderTarget target);
public abstract int PixelWidth { get; }
public abstract int PixelHeight { get; }
public abstract void Save(string fileName);
public abstract void Save(Stream stream);
public virtual void Dispose()
{
WicImpl.Dispose();
_direct2D?.Dispose();
}
/// <summary>
/// Gets the WIC implementation of the bitmap.
/// </summary>
public Bitmap WicImpl { get; }
/// <summary>
/// Gets a Direct2D bitmap to use on the specified render target.
/// </summary>
/// <param name="renderTarget">The render target.</param>
/// <returns>The Direct2D bitmap.</returns>
public SharpDX.Direct2D1.Bitmap GetDirect2DBitmap(SharpDX.Direct2D1.RenderTarget renderTarget)
{
if (_direct2D == null)
{
FormatConverter converter = new FormatConverter(_factory);
converter.Initialize(WicImpl, PixelFormat.Format32bppPBGRA);
_direct2D = SharpDX.Direct2D1.Bitmap.FromWicBitmap(renderTarget, converter);
}
return _direct2D;
}
/// <summary>
/// Saves the bitmap to a file.
/// </summary>
/// <param name="fileName">The filename.</param>
public void Save(string fileName)
{
if (Path.GetExtension(fileName) != ".png")
{
// Yeah, we need to support other formats.
throw new NotSupportedException("Use PNG, stoopid.");
}
using (FileStream s = new FileStream(fileName, FileMode.Create))
{
Save(s);
}
}
public void Save(Stream stream)
{
PngBitmapEncoder encoder = new PngBitmapEncoder(_factory);
encoder.Initialize(stream);
BitmapFrameEncode frame = new BitmapFrameEncode(encoder);
frame.Initialize();
frame.WriteSource(WicImpl);
frame.Commit();
encoder.Commit();
}
}
}

57
src/Windows/Avalonia.Direct2D1/Media/Imaging/D2DBitmapImpl.cs

@ -0,0 +1,57 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Avalonia.Platform;
using SharpDX.Direct2D1;
namespace Avalonia.Direct2D1.Media
{
/// <summary>
/// A Direct2D Bitmap implementation that uses a GPU memory bitmap as its image.
/// </summary>
public class D2DBitmapImpl : BitmapImpl
{
private Bitmap _direct2D;
/// <summary>
/// Initialize a new instance of the <see cref="BitmapImpl"/> class
/// with a bitmap backed by GPU memory.
/// </summary>
/// <param name="d2DBitmap">The GPU bitmap.</param>
/// <remarks>
/// This bitmap must be either from the same render target,
/// or if the render target is a <see cref="SharpDX.Direct2D1.DeviceContext"/>,
/// the device associated with this context, to be renderable.
/// </remarks>
public D2DBitmapImpl(Bitmap d2DBitmap)
{
if (d2DBitmap == null) throw new ArgumentNullException(nameof(d2DBitmap));
_direct2D = d2DBitmap;
}
public override Bitmap GetDirect2DBitmap(SharpDX.Direct2D1.RenderTarget target) => _direct2D;
public override int PixelWidth => _direct2D.PixelSize.Width;
public override int PixelHeight => _direct2D.PixelSize.Height;
public override void Save(string fileName)
{
throw new NotImplementedException();
}
public override void Save(Stream stream)
{
throw new NotImplementedException();
}
public override void Dispose()
{
base.Dispose();
_direct2D.Dispose();
}
}
}

2
src/Windows/Avalonia.Direct2D1/Media/Imaging/RenderTargetBitmapImpl.cs

@ -10,7 +10,7 @@ using SharpDX.WIC;
namespace Avalonia.Direct2D1.Media
{
public class RenderTargetBitmapImpl : BitmapImpl, IRenderTargetBitmapImpl, IDisposable
public class RenderTargetBitmapImpl : WicBitmapImpl, IRenderTargetBitmapImpl
{
private readonly WicRenderTarget _target;

135
src/Windows/Avalonia.Direct2D1/Media/Imaging/WicBitmapImpl.cs

@ -0,0 +1,135 @@
// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System;
using System.IO;
using Avalonia.Platform;
using SharpDX.WIC;
namespace Avalonia.Direct2D1.Media
{
/// <summary>
/// A WIC implementation of a <see cref="Avalonia.Media.Imaging.Bitmap"/>.
/// </summary>
public class WicBitmapImpl : BitmapImpl
{
private readonly ImagingFactory _factory;
private SharpDX.Direct2D1.Bitmap _direct2D;
/// <summary>
/// Initializes a new instance of the <see cref="WicBitmapImpl"/> class.
/// </summary>
/// <param name="factory">The WIC imaging factory to use.</param>
/// <param name="fileName">The filename of the bitmap to load.</param>
public WicBitmapImpl(ImagingFactory factory, string fileName)
{
_factory = factory;
using (BitmapDecoder decoder = new BitmapDecoder(factory, fileName, DecodeOptions.CacheOnDemand))
{
WicImpl = new Bitmap(factory, decoder.GetFrame(0), BitmapCreateCacheOption.CacheOnDemand);
}
}
/// <summary>
/// Initializes a new instance of the <see cref="WicBitmapImpl"/> class.
/// </summary>
/// <param name="factory">The WIC imaging factory to use.</param>
/// <param name="stream">The stream to read the bitmap from.</param>
public WicBitmapImpl(ImagingFactory factory, Stream stream)
{
_factory = factory;
using (BitmapDecoder decoder = new BitmapDecoder(factory, stream, DecodeOptions.CacheOnLoad))
{
WicImpl = new Bitmap(factory, decoder.GetFrame(0), BitmapCreateCacheOption.CacheOnLoad);
}
}
/// <summary>
/// Initializes a new instance of the <see cref="WicBitmapImpl"/> class.
/// </summary>
/// <param name="factory">The WIC imaging factory to use.</param>
/// <param name="width">The width of the bitmap.</param>
/// <param name="height">The height of the bitmap.</param>
public WicBitmapImpl(ImagingFactory factory, int width, int height)
{
_factory = factory;
WicImpl = new Bitmap(
factory,
width,
height,
PixelFormat.Format32bppPBGRA,
BitmapCreateCacheOption.CacheOnLoad);
}
/// <summary>
/// Gets the width of the bitmap, in pixels.
/// </summary>
public override int PixelWidth => WicImpl.Size.Width;
/// <summary>
/// Gets the height of the bitmap, in pixels.
/// </summary>
public override int PixelHeight => WicImpl.Size.Height;
public override void Dispose()
{
WicImpl.Dispose();
_direct2D?.Dispose();
}
/// <summary>
/// Gets the WIC implementation of the bitmap.
/// </summary>
public Bitmap WicImpl { get; }
/// <summary>
/// Gets a Direct2D bitmap to use on the specified render target.
/// </summary>
/// <param name="renderTarget">The render target.</param>
/// <returns>The Direct2D bitmap.</returns>
public override SharpDX.Direct2D1.Bitmap GetDirect2DBitmap(SharpDX.Direct2D1.RenderTarget renderTarget)
{
if (_direct2D == null)
{
FormatConverter converter = new FormatConverter(_factory);
converter.Initialize(WicImpl, PixelFormat.Format32bppPBGRA);
_direct2D = SharpDX.Direct2D1.Bitmap.FromWicBitmap(renderTarget, converter);
}
return _direct2D;
}
/// <summary>
/// Saves the bitmap to a file.
/// </summary>
/// <param name="fileName">The filename.</param>
public override void Save(string fileName)
{
if (Path.GetExtension(fileName) != ".png")
{
// Yeah, we need to support other formats.
throw new NotSupportedException("Use PNG, stoopid.");
}
using (FileStream s = new FileStream(fileName, FileMode.Create))
{
Save(s);
}
}
public override void Save(Stream stream)
{
PngBitmapEncoder encoder = new PngBitmapEncoder(_factory);
encoder.Initialize(stream);
BitmapFrameEncode frame = new BitmapFrameEncode(encoder);
frame.Initialize();
frame.WriteSource(WicImpl);
frame.Commit();
encoder.Commit();
}
}
}
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