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unify screen calculations.

pull/5433/head
Dan Walmsley 5 years ago
parent
commit
20fe1e9932
  1. 10
      native/Avalonia.Native/src/OSX/Screens.mm
  2. 1
      native/Avalonia.Native/src/OSX/common.h
  3. 10
      native/Avalonia.Native/src/OSX/main.mm

10
native/Avalonia.Native/src/OSX/Screens.mm

@ -5,12 +5,6 @@ class Screens : public ComSingleObject<IAvnScreens, &IID_IAvnScreens>
public:
FORWARD_IUNKNOWN()
private:
CGFloat PrimaryDisplayHeight()
{
return NSMaxY([[[NSScreen screens] firstObject] frame]);
}
public:
virtual HRESULT GetScreenCount (int* ret) override
{
@ -36,12 +30,12 @@ public:
ret->Bounds.Height = [screen frame].size.height;
ret->Bounds.Width = [screen frame].size.width;
ret->Bounds.X = [screen frame].origin.x;
ret->Bounds.Y = PrimaryDisplayHeight() - [screen frame].origin.y - ret->Bounds.Height;
ret->Bounds.Y = ConvertPointY(ToAvnPoint([screen frame].origin)).Y - ret->Bounds.Height;
ret->WorkingArea.Height = [screen visibleFrame].size.height;
ret->WorkingArea.Width = [screen visibleFrame].size.width;
ret->WorkingArea.X = [screen visibleFrame].origin.x;
ret->WorkingArea.Y = PrimaryDisplayHeight() - [screen visibleFrame].origin.y - ret->WorkingArea.Height;
ret->WorkingArea.Y = ConvertPointY(ToAvnPoint([screen visibleFrame].origin)).Y - ret->WorkingArea.Height;
ret->PixelDensity = [screen backingScaleFactor];

1
native/Avalonia.Native/src/OSX/common.h

@ -34,6 +34,7 @@ extern NSApplicationActivationPolicy AvnDesiredActivationPolicy;
extern NSPoint ToNSPoint (AvnPoint p);
extern AvnPoint ToAvnPoint (NSPoint p);
extern AvnPoint ConvertPointY (AvnPoint p);
extern CGFloat PrimaryDisplayHeight();
extern NSSize ToNSSize (AvnSize s);
#ifdef DEBUG
#define NSDebugLog(...) NSLog(__VA_ARGS__)

10
native/Avalonia.Native/src/OSX/main.mm

@ -299,10 +299,14 @@ AvnPoint ToAvnPoint (NSPoint p)
AvnPoint ConvertPointY (AvnPoint p)
{
auto sw = [NSScreen.screens objectAtIndex:0].frame;
auto primaryDisplayHeight = NSMaxY([[[NSScreen screens] firstObject] frame]);
auto t = MAX(sw.origin.y, sw.origin.y + sw.size.height);
p.Y = t - p.Y;
p.Y = primaryDisplayHeight - p.Y;
return p;
}
CGFloat PrimaryDisplayHeight()
{
return NSMaxY([[[NSScreen screens] firstObject] frame]);
}

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