From 217cbd1575f9482896fa1b47e93cb7aa00f95ef5 Mon Sep 17 00:00:00 2001 From: Steven Kirk Date: Fri, 7 Aug 2015 12:10:26 +0200 Subject: [PATCH] Latest added animation takes priority. Previously BindingPriority.Animation was an even-numbered priority level, meaning that the last fired binding would take precedence, however this means that if two animations are active, they would fight. Use the latest added instead. --- Perspex.Base/PerspexObject.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Perspex.Base/PerspexObject.cs b/Perspex.Base/PerspexObject.cs index a7ca6b90b5..b4cbf4f818 100644 --- a/Perspex.Base/PerspexObject.cs +++ b/Perspex.Base/PerspexObject.cs @@ -14,9 +14,9 @@ namespace Perspex using System.Reactive.Linq; using System.Reflection; using Perspex.Reactive; + using Perspex.Utilities; using Serilog; using Serilog.Core.Enrichers; - using Perspex.Utilities; /// /// The priority of a binding. @@ -26,7 +26,7 @@ namespace Perspex /// /// A value that comes from an animation. /// - Animation = -2, + Animation = -1, /// /// A local value.