|
|
|
@ -106,7 +106,7 @@ namespace Avalonia.Rendering.SceneGraph |
|
|
|
var bYaY = b.Y - a.Y; |
|
|
|
|
|
|
|
var distance = (bXaX * (p.Y - a.Y) - bYaY * (p.X - a.X)) / |
|
|
|
(Math.Sqrt(Math.Pow(bXaX, 2) + Math.Pow(bYaY, 2))); |
|
|
|
(Math.Sqrt(bXaX * bXaX + bYaY * bYaY)); |
|
|
|
|
|
|
|
return Math.Abs(distance) <= Pen.Thickness / 2; |
|
|
|
} |
|
|
|
|