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Add spring unit tests

pull/8992/head
Wiesław Šoltés 3 years ago
parent
commit
24427206cc
  1. 118
      tests/Avalonia.Base.UnitTests/Animation/SpringTests.cs

118
tests/Avalonia.Base.UnitTests/Animation/SpringTests.cs

@ -0,0 +1,118 @@
using System;
using Avalonia.Animation;
using Avalonia.Animation.Easings;
using Avalonia.Controls.Shapes;
using Avalonia.Media;
using Avalonia.Styling;
using Xunit;
namespace Avalonia.Base.UnitTests.Animation;
public class SpringTests
{
[Theory]
[InlineData("1,2 3,4")]
public void Can_Parse_Spring_Via_TypeConverter(string input)
{
var conv = new SpringTypeConverter();
var spring = (Spring)conv.ConvertFrom(input);
Assert.Equal(1, spring.Mass);
Assert.Equal(2, spring.Stiffness);
Assert.Equal(3, spring.Damping);
Assert.Equal(4, spring.InitialVelocity);
}
[Theory]
[InlineData("1,2F,3,4")]
[InlineData("Foo,Bar,Fee,Buzz")]
public void Can_Handle_Invalid_String_Via_TypeConverter(string input)
{
var conv = new SpringTypeConverter();
Assert.ThrowsAny<Exception>(() => (Spring)conv.ConvertFrom(input));
}
[Fact]
public void SplineEasing_Can_Be_Mutated()
{
var easing = new SpringEasing(1, 1, 1, 0);
Assert.Equal(0, easing.Ease(0));
Assert.Equal(0.34029984660829826, easing.Ease(1));
easing.Mass = 2;
easing.Stiffness = 2;
easing.Damping = 2;
easing.InitialVelocity = 1;
Assert.NotEqual(0.05136985716812037, easing.Ease(0.5));
}
[Fact]
public void Check_SpringEasing_Handled_properly()
{
var keyframe1 = new KeyFrame()
{
Setters =
{
new Setter(RotateTransform.AngleProperty, -2.5d),
},
KeyTime = TimeSpan.FromSeconds(0)
};
var keyframe2 = new KeyFrame()
{
Setters =
{
new Setter(RotateTransform.AngleProperty, 2.5d),
},
KeyTime = TimeSpan.FromSeconds(5)
};
var animation = new Avalonia.Animation.Animation()
{
Duration = TimeSpan.FromSeconds(5),
Children =
{
keyframe1,
keyframe2
},
IterationCount = new IterationCount(5),
PlaybackDirection = PlaybackDirection.Alternate,
Easing = new SpringEasing(1, 10, 1, 0)
};
var rotateTransform = new RotateTransform(-2.5);
var rect = new Rectangle()
{
RenderTransform = rotateTransform
};
var clock = new TestClock();
var animationRun = animation.RunAsync(rect, clock);
clock.Step(TimeSpan.Zero);
Assert.Equal(rotateTransform.Angle, -2.5);
clock.Step(TimeSpan.FromSeconds(5));
Assert.Equal(rotateTransform.Angle, 5.522828945000075);
var tolerance = 0.01;
clock.Step(TimeSpan.Parse("00:00:10.0153932"));
var expected = -2.499763294237805;
Assert.True(Math.Abs(rotateTransform.Angle - expected) <= tolerance);
clock.Step(TimeSpan.Parse("00:00:11.2655407"));
expected = -1.1011448950348934;
Assert.True(Math.Abs(rotateTransform.Angle - expected) <= tolerance);
clock.Step(TimeSpan.Parse("00:00:12.6158773"));
expected = 2.1264981706749007;
Assert.True(Math.Abs(rotateTransform.Angle - expected) <= tolerance);
clock.Step(TimeSpan.Parse("00:00:14.6495256"));
expected = 5.4337608446234782;
Assert.True(Math.Abs(rotateTransform.Angle - expected) <= tolerance);
}
}
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