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Fix #7519 - Reset fb and depth buffer Ids once they are deleted

release/0.10.13
Olivier DALET 4 years ago
committed by Dan Walmsley
parent
commit
2c53e06c26
  1. 2
      src/Avalonia.OpenGL/Controls/OpenGlControlBase.cs

2
src/Avalonia.OpenGL/Controls/OpenGlControlBase.cs

@ -89,7 +89,9 @@ namespace Avalonia.OpenGL.Controls
gl.BindTexture(GL_TEXTURE_2D, 0);
gl.BindFramebuffer(GL_FRAMEBUFFER, 0);
gl.DeleteFramebuffers(1, new[] { _fb });
_fb = 0;
gl.DeleteRenderbuffers(1, new[] { _depthBuffer });
_depthBuffer = 0;
_attachment?.Dispose();
_attachment = null;
_bitmap?.Dispose();

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