diff --git a/src/Avalonia.Controls.ColorPicker/Helpers/ColorHelpers.cs b/src/Avalonia.Controls.ColorPicker/Helpers/ColorHelpers.cs index 1014c5b270..3b2dc5a805 100644 --- a/src/Avalonia.Controls.ColorPicker/Helpers/ColorHelpers.cs +++ b/src/Avalonia.Controls.ColorPicker/Helpers/ColorHelpers.cs @@ -593,53 +593,6 @@ namespace Avalonia.Controls.Primitives return newHsv; } - public static double IncrementAlphaComponent( - double originalAlpha, - IncrementDirection direction, - IncrementAmount amount, - bool shouldWrap, - double minBound, - double maxBound) - { - // In order to avoid working with small values that can incur rounding issues, - // we'll multiple alpha by 100 to put it in the range of 0-100 instead of 0-1. - originalAlpha *= 100; - - const double smallIncrementAmount = 1; - const double largeIncrementAmount = 10; - - if (amount == IncrementAmount.Small) - { - originalAlpha += (direction == IncrementDirection.Lower ? -1 : 1) * smallIncrementAmount; - } - else - { - if (direction == IncrementDirection.Lower) - { - originalAlpha = Math.Ceiling((originalAlpha - largeIncrementAmount) / largeIncrementAmount) * largeIncrementAmount; - } - else - { - originalAlpha = Math.Floor((originalAlpha + largeIncrementAmount) / largeIncrementAmount) * largeIncrementAmount; - } - } - - // If the value has reached outside the bounds and we should wrap, then we'll place the selection - // on the other side of the spectrum. Otherwise, we'll place it on the boundary that was exceeded. - if (originalAlpha < minBound) - { - originalAlpha = shouldWrap ? maxBound : minBound; - } - - if (originalAlpha > maxBound) - { - originalAlpha = shouldWrap ? minBound : maxBound; - } - - // We multiplied alpha by 100 previously, so now we want to put it back in the 0-1 range. - return originalAlpha / 100; - } - /// /// Converts the given raw BGRA pre-multiplied alpha pixel data into a bitmap. ///