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Added failing tests for #2714.

pull/2776/head
Steven Kirk 7 years ago
parent
commit
32d7938c7c
  1. 2
      src/Avalonia.Visuals/Rendering/DeferredRenderer.cs
  2. 174
      tests/Avalonia.Visuals.UnitTests/Rendering/DeferredRendererTests.cs

2
src/Avalonia.Visuals/Rendering/DeferredRenderer.cs

@ -229,6 +229,8 @@ namespace Avalonia.Rendering
internal void UnitTestRender() => Render(false);
internal Scene UnitTestScene() => _scene.Item;
private void Render(bool forceComposite)
{
using (var l = _lock.TryLock())

174
tests/Avalonia.Visuals.UnitTests/Rendering/DeferredRendererTests.cs

@ -96,6 +96,180 @@ namespace Avalonia.Visuals.UnitTests.Rendering
Assert.Equal(new List<IVisual> { root, decorator, border, canvas }, result);
}
[Fact]
public void Should_Update_VisualNode_Order_On_Child_Remove_Insert()
{
var dispatcher = new ImmediateDispatcher();
var loop = new Mock<IRenderLoop>();
StackPanel stack;
Canvas canvas1;
Canvas canvas2;
var root = new TestRoot
{
Child = stack = new StackPanel
{
Children=
{
(canvas1 = new Canvas()),
(canvas2 = new Canvas()),
}
}
};
var sceneBuilder = new SceneBuilder();
var target = new DeferredRenderer(
root,
loop.Object,
sceneBuilder: sceneBuilder,
dispatcher: dispatcher);
root.Renderer = target;
target.Start();
RunFrame(target);
stack.Children.Remove(canvas2);
stack.Children.Insert(0, canvas2);
RunFrame(target);
var scene = target.UnitTestScene();
var stackNode = scene.FindNode(stack);
Assert.Same(stackNode.Children[0].Visual, canvas2);
Assert.Same(stackNode.Children[1].Visual, canvas1);
}
[Fact]
public void Should_Update_VisualNode_Order_On_Child_Move()
{
var dispatcher = new ImmediateDispatcher();
var loop = new Mock<IRenderLoop>();
StackPanel stack;
Canvas canvas1;
Canvas canvas2;
var root = new TestRoot
{
Child = stack = new StackPanel
{
Children =
{
(canvas1 = new Canvas()),
(canvas2 = new Canvas()),
}
}
};
var sceneBuilder = new SceneBuilder();
var target = new DeferredRenderer(
root,
loop.Object,
sceneBuilder: sceneBuilder,
dispatcher: dispatcher);
root.Renderer = target;
target.Start();
RunFrame(target);
stack.Children.Move(1, 0);
RunFrame(target);
var scene = target.UnitTestScene();
var stackNode = scene.FindNode(stack);
Assert.Same(stackNode.Children[0].Visual, canvas2);
Assert.Same(stackNode.Children[1].Visual, canvas1);
}
[Fact]
public void Should_Update_VisualNode_Order_On_ZIndex_Change()
{
var dispatcher = new ImmediateDispatcher();
var loop = new Mock<IRenderLoop>();
StackPanel stack;
Canvas canvas1;
Canvas canvas2;
var root = new TestRoot
{
Child = stack = new StackPanel
{
Children =
{
(canvas1 = new Canvas { ZIndex = 1 }),
(canvas2 = new Canvas { ZIndex = 2 }),
}
}
};
var sceneBuilder = new SceneBuilder();
var target = new DeferredRenderer(
root,
loop.Object,
sceneBuilder: sceneBuilder,
dispatcher: dispatcher);
root.Renderer = target;
target.Start();
RunFrame(target);
canvas1.ZIndex = 3;
RunFrame(target);
var scene = target.UnitTestScene();
var stackNode = scene.FindNode(stack);
Assert.Same(stackNode.Children[0].Visual, canvas2);
Assert.Same(stackNode.Children[1].Visual, canvas1);
}
[Fact]
public void Should_Update_VisualNode_Order_On_ZIndex_Change_With_Dirty_Ancestor()
{
var dispatcher = new ImmediateDispatcher();
var loop = new Mock<IRenderLoop>();
StackPanel stack;
Canvas canvas1;
Canvas canvas2;
var root = new TestRoot
{
Child = stack = new StackPanel
{
Children =
{
(canvas1 = new Canvas { ZIndex = 1 }),
(canvas2 = new Canvas { ZIndex = 2 }),
}
}
};
var sceneBuilder = new SceneBuilder();
var target = new DeferredRenderer(
root,
loop.Object,
sceneBuilder: sceneBuilder,
dispatcher: dispatcher);
root.Renderer = target;
target.Start();
RunFrame(target);
root.InvalidateVisual();
canvas1.ZIndex = 3;
RunFrame(target);
var scene = target.UnitTestScene();
var stackNode = scene.FindNode(stack);
Assert.Same(stackNode.Children[0].Visual, canvas2);
Assert.Same(stackNode.Children[1].Visual, canvas1);
}
[Fact]
public void Should_Push_Opacity_For_Controls_With_Less_Than_1_Opacity()
{

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