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@ -13,18 +13,17 @@ namespace Avalonia.Visuals.UnitTests.Rendering.SceneGraph |
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var lineNode = new LineNode( |
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Matrix.Identity, |
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new Pen(Brushes.Black, 3), |
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new Point(15, 15), |
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new Point(150, 150)); |
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new Point(15, 10), |
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new Point(150, 73)); |
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var pointsInside = new List<Point>() |
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{ |
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new Point(14, 14), |
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new Point(15, 15), |
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new Point(32.1, 30), |
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new Point(30, 32.1), |
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new Point(150, 150), |
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new Point(151, 151), |
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new Point(14, 8.9), |
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new Point(15, 10), |
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new Point(30, 15.5), |
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new Point(30, 18.5), |
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new Point(150, 73), |
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new Point(151, 71.9), |
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}; |
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foreach (var point in pointsInside) |
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@ -39,17 +38,17 @@ namespace Avalonia.Visuals.UnitTests.Rendering.SceneGraph |
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var lineNode = new LineNode( |
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Matrix.Identity, |
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new Pen(Brushes.Black, 3), |
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new Point(15, 15), |
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new Point(150, 150)); |
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new Point(15, 10), |
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new Point(150, 73)); |
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var pointsOutside= new List<Point>() |
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var pointsOutside = new List<Point>() |
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{ |
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new Point(13.9, 13.9), |
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new Point(30, 32.2), |
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new Point(32.2, 30), |
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new Point(151.1, 151.1), |
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new Point(200, 200), |
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new Point(14, 8), |
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new Point(14, 8.8), |
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new Point(30, 15.3), |
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new Point(30, 18.7), |
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new Point(151, 71.8), |
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new Point(155, 75), |
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}; |
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foreach (var point in pointsOutside) |
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