Browse Source

Fix a few typos.

pull/4132/head
Dariusz Komosinski 6 years ago
parent
commit
35f5da4577
  1. 47
      src/Avalonia.Visuals/Vector.cs

47
src/Avalonia.Visuals/Vector.cs

@ -2,7 +2,8 @@ using System;
using System.Globalization;
using Avalonia.Animation.Animators;
using Avalonia.Utilities;
using JetBrains.Annotations;
#nullable enable
namespace Avalonia
{
@ -17,20 +18,20 @@ namespace Avalonia
}
/// <summary>
/// The X vector.
/// The X component.
/// </summary>
private readonly double _x;
/// <summary>
/// The Y vector.
/// The Y component.
/// </summary>
private readonly double _y;
/// <summary>
/// Initializes a new instance of the <see cref="Vector"/> structure.
/// </summary>
/// <param name="x">The X vector.</param>
/// <param name="y">The Y vector.</param>
/// <param name="x">The X component.</param>
/// <param name="y">The Y component.</param>
public Vector(double x, double y)
{
_x = x;
@ -38,12 +39,12 @@ namespace Avalonia
}
/// <summary>
/// Gets the X vector.
/// Gets the X component.
/// </summary>
public double X => _x;
/// <summary>
/// Gets the Y vector.
/// Gets the Y component.
/// </summary>
public double Y => _y;
@ -57,18 +58,18 @@ namespace Avalonia
}
/// <summary>
/// Calculates the dot product of two vectors
/// Calculates the dot product of two vectors.
/// </summary>
/// <param name="a">First vector</param>
/// <param name="b">Second vector</param>
/// <returns>The dot product</returns>
/// <param name="a">First vector.</param>
/// <param name="b">Second vector.</param>
/// <returns>The dot product.</returns>
public static double operator *(Vector a, Vector b)
=> Dot(a, b);
/// <summary>
/// Scales a vector.
/// </summary>
/// <param name="vector">The vector</param>
/// <param name="vector">The vector.</param>
/// <param name="scale">The scaling factor.</param>
/// <returns>The scaled vector.</returns>
public static Vector operator *(Vector vector, double scale)
@ -77,7 +78,7 @@ namespace Avalonia
/// <summary>
/// Scales a vector.
/// </summary>
/// <param name="vector">The vector</param>
/// <param name="vector">The vector.</param>
/// <param name="scale">The divisor.</param>
/// <returns>The scaled vector.</returns>
public static Vector operator /(Vector vector, double scale)
@ -100,12 +101,12 @@ namespace Avalonia
}
/// <summary>
/// Length of the vector
/// Length of the vector.
/// </summary>
public double Length => Math.Sqrt(SquaredLength);
/// <summary>
/// Squared Length of the vector
/// Squared Length of the vector.
/// </summary>
public double SquaredLength => _x * _x + _y * _y;
@ -187,9 +188,9 @@ namespace Avalonia
}
/// <summary>
/// Returns a new vector with the specified X coordinate.
/// Returns a new vector with the specified X component.
/// </summary>
/// <param name="x">The X coordinate.</param>
/// <param name="x">The X component.</param>
/// <returns>The new vector.</returns>
public Vector WithX(double x)
{
@ -197,9 +198,9 @@ namespace Avalonia
}
/// <summary>
/// Returns a new vector with the specified Y coordinate.
/// Returns a new vector with the specified Y component.
/// </summary>
/// <param name="y">The Y coordinate.</param>
/// <param name="y">The Y component.</param>
/// <returns>The new vector.</returns>
public Vector WithY(double y)
{
@ -309,25 +310,25 @@ namespace Avalonia
=> new Vector(-vector._x, -vector._y);
/// <summary>
/// Returnes the vector (0.0, 0.0)
/// Returns the vector (0.0, 0.0).
/// </summary>
public static Vector Zero
=> new Vector(0, 0);
/// <summary>
/// Returnes the vector (1.0, 1.0)
/// Returns the vector (1.0, 1.0).
/// </summary>
public static Vector One
=> new Vector(1, 1);
/// <summary>
/// Returnes the vector (1.0, 0.0)
/// Returns the vector (1.0, 0.0).
/// </summary>
public static Vector UnitX
=> new Vector(1, 0);
/// <summary>
/// Returnes the vector (0.0, 1.0)
/// Returns the vector (0.0, 1.0).
/// </summary>
public static Vector UnitY
=> new Vector(0, 1);

Loading…
Cancel
Save