From 41bf3f69192c1a14a4f5c455c6e3e25903b6e726 Mon Sep 17 00:00:00 2001 From: Dan Walmsley Date: Mon, 11 May 2020 15:58:16 -0300 Subject: [PATCH] remove unused code. --- .../Rendering/SceneGraph/LineBoundsHelper.cs | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/src/Avalonia.Visuals/Rendering/SceneGraph/LineBoundsHelper.cs b/src/Avalonia.Visuals/Rendering/SceneGraph/LineBoundsHelper.cs index 7c9e1e1364..4b5527ce6f 100644 --- a/src/Avalonia.Visuals/Rendering/SceneGraph/LineBoundsHelper.cs +++ b/src/Avalonia.Visuals/Rendering/SceneGraph/LineBoundsHelper.cs @@ -5,8 +5,6 @@ namespace Avalonia.Rendering.SceneGraph { public static class LineBoundsHelper { - private const double degreeToRadians = Math.PI / 180.0; - private static double CalculateAngle(Point p1, Point p2) { var xDiff = p2.X - p1.X; @@ -28,7 +26,7 @@ namespace Avalonia.Rendering.SceneGraph private static (Point p1, Point p2) TranslatePointsAlongTangent(Point p1, Point p2, double angle, double distance) { var xDiff = CalculateOppSide(angle, distance); - var yDiff = CalculateAdjSide(angle, distance); + var yDiff = CalculateAdjSide(angle, distance); var c1 = new Point(p1.X + xDiff, p1.Y - yDiff); var c2 = new Point(p1.X - xDiff, p1.Y + yDiff); @@ -55,8 +53,6 @@ namespace Avalonia.Rendering.SceneGraph { var radians = CalculateAngle(p1, p2); - var angleToCorner = radians; - if (p.LineCap != PenLineCap.Flat) { var pts = TranslatePointsAlongTangent(p1, p2, radians - Math.PI / 2, p.Thickness / 2);