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@ -6,6 +6,7 @@ using Avalonia.MicroCom; |
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using Avalonia.OpenGL; |
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using Avalonia.OpenGL.Angle; |
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using Avalonia.OpenGL.Egl; |
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using Avalonia.Rendering; |
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using Avalonia.Win32.Interop; |
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namespace Avalonia.Win32.WinRT.Composition |
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@ -29,9 +30,9 @@ namespace Avalonia.Win32.WinRT.Composition |
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_angle = (AngleWin32EglDisplay)_gl.Display; |
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_queue = NativeWinRTMethods.CreateDispatcherQueueController(new NativeWinRTMethods.DispatcherQueueOptions |
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{ |
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apartmentType = NativeWinRTMethods.DISPATCHERQUEUE_THREAD_APARTMENTTYPE.DQTAT_COM_NONE, |
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apartmentType = NativeWinRTMethods.DISPATCHERQUEUE_THREAD_APARTMENTTYPE.DQTAT_COM_STA, |
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dwSize = Marshal.SizeOf<NativeWinRTMethods.DispatcherQueueOptions>(), |
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threadType = NativeWinRTMethods.DISPATCHERQUEUE_THREAD_TYPE.DQTYPE_THREAD_CURRENT |
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threadType = NativeWinRTMethods.DISPATCHERQUEUE_THREAD_TYPE.DQTYPE_THREAD_DEDICATED |
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}); |
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_compositor = NativeWinRTMethods.CreateInstance<ICompositor>("Windows.UI.Composition.Compositor"); |
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_compositor2 = _compositor.QueryInterface<ICompositor2>(); |
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@ -96,7 +97,6 @@ namespace Avalonia.Win32.WinRT.Composition |
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spriteVisual.SetBrush(brush); |
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using var visual = spriteVisual.QueryInterface<IVisual>(); |
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using var visual2 = spriteVisual.QueryInterface<IVisual2>(); |
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//visual2.SetRelativeSizeAdjustment(new Vector2(1, 1));
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using var container = _compositor.CreateContainerVisual(); |
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using var containerVisual = container.QueryInterface<IVisual>(); |
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using var containerVisual2 = container.QueryInterface<IVisual2>(); |
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@ -141,7 +141,7 @@ namespace Avalonia.Win32.WinRT.Composition |
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spriteVisual.SetBrush(satBrush); |
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//visual.SetIsVisible(0);
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visual.SetIsVisible(0); |
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visual2.SetRelativeSizeAdjustment(new Vector2(1.0f, 1.0f)); |
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return visual.CloneReference(); |
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