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Revert "Improved: D3D11 Adapter Creation Speed by Manually Selecting Hardware…" (#16063)

This reverts commit af104b98e8.
fies/15433-itemscontrol-interactions-to-containers
Nikita Tsukanov 2 years ago
committed by GitHub
parent
commit
42ec037e9a
No known key found for this signature in database GPG Key ID: B5690EEEBB952194
  1. 5
      src/Avalonia.OpenGL/OpenGlException.cs
  2. 64
      src/Windows/Avalonia.Win32/OpenGl/Angle/AngleWin32EglDisplay.cs

5
src/Avalonia.OpenGL/OpenGlException.cs

@ -50,10 +50,5 @@ namespace Avalonia.OpenGL
return new OpenGlException($"{funcName} failed with error 0x{errorCode.ToString("X")}", intErrorCode);
}
}
/// <summary>
/// Throw helper that is used to allow callers to be inlined.
/// </summary>
public static OpenGlException ThrowFormattedException(string funcName, EglInterface egl) => throw GetFormattedEglException(funcName, egl.GetError());
}
}

64
src/Windows/Avalonia.Win32/OpenGl/Angle/AngleWin32EglDisplay.cs

@ -59,7 +59,6 @@ namespace Avalonia.Win32.OpenGl.Angle
var dxgiFactoryGuid = MicroComRuntime.GetGuidFor(typeof(IDXGIFactory1));
DirectXUnmanagedMethods.CreateDXGIFactory1(ref dxgiFactoryGuid, out var pDxgiFactory);
IDXGIAdapter1? chosenAdapter = null;
if (pDxgiFactory != null)
{
using var factory = MicroComRuntime.CreateProxyFor<IDXGIFactory1>(pDxgiFactory, true);
@ -81,7 +80,7 @@ namespace Avalonia.Win32.OpenGl.Angle
}
if (adapters.Count == 0)
ThrowNoAdaptersFound();
throw new OpenGlException("No adapters found");
chosenAdapter = adapters
.OrderByDescending(x =>
@ -96,17 +95,21 @@ namespace Avalonia.Win32.OpenGl.Angle
else
{
if (factory.EnumAdapters1(0, &pAdapter) != 0)
ThrowNoAdaptersFound();
throw new OpenGlException("No adapters found");
chosenAdapter = MicroComRuntime.CreateProxyFor<IDXGIAdapter1>(pAdapter, true);
}
}
IntPtr pD3dDevice;
using (chosenAdapter)
pD3dDevice = CreateD3D11Device(chosenAdapter, featureLevels);
DirectXUnmanagedMethods.D3D11CreateDevice(chosenAdapter?.GetNativeIntPtr() ?? IntPtr.Zero,
D3D_DRIVER_TYPE.D3D_DRIVER_TYPE_UNKNOWN,
IntPtr.Zero, 0, featureLevels, (uint)featureLevels.Length,
7, out pD3dDevice, out _, null);
if (pD3dDevice == IntPtr.Zero)
ThrowCannotCreateD3D11Device();
throw new Win32Exception("Unable to create D3D11 Device");
var d3dDevice = MicroComRuntime.CreateProxyFor<ID3D11Device>(pD3dDevice, true);
var angleDevice = IntPtr.Zero;
@ -124,11 +127,11 @@ namespace Avalonia.Win32.OpenGl.Angle
{
angleDevice = egl.CreateDeviceANGLE(EGL_D3D11_DEVICE_ANGLE, pD3dDevice, null);
if (angleDevice == IntPtr.Zero)
OpenGlException.ThrowFormattedException("eglCreateDeviceANGLE", egl);
throw OpenGlException.GetFormattedException("eglCreateDeviceANGLE", egl);
display = egl.GetPlatformDisplayExt(EGL_PLATFORM_DEVICE_EXT, angleDevice, null);
if (display == IntPtr.Zero)
OpenGlException.ThrowFormattedException("eglGetPlatformDisplayEXT", egl);
throw OpenGlException.GetFormattedException("eglGetPlatformDisplayEXT", egl);
var rv = new AngleWin32EglDisplay(display, egl,
@ -152,53 +155,6 @@ namespace Avalonia.Win32.OpenGl.Angle
Cleanup();
}
}
// Throwhelpers to aid inlining on rare paths.
void ThrowNoAdaptersFound() => throw new OpenGlException("No adapters found");
void ThrowCannotCreateD3D11Device() => throw new Win32Exception("Unable to create D3D11 Device");
}
/// <summary>
/// Creates a D3D11 device for the given adapter.
/// </summary>
/// <returns>A null pointer on failure, otherwise a device pointer.</returns>
private static unsafe IntPtr CreateD3D11Device(IDXGIAdapter1? chosenAdapter, D3D_FEATURE_LEVEL[] featureLevels)
{
// https://learn.microsoft.com/en-us/windows/win32/api/dxgi/ns-dxgi-dxgi_adapter_desc1
// https://learn.microsoft.com/en-us/windows/win32/api/dxgi/ne-dxgi-dxgi_adapter_flag
var isSoftwareAdapter = (chosenAdapter!.Desc1.Flags & 2) == 1;
var driverType = isSoftwareAdapter ?
D3D_DRIVER_TYPE.D3D_DRIVER_TYPE_WARP :
D3D_DRIVER_TYPE.D3D_DRIVER_TYPE_HARDWARE;
// HARDWARE or WARP should cover ~99% of use cases.
DirectXUnmanagedMethods.D3D11CreateDevice(chosenAdapter?.GetNativeIntPtr() ?? IntPtr.Zero,
driverType,
IntPtr.Zero, 0, featureLevels, (uint)featureLevels.Length,
7, out var pD3dDevice, out _, null);
if (pD3dDevice != IntPtr.Zero)
return pD3dDevice;
// Otherwise fallback to legacy software device.
DirectXUnmanagedMethods.D3D11CreateDevice(chosenAdapter?.GetNativeIntPtr() ?? IntPtr.Zero,
D3D_DRIVER_TYPE.D3D_DRIVER_TYPE_SOFTWARE,
IntPtr.Zero, 0, featureLevels, (uint)featureLevels.Length,
7, out pD3dDevice, out _, null);
if (pD3dDevice != IntPtr.Zero)
return pD3dDevice;
// As a last resort, try creating an unknown device.
// No consumer machine ought to hit this, the remaining options
// are more so for driver developers debugging/testing, but
// we might as well cover this base.
DirectXUnmanagedMethods.D3D11CreateDevice(chosenAdapter?.GetNativeIntPtr() ?? IntPtr.Zero,
D3D_DRIVER_TYPE.D3D_DRIVER_TYPE_UNKNOWN,
IntPtr.Zero, 0, featureLevels, (uint)featureLevels.Length,
7, out pD3dDevice, out _, null);
return pD3dDevice;
}
private AngleWin32EglDisplay(IntPtr display, EglInterface egl, EglDisplayOptions options, AngleOptions.PlatformApi platformApi) : base(display, options)

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