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[Direct2D1] Don't dispose DirectWrite GlyphRun explicitly

pull/9962/head
Benedikt Stebner 3 years ago
parent
commit
473cda2d3e
  1. 3
      src/Windows/Avalonia.Direct2D1/Media/GlyphRunImpl.cs

3
src/Windows/Avalonia.Direct2D1/Media/GlyphRunImpl.cs

@ -14,7 +14,8 @@ namespace Avalonia.Direct2D1.Media
public void Dispose()
{
GlyphRun?.Dispose();
//SharpDX already handles this.
//GlyphRun?.Dispose();
}
public IReadOnlyList<float> GetIntersections(float lowerBound, float upperBound)

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