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pull/3844/head
Deadpikle 7 years ago
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47c0282ae9
  1. 49
      src/Avalonia.Animation/KeySpline.cs

49
src/Avalonia.Animation/KeySpline.cs

@ -6,10 +6,16 @@ using System.Text;
using Avalonia;
using Avalonia.Utilities;
// From: https://github.com/dotnet/wpf/blob/ae1790531c3b993b56eba8b1f0dd395a3ed7de75/src/Microsoft.DotNet.Wpf/src/PresentationCore/System/Windows/Media/Animation/KeySpline.cs
// Ported from WPF open-source code.
// https://github.com/dotnet/wpf/blob/ae1790531c3b993b56eba8b1f0dd395a3ed7de75/src/Microsoft.DotNet.Wpf/src/PresentationCore/System/Windows/Media/Animation/KeySpline.cs
namespace Avalonia.Animation
{
/// <summary>
/// Determines how an animation is used based on a cubic bezier curve.
/// X1 and X2 must be between 0.0 and 1.0, inclusive.
/// See https://docs.microsoft.com/en-us/dotnet/api/system.windows.media.animation.keyspline
/// </summary>
[TypeConverter(typeof(KeySplineTypeConverter))]
public class KeySpline : AvaloniaObject
{
@ -37,6 +43,9 @@ namespace Avalonia.Animation
private const double _accuracy = .001; // 1/3 the desired accuracy in X
private const double _fuzz = .000001; // computational zero
/// <summary>
/// Create a <see cref="KeySpline"/> with X1 = Y1 = 0 and X2 = Y2 = 1.
/// </summary>
public KeySpline()
{
_controlPointX1 = 0.0;
@ -46,6 +55,13 @@ namespace Avalonia.Animation
_isDirty = true;
}
/// <summary>
/// Create a <see cref="KeySpline"/> with the given parameters
/// </summary>
/// <param name="x1">X coordinate for the first control point</param>
/// <param name="y1">Y coordinate for the first control point</param>
/// <param name="x2">X coordinate for the second control point</param>
/// <param name="y2">Y coordinate for the second control point</param>
public KeySpline(double x1, double y1, double x2, double y2)
{
_controlPointX1 = x1;
@ -55,6 +71,14 @@ namespace Avalonia.Animation
_isDirty = true;
}
/// <summary>
/// Parse a <see cref="KeySpline"/> from a string. The string
/// needs to contain 4 values in it for the 2 control points.
/// </summary>
/// <param name="value">string with 4 values in it</param>
/// <param name="culture">culture of the string</param>
/// <exception cref="FormatException">Thrown if the string does not have 4 values</exception>
/// <returns>A <see cref="KeySpline"/> with the appropriate values set</returns>
public static KeySpline Parse(string value, CultureInfo culture)
{
using (var tokenizer = new StringTokenizer((string)value, CultureInfo.InvariantCulture, exceptionMessage: "Invalid KeySpline."))
@ -63,6 +87,9 @@ namespace Avalonia.Animation
}
}
/// <summary>
/// X coordinate of the first control point
/// </summary>
public double ControlPointX1
{
get => _controlPointX1;
@ -79,12 +106,18 @@ namespace Avalonia.Animation
}
}
/// <summary>
/// Y coordinate of the first control point
/// </summary>
public double ControlPointY1
{
get => _controlPointY1;
set => _controlPointY1 = value;
}
/// <summary>
/// X coordinate of the second control point
/// </summary>
public double ControlPointX2
{
get => _controlPointX2;
@ -101,6 +134,9 @@ namespace Avalonia.Animation
}
}
/// <summary>
/// Y coordinate of the second control point
/// </summary>
public double ControlPointY2
{
get => _controlPointY2;
@ -131,11 +167,22 @@ namespace Avalonia.Animation
}
}
/// <summary>
/// Check to see whether the <see cref="KeySpline"/> is valid by looking
/// at its X values.
/// </summary>
/// <returns>true if the X values for this <see cref="KeySpline"/> fall in
/// acceptable range; false otherwise.</returns>
public bool IsValid()
{
return IsValidXValue(_controlPointX1) && IsValidXValue(_controlPointX2);
}
/// <summary>
///
/// </summary>
/// <param name="value"></param>
/// <returns></returns>
private bool IsValidXValue(double value)
{
return value >= 0.0 && value <= 1.0;

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