Browse Source

Namespace fixes

pull/1762/head
Benedikt Schroeder 8 years ago
parent
commit
4c63eb37d2
  1. 1
      src/Avalonia.Controls/Image.cs
  2. 4
      src/Avalonia.Controls/Remote/RemoteWidget.cs
  3. 9
      src/Avalonia.Visuals/Media/ITileBrush.cs
  4. 5
      src/Avalonia.Visuals/Media/TileBrush.cs
  5. 3
      src/Avalonia.Visuals/Platform/IDrawingContextImpl.cs
  6. 2
      src/Skia/Avalonia.Skia/DrawingContextImpl.cs
  7. 6
      src/Windows/Avalonia.Direct2D1/Media/DrawingContextImpl.cs
  8. 10
      src/Windows/Avalonia.Direct2D1/Media/Imaging/BitmapImpl.cs

1
src/Avalonia.Controls/Image.cs

@ -3,7 +3,6 @@
using Avalonia.Media;
using Avalonia.Media.Imaging;
using Avalonia.Visuals.Media;
namespace Avalonia.Controls
{

4
src/Avalonia.Controls/Remote/RemoteWidget.cs

@ -9,7 +9,7 @@ using Avalonia.Threading;
using PixelFormat = Avalonia.Platform.PixelFormat;
namespace Avalonia.Controls.Remote
{
{
public class RemoteWidget : Control
{
private readonly IAvaloniaRemoteTransportConnection _connection;
@ -76,4 +76,4 @@ namespace Avalonia.Controls.Remote
base.Render(context);
}
}
}
}

9
src/Avalonia.Visuals/Media/ITileBrush.cs

@ -1,7 +1,10 @@
namespace Avalonia.Media
{
using Avalonia.Visuals.Media.Imaging;
// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using Avalonia.Visuals.Media.Imaging;
namespace Avalonia.Media
{
/// <summary>
/// A brush which displays a repeating image.
/// </summary>

5
src/Avalonia.Visuals/Media/TileBrush.cs

@ -1,11 +1,10 @@
// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using Avalonia.Visuals.Media.Imaging;
namespace Avalonia.Media
{
using Avalonia.Visuals.Media;
using Avalonia.Visuals.Media.Imaging;
/// <summary>
/// Describes how a <see cref="TileBrush"/> is tiled.
/// </summary>

3
src/Avalonia.Visuals/Platform/IDrawingContextImpl.cs

@ -4,11 +4,10 @@
using System;
using Avalonia.Media;
using Avalonia.Utilities;
using Avalonia.Visuals.Media.Imaging;
namespace Avalonia.Platform
{
using Avalonia.Visuals.Media.Imaging;
/// <summary>
/// Defines the interface through which drawing occurs.
/// </summary>

2
src/Skia/Avalonia.Skia/DrawingContextImpl.cs

@ -15,8 +15,6 @@ using SkiaSharp;
namespace Avalonia.Skia
{
using Avalonia.Controls;
/// <summary>
/// Skia based drawing context.
/// </summary>

6
src/Windows/Avalonia.Direct2D1/Media/DrawingContextImpl.cs

@ -7,19 +7,17 @@ using Avalonia.Media;
using Avalonia.Platform;
using Avalonia.Rendering;
using Avalonia.Utilities;
using Avalonia.Visuals.Media.Imaging;
using SharpDX;
using SharpDX.Direct2D1;
using SharpDX.Mathematics.Interop;
using BitmapInterpolationMode = Avalonia.Visuals.Media.Imaging.BitmapInterpolationMode;
namespace Avalonia.Direct2D1.Media
{
using BitmapInterpolationMode = Avalonia.Visuals.Media.Imaging.BitmapInterpolationMode;
/// <summary>
/// Draws using Direct2D1.
/// </summary>
public class DrawingContextImpl : IDrawingContextImpl, IDisposable
public class DrawingContextImpl : IDrawingContextImpl
{
private readonly IVisualBrushRenderer _visualBrushRenderer;
private readonly ILayerFactory _layerFactory;

10
src/Windows/Avalonia.Direct2D1/Media/Imaging/BitmapImpl.cs

@ -1,15 +1,11 @@
// Copyright (c) The Avalonia Project. All rights reserved.
// Licensed under the MIT license. See licence.md file in the project root for full license information.
using System;
using System;
using System.IO;
using Avalonia.Platform;
using SharpDX.WIC;
using D2DBitmap = SharpDX.Direct2D1.Bitmap;
namespace Avalonia.Direct2D1.Media
{
using SharpDX.Direct2D1;
public abstract class BitmapImpl : IBitmapImpl, IDisposable
{
public BitmapImpl(ImagingFactory imagingFactory)
@ -21,7 +17,7 @@ namespace Avalonia.Direct2D1.Media
public abstract int PixelWidth { get; }
public abstract int PixelHeight { get; }
public abstract OptionalDispose<Bitmap> GetDirect2DBitmap(RenderTarget target);
public abstract OptionalDispose<D2DBitmap> GetDirect2DBitmap(SharpDX.Direct2D1.RenderTarget target);
public void Save(string fileName)
{

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