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Add tests for ellipse hit testing.

pull/7031/head
Dariusz Komosinski 4 years ago
parent
commit
500fa65b72
  1. 2
      src/Avalonia.Visuals/Rendering/SceneGraph/EllipseNode.cs
  2. 47
      tests/Avalonia.Visuals.UnitTests/Rendering/SceneGraph/EllipseNodeTests.cs

2
src/Avalonia.Visuals/Rendering/SceneGraph/EllipseNode.cs

@ -109,7 +109,7 @@ namespace Avalonia.Rendering.SceneGraph
var distance = ry2 * dx * dx + rx2 * dy * dy;
return distance < rx2 * ry2;
return distance <= rx2 * ry2;
}
return false;

47
tests/Avalonia.Visuals.UnitTests/Rendering/SceneGraph/EllipseNodeTests.cs

@ -0,0 +1,47 @@
using Avalonia.Media;
using Avalonia.Media.Immutable;
using Avalonia.Rendering.SceneGraph;
using Xunit;
namespace Avalonia.Visuals.UnitTests.Rendering.SceneGraph
{
public class EllipseNodeTests
{
[Theory]
[InlineData(50, 50, true)]
[InlineData(50, 0, true)]
[InlineData(100, 50, true)]
[InlineData(50, 100, true)]
[InlineData(-1, 0, false)]
[InlineData(101, 0, false)]
[InlineData(101, 101, false)]
[InlineData(0, 101, false)]
public void FillOnly_HitTest(double x, double y, bool inside)
{
var ellipseNode = new EllipseNode(Matrix.Identity, Brushes.Black, null, new Rect(0,0, 100, 100), null);
var point = new Point(x, y);
Assert.True(ellipseNode.HitTest(point) == inside);
}
[Theory]
[InlineData(50, 0, true)]
[InlineData(51, 0, true)]
[InlineData(100, 50, true)]
[InlineData(50, 100, true)]
[InlineData(-1, 50, true)]
[InlineData(53, 50, false)]
[InlineData(101, 0, false)]
[InlineData(101, 101, false)]
[InlineData(0, 101, false)]
public void StrokeOnly_HitTest(double x, double y, bool inside)
{
var ellipseNode = new EllipseNode(Matrix.Identity, null, new ImmutablePen(Brushes.Black, 2), new Rect(0, 0, 100, 100), null);
var point = new Point(x, y);
Assert.Equal(inside, ellipseNode.HitTest(point));
}
}
}
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