734 changed files with 11062 additions and 6589 deletions
@ -1,6 +1,7 @@ |
|||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
||||
<ItemGroup> |
<ItemGroup Condition="'$(TargetFramework)' != 'net6'"> |
||||
<PackageReference Include="System.ValueTuple" Version="4.5.0" /> |
<PackageReference Include="System.ValueTuple" Version="4.5.0" /> |
||||
|
<PackageReference Include="System.Threading.Tasks.Extensions" Version="4.5.4" /> |
||||
<PackageReference Include="System.Runtime.CompilerServices.Unsafe" Version="4.6.0" /> |
<PackageReference Include="System.Runtime.CompilerServices.Unsafe" Version="4.6.0" /> |
||||
</ItemGroup> |
</ItemGroup> |
||||
</Project> |
</Project> |
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|
|||||
@ -1,5 +0,0 @@ |
|||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
|
||||
<ItemGroup> |
|
||||
<PackageReference Include="JetBrains.Annotations" Version="10.3.0" /> |
|
||||
</ItemGroup> |
|
||||
</Project> |
|
||||
@ -1,5 +1,5 @@ |
|||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
||||
<ItemGroup> |
<ItemGroup Condition="'$(TargetFramework)' != 'net6'"> |
||||
<PackageReference Include="System.Memory" Version="4.5.3" /> |
<PackageReference Include="System.Memory" Version="4.5.3" /> |
||||
</ItemGroup> |
</ItemGroup> |
||||
</Project> |
</Project> |
||||
|
|||||
@ -1,11 +1,9 @@ |
|||||
{ |
{ |
||||
"sdk": { |
"sdk": { |
||||
"version": "7.0.100", |
"version": "7.0.101", |
||||
"rollForward": "latestFeature" |
"rollForward": "latestFeature" |
||||
}, |
}, |
||||
"msbuild-sdks": { |
"msbuild-sdks": { |
||||
"Microsoft.Build.Traversal": "1.0.43", |
"Microsoft.Build.Traversal": "3.2.0" |
||||
"MSBuild.Sdk.Extras": "3.0.22", |
|
||||
"AggregatePackage.NuGet.Sdk" : "0.1.12" |
|
||||
} |
} |
||||
} |
} |
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|
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@ -0,0 +1,13 @@ |
|||||
|
{ |
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|
"profiles": { |
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|
"ControlCatalog.Browser": { |
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|
"commandName": "Project", |
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|
"launchBrowser": true, |
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|
"environmentVariables": { |
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|
"ASPNETCORE_ENVIRONMENT": "Development" |
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|
}, |
||||
|
"applicationUrl": "https://localhost:5001;http://localhost:5000", |
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|
"inspectUri": "{wsProtocol}://{url.hostname}:{url.port}/debug?browser={browserInspectUri}" |
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|
} |
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|
} |
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|
} |
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@ -0,0 +1,212 @@ |
|||||
|
using System; |
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using System.Numerics; |
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using Avalonia; |
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using Avalonia.Controls; |
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using Avalonia.Input; |
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using Avalonia.LogicalTree; |
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using Avalonia.Markup.Xaml; |
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|
using Avalonia.Rendering.Composition; |
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|
|
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|
namespace ControlCatalog.Pages |
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|
{ |
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public class GesturePage : UserControl |
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{ |
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private bool _isInit; |
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private float _currentScale; |
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|
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public GesturePage() |
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|
{ |
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this.InitializeComponent(); |
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|
} |
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|
|
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|
private void InitializeComponent() |
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|
{ |
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|
AvaloniaXamlLoader.Load(this); |
||||
|
} |
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|
|
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|
protected override void OnAttachedToVisualTree(VisualTreeAttachmentEventArgs e) |
||||
|
{ |
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|
base.OnAttachedToVisualTree(e); |
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|
|
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|
if(_isInit) |
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|
{ |
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|
return; |
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|
} |
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|
|
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_isInit = true; |
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|
|
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|
SetPullHandlers(this.Find<Border>("TopPullZone"), false); |
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SetPullHandlers(this.Find<Border>("BottomPullZone"), true); |
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SetPullHandlers(this.Find<Border>("RightPullZone"), true); |
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SetPullHandlers(this.Find<Border>("LeftPullZone"), false); |
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|
|
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|
var image = this.Find<Image>("PinchImage"); |
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SetPinchHandlers(image); |
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|
|
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var reset = this.Find<Button>("ResetButton"); |
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|
|
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|
reset!.Click += (s, e) => |
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{ |
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|
var compositionVisual = ElementComposition.GetElementVisual(image); |
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|
|
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|
if(compositionVisual!= null) |
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|
{ |
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_currentScale = 1; |
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compositionVisual.Scale = new Vector3(1,1,1); |
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image.InvalidateMeasure(); |
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|
} |
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|
}; |
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|
|
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} |
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|
|
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private void SetPinchHandlers(Control? control) |
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|
{ |
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if (control == null) |
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|
{ |
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return; |
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|
} |
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|
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_currentScale = 1; |
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Vector3 currentOffset = default; |
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bool isZooming = false; |
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|
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CompositionVisual? compositionVisual = null; |
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|
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void InitComposition(Control visual) |
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{ |
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if (compositionVisual != null) |
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{ |
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return; |
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} |
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|
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compositionVisual = ElementComposition.GetElementVisual(visual); |
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|
} |
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|
|
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control.LayoutUpdated += (s, e) => |
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{ |
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InitComposition(control!); |
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if (compositionVisual != null) |
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{ |
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compositionVisual.Scale = new(_currentScale, _currentScale, 1); |
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|
|
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if(currentOffset == default) |
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{ |
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currentOffset = compositionVisual.Offset; |
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|
} |
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|
} |
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|
}; |
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|
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control.AddHandler(Gestures.PinchEvent, (s, e) => |
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{ |
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InitComposition(control!); |
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|
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isZooming = true; |
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|
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if(compositionVisual != null) |
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{ |
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var scale = _currentScale * (float)e.Scale; |
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|
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compositionVisual.Scale = new(scale, scale, 1); |
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|
} |
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}); |
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|
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control.AddHandler(Gestures.PinchEndedEvent, (s, e) => |
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{ |
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InitComposition(control!); |
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|
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isZooming = false; |
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|
|
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if (compositionVisual != null) |
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|
{ |
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_currentScale = compositionVisual.Scale.X; |
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|
} |
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|
}); |
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|
|
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control.AddHandler(Gestures.ScrollGestureEvent, (s, e) => |
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{ |
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InitComposition(control!); |
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|
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if (compositionVisual != null && !isZooming) |
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|
{ |
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currentOffset -= new Vector3((float)e.Delta.X, (float)e.Delta.Y, 0); |
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|
|
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compositionVisual.Offset = currentOffset; |
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|
} |
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|
}); |
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|
} |
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|
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private void SetPullHandlers(Control? control, bool inverse) |
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{ |
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if (control == null) |
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{ |
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return; |
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|
} |
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|
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var ball = control.FindLogicalDescendantOfType<Border>(); |
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|
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Vector3 defaultOffset = default; |
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|
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CompositionVisual? ballCompositionVisual = null; |
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|
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if (ball != null) |
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|
{ |
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InitComposition(ball); |
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|
} |
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else |
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{ |
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|
return; |
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|
} |
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|
|
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control.LayoutUpdated += (s, e) => |
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|
{ |
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InitComposition(ball!); |
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if (ballCompositionVisual != null) |
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|
{ |
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defaultOffset = ballCompositionVisual.Offset; |
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|
} |
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|
}; |
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|
|
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control.AddHandler(Gestures.PullGestureEvent, (s, e) => |
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{ |
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Vector3 center = new((float)control.Bounds.Center.X, (float)control.Bounds.Center.Y, 0); |
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InitComposition(ball!); |
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if (ballCompositionVisual != null) |
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{ |
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ballCompositionVisual.Offset = defaultOffset + new System.Numerics.Vector3((float)e.Delta.X * 0.4f, (float)e.Delta.Y * 0.4f, 0) * (inverse ? -1 : 1); |
||||
|
} |
||||
|
}); |
||||
|
|
||||
|
control.AddHandler(Gestures.PullGestureEndedEvent, (s, e) => |
||||
|
{ |
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InitComposition(ball!); |
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if (ballCompositionVisual != null) |
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|
{ |
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ballCompositionVisual.Offset = defaultOffset; |
||||
|
} |
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|
}); |
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|
|
||||
|
void InitComposition(Control control) |
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{ |
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if (ballCompositionVisual != null) |
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|
{ |
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|
return; |
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|
} |
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|
|
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ballCompositionVisual = ElementComposition.GetElementVisual(ball); |
||||
|
|
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if (ballCompositionVisual != null) |
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|
{ |
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var offsetAnimation = ballCompositionVisual.Compositor.CreateVector3KeyFrameAnimation(); |
||||
|
offsetAnimation.Target = "Offset"; |
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offsetAnimation.InsertExpressionKeyFrame(1.0f, "this.FinalValue"); |
||||
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offsetAnimation.Duration = TimeSpan.FromMilliseconds(100); |
||||
|
|
||||
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var implicitAnimations = ballCompositionVisual.Compositor.CreateImplicitAnimationCollection(); |
||||
|
implicitAnimations["Offset"] = offsetAnimation; |
||||
|
|
||||
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ballCompositionVisual.ImplicitAnimations = implicitAnimations; |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
} |
||||
@ -0,0 +1,117 @@ |
|||||
|
<UserControl xmlns="https://github.com/avaloniaui" |
||||
|
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" |
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008" |
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d:DesignHeight="800" |
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d:DesignWidth="400" |
||||
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x:Class="ControlCatalog.Pages.GesturePage"> |
||||
|
<StackPanel Orientation="Vertical" |
||||
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Spacing="4"> |
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<TextBlock FontWeight="Bold" |
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FontSize="18" |
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Margin="5">Pull Gexture (Touch / Pen)</TextBlock> |
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<TextBlock Margin="5">Pull from colored rectangles</TextBlock> |
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<Border> |
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<DockPanel HorizontalAlignment="Stretch" |
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ClipToBounds="True" |
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Margin="5" |
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Height="200"> |
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<Border DockPanel.Dock="Top" |
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Margin="2" |
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Name="TopPullZone" |
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Background="Transparent" |
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BorderBrush="Red" |
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HorizontalAlignment="Stretch" |
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Height="50" |
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BorderThickness="1"> |
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<Border.GestureRecognizers> |
||||
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<PullGestureRecognizer PullDirection="TopToBottom"/> |
||||
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</Border.GestureRecognizers> |
||||
|
<Border Width="10" |
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Height="10" |
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HorizontalAlignment="Center" |
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VerticalAlignment="Center" |
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CornerRadius="5" |
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Name="TopBall" |
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Background="Green"/> |
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</Border> |
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<Border DockPanel.Dock="Bottom" |
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BorderBrush="Green" |
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Margin="2" |
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Background="Transparent" |
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Name="BottomPullZone" |
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HorizontalAlignment="Stretch" |
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Height="50" |
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BorderThickness="1"> |
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<Border.GestureRecognizers> |
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<PullGestureRecognizer PullDirection="BottomToTop"/> |
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</Border.GestureRecognizers> |
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<Border Width="10" |
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Name="BottomBall" |
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HorizontalAlignment="Center" |
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VerticalAlignment="Center" |
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Height="10" |
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CornerRadius="5" |
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Background="Green"/> |
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</Border> |
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<Border DockPanel.Dock="Right" |
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Margin="2" |
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Background="Transparent" |
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Name="RightPullZone" |
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BorderBrush="Blue" |
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HorizontalAlignment="Right" |
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VerticalAlignment="Stretch" |
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Width="50" |
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BorderThickness="1"> |
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<Border.GestureRecognizers> |
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<PullGestureRecognizer PullDirection="RightToLeft"/> |
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</Border.GestureRecognizers> |
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<Border Width="10" |
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Height="10" |
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Name="RightBall" |
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HorizontalAlignment="Center" |
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VerticalAlignment="Center" |
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CornerRadius="5" |
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Background="Green"/> |
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|
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</Border> |
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<Border DockPanel.Dock="Left" |
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Margin="2" |
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Background="Transparent" |
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Name="LeftPullZone" |
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BorderBrush="Orange" |
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HorizontalAlignment="Left" |
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VerticalAlignment="Stretch" |
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Width="50" |
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BorderThickness="1"> |
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<Border.GestureRecognizers> |
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<PullGestureRecognizer PullDirection="LeftToRight"/> |
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</Border.GestureRecognizers> |
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<Border Width="10" |
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Height="10" |
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Name="LeftBall" |
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HorizontalAlignment="Center" |
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VerticalAlignment="Center" |
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CornerRadius="5" |
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Background="Green"/> |
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|
|
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</Border> |
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</DockPanel> |
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</Border> |
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|
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<TextBlock FontWeight="Bold" |
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FontSize="18" |
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Margin="5">Pinch/Zoom Gexture (Multi Touch)</TextBlock> |
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<Border ClipToBounds="True"> |
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<Image Stretch="UniformToFill" |
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Margin="5" |
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Name="PinchImage" |
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Source="/Assets/delicate-arch-896885_640.jpg"> |
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<Image.GestureRecognizers> |
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<PinchGestureRecognizer/> |
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<ScrollGestureRecognizer CanHorizontallyScroll="True" CanVerticallyScroll="True"/> |
||||
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</Image.GestureRecognizers> |
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</Image> |
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</Border> |
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<Button HorizontalAlignment="Center" Name="ResetButton">Reset</Button> |
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</StackPanel> |
||||
|
</UserControl> |
||||
@ -1,5 +0,0 @@ |
|||||
<Application xmlns="https://github.com/avaloniaui"> |
|
||||
<Application.Styles> |
|
||||
<SimpleTheme Mode="Light" /> |
|
||||
</Application.Styles> |
|
||||
</Application> |
|
||||
@ -1,21 +0,0 @@ |
|||||
using Avalonia; |
|
||||
using Avalonia.Controls.ApplicationLifetimes; |
|
||||
using Avalonia.Markup.Xaml; |
|
||||
|
|
||||
namespace Direct3DInteropSample |
|
||||
{ |
|
||||
public class App : Application |
|
||||
{ |
|
||||
public override void Initialize() |
|
||||
{ |
|
||||
AvaloniaXamlLoader.Load(this); |
|
||||
} |
|
||||
|
|
||||
public override void OnFrameworkInitializationCompleted() |
|
||||
{ |
|
||||
if (ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop) |
|
||||
desktop.MainWindow = new MainWindow(); |
|
||||
base.OnFrameworkInitializationCompleted(); |
|
||||
} |
|
||||
} |
|
||||
} |
|
||||
@ -1,32 +0,0 @@ |
|||||
<Project Sdk="Microsoft.NET.Sdk"> |
|
||||
<PropertyGroup> |
|
||||
<OutputType>Exe</OutputType> |
|
||||
<TargetFramework>net461</TargetFramework> |
|
||||
</PropertyGroup> |
|
||||
<ItemGroup> |
|
||||
<PackageReference Include="SharpDX.Mathematics" Version="4.0.1" /> |
|
||||
<PackageReference Include="SharpDX.D3DCompiler" Version="4.0.1" /> |
|
||||
<Compile Update="**\*.paml.cs"> |
|
||||
<DependentUpon>%(Filename)</DependentUpon> |
|
||||
</Compile> |
|
||||
<EmbeddedResource Include="**\*.paml"> |
|
||||
<SubType>Designer</SubType> |
|
||||
</EmbeddedResource> |
|
||||
</ItemGroup> |
|
||||
<ItemGroup> |
|
||||
<None Remove="MiniCube.fx" /> |
|
||||
</ItemGroup> |
|
||||
<ItemGroup> |
|
||||
<EmbeddedResource Include="MiniCube.fx"> |
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> |
|
||||
</EmbeddedResource> |
|
||||
</ItemGroup> |
|
||||
<ItemGroup> |
|
||||
<ProjectReference Include="..\..\..\src\Avalonia.Themes.Simple\Avalonia.Themes.Simple.csproj" /> |
|
||||
<ProjectReference Include="..\..\..\src\Windows\Avalonia.Direct2D1\Avalonia.Direct2D1.csproj" /> |
|
||||
<ProjectReference Include="..\..\..\src\Windows\Avalonia.Win32\Avalonia.Win32.csproj" /> |
|
||||
<ProjectReference Include="..\..\MiniMvvm\MiniMvvm.csproj" /> |
|
||||
</ItemGroup> |
|
||||
<Import Project="..\..\..\build\Rx.props" /> |
|
||||
<Import Project="..\..\..\build\ReferenceCoreLibraries.props" /> |
|
||||
</Project> |
|
||||
@ -1,283 +0,0 @@ |
|||||
using System; |
|
||||
|
|
||||
using Avalonia; |
|
||||
using Avalonia.Controls; |
|
||||
using Avalonia.Direct2D1; |
|
||||
using Avalonia.Direct2D1.Media; |
|
||||
using Avalonia.Markup.Xaml; |
|
||||
using Avalonia.Platform; |
|
||||
using Avalonia.Rendering; |
|
||||
|
|
||||
using SharpDX; |
|
||||
using SharpDX.D3DCompiler; |
|
||||
using SharpDX.Direct2D1; |
|
||||
using SharpDX.Direct3D; |
|
||||
using SharpDX.Direct3D11; |
|
||||
using SharpDX.DXGI; |
|
||||
|
|
||||
using AlphaMode = SharpDX.Direct2D1.AlphaMode; |
|
||||
using Buffer = SharpDX.Direct3D11.Buffer; |
|
||||
using DeviceContext = SharpDX.Direct2D1.DeviceContext; |
|
||||
using Factory2 = SharpDX.DXGI.Factory2; |
|
||||
using InputElement = SharpDX.Direct3D11.InputElement; |
|
||||
using Matrix = SharpDX.Matrix; |
|
||||
using PixelFormat = SharpDX.Direct2D1.PixelFormat; |
|
||||
using Resource = SharpDX.Direct3D11.Resource; |
|
||||
|
|
||||
namespace Direct3DInteropSample |
|
||||
{ |
|
||||
public class MainWindow : Window |
|
||||
{ |
|
||||
Texture2D _backBuffer; |
|
||||
RenderTargetView _renderView; |
|
||||
Texture2D _depthBuffer; |
|
||||
DepthStencilView _depthView; |
|
||||
private readonly SwapChain _swapChain; |
|
||||
private SwapChainDescription1 _desc; |
|
||||
private Matrix _proj = Matrix.Identity; |
|
||||
private readonly Matrix _view; |
|
||||
private Buffer _contantBuffer; |
|
||||
private DeviceContext _deviceContext; |
|
||||
private readonly MainWindowViewModel _model; |
|
||||
|
|
||||
public MainWindow() |
|
||||
{ |
|
||||
DataContext = _model = new MainWindowViewModel(); |
|
||||
|
|
||||
_desc = new SwapChainDescription1() |
|
||||
{ |
|
||||
BufferCount = 1, |
|
||||
Width = (int)ClientSize.Width, |
|
||||
Height = (int)ClientSize.Height, |
|
||||
Format = Format.R8G8B8A8_UNorm, |
|
||||
SampleDescription = new SampleDescription(1, 0), |
|
||||
SwapEffect = SwapEffect.Discard, |
|
||||
Usage = Usage.RenderTargetOutput |
|
||||
}; |
|
||||
|
|
||||
using (var factory = Direct2D1Platform.DxgiDevice.Adapter.GetParent<Factory2>()) |
|
||||
{ |
|
||||
_swapChain = new SwapChain1(factory, Direct2D1Platform.DxgiDevice, PlatformImpl?.Handle.Handle ?? IntPtr.Zero, ref _desc); |
|
||||
} |
|
||||
|
|
||||
_deviceContext = new DeviceContext(Direct2D1Platform.Direct2D1Device, DeviceContextOptions.None) |
|
||||
{ |
|
||||
DotsPerInch = new Size2F(96, 96) |
|
||||
}; |
|
||||
|
|
||||
CreateMesh(); |
|
||||
|
|
||||
_view = Matrix.LookAtLH(new Vector3(0, 0, -5), new Vector3(0, 0, 0), Vector3.UnitY); |
|
||||
|
|
||||
this.GetObservable(ClientSizeProperty).Subscribe(Resize); |
|
||||
|
|
||||
Resize(ClientSize); |
|
||||
|
|
||||
AvaloniaXamlLoader.Load(this); |
|
||||
|
|
||||
Background = Avalonia.Media.Brushes.Transparent; |
|
||||
} |
|
||||
|
|
||||
|
|
||||
protected override void HandlePaint(Rect rect) |
|
||||
{ |
|
||||
var viewProj = Matrix.Multiply(_view, _proj); |
|
||||
var context = Direct2D1Platform.Direct3D11Device.ImmediateContext; |
|
||||
|
|
||||
// Clear views
|
|
||||
context.ClearDepthStencilView(_depthView, DepthStencilClearFlags.Depth, 1.0f, 0); |
|
||||
context.ClearRenderTargetView(_renderView, Color.White); |
|
||||
|
|
||||
// Update WorldViewProj Matrix
|
|
||||
var worldViewProj = Matrix.RotationX((float)_model.RotationX) * Matrix.RotationY((float)_model.RotationY) |
|
||||
* Matrix.RotationZ((float)_model.RotationZ) |
|
||||
* Matrix.Scaling((float)_model.Zoom) |
|
||||
* viewProj; |
|
||||
worldViewProj.Transpose(); |
|
||||
context.UpdateSubresource(ref worldViewProj, _contantBuffer); |
|
||||
|
|
||||
// Draw the cube
|
|
||||
context.Draw(36, 0); |
|
||||
base.HandlePaint(rect); |
|
||||
|
|
||||
// Present!
|
|
||||
_swapChain.Present(0, PresentFlags.None); |
|
||||
} |
|
||||
|
|
||||
private void CreateMesh() |
|
||||
{ |
|
||||
var device = Direct2D1Platform.Direct3D11Device; |
|
||||
|
|
||||
// Compile Vertex and Pixel shaders
|
|
||||
var vertexShaderByteCode = ShaderBytecode.CompileFromFile("MiniCube.fx", "VS", "vs_4_0"); |
|
||||
var vertexShader = new VertexShader(device, vertexShaderByteCode); |
|
||||
|
|
||||
var pixelShaderByteCode = ShaderBytecode.CompileFromFile("MiniCube.fx", "PS", "ps_4_0"); |
|
||||
var pixelShader = new PixelShader(device, pixelShaderByteCode); |
|
||||
|
|
||||
var signature = ShaderSignature.GetInputSignature(vertexShaderByteCode); |
|
||||
|
|
||||
var inputElements = new[] |
|
||||
{ |
|
||||
new InputElement("POSITION", 0, Format.R32G32B32A32_Float, 0, 0), |
|
||||
new InputElement("COLOR", 0, Format.R32G32B32A32_Float, 16, 0) |
|
||||
}; |
|
||||
|
|
||||
// Layout from VertexShader input signature
|
|
||||
var layout = new InputLayout( |
|
||||
device, |
|
||||
signature, |
|
||||
inputElements); |
|
||||
|
|
||||
// Instantiate Vertex buffer from vertex data
|
|
||||
var vertices = Buffer.Create( |
|
||||
device, |
|
||||
BindFlags.VertexBuffer, |
|
||||
new[] |
|
||||
{ |
|
||||
new Vector4(-1.0f, -1.0f, -1.0f, 1.0f), new Vector4(1.0f, 0.0f, 0.0f, 1.0f), // Front
|
|
||||
new Vector4(-1.0f, 1.0f, -1.0f, 1.0f), new Vector4(1.0f, 0.0f, 0.0f, 1.0f), |
|
||||
new Vector4( 1.0f, 1.0f, -1.0f, 1.0f), new Vector4(1.0f, 0.0f, 0.0f, 1.0f), |
|
||||
new Vector4(-1.0f, -1.0f, -1.0f, 1.0f), new Vector4(1.0f, 0.0f, 0.0f, 1.0f), |
|
||||
new Vector4( 1.0f, 1.0f, -1.0f, 1.0f), new Vector4(1.0f, 0.0f, 0.0f, 1.0f), |
|
||||
new Vector4( 1.0f, -1.0f, -1.0f, 1.0f), new Vector4(1.0f, 0.0f, 0.0f, 1.0f), |
|
||||
|
|
||||
new Vector4(-1.0f, -1.0f, 1.0f, 1.0f), new Vector4(0.0f, 1.0f, 0.0f, 1.0f), // BACK
|
|
||||
new Vector4( 1.0f, 1.0f, 1.0f, 1.0f), new Vector4(0.0f, 1.0f, 0.0f, 1.0f), |
|
||||
new Vector4(-1.0f, 1.0f, 1.0f, 1.0f), new Vector4(0.0f, 1.0f, 0.0f, 1.0f), |
|
||||
new Vector4(-1.0f, -1.0f, 1.0f, 1.0f), new Vector4(0.0f, 1.0f, 0.0f, 1.0f), |
|
||||
new Vector4( 1.0f, -1.0f, 1.0f, 1.0f), new Vector4(0.0f, 1.0f, 0.0f, 1.0f), |
|
||||
new Vector4( 1.0f, 1.0f, 1.0f, 1.0f), new Vector4(0.0f, 1.0f, 0.0f, 1.0f), |
|
||||
|
|
||||
new Vector4(-1.0f, 1.0f, -1.0f, 1.0f), new Vector4(0.0f, 0.0f, 1.0f, 1.0f), // Top
|
|
||||
new Vector4(-1.0f, 1.0f, 1.0f, 1.0f), new Vector4(0.0f, 0.0f, 1.0f, 1.0f), |
|
||||
new Vector4( 1.0f, 1.0f, 1.0f, 1.0f), new Vector4(0.0f, 0.0f, 1.0f, 1.0f), |
|
||||
new Vector4(-1.0f, 1.0f, -1.0f, 1.0f), new Vector4(0.0f, 0.0f, 1.0f, 1.0f), |
|
||||
new Vector4( 1.0f, 1.0f, 1.0f, 1.0f), new Vector4(0.0f, 0.0f, 1.0f, 1.0f), |
|
||||
new Vector4( 1.0f, 1.0f, -1.0f, 1.0f), new Vector4(0.0f, 0.0f, 1.0f, 1.0f), |
|
||||
|
|
||||
new Vector4(-1.0f, -1.0f, -1.0f, 1.0f), new Vector4(1.0f, 1.0f, 0.0f, 1.0f), // Bottom
|
|
||||
new Vector4( 1.0f, -1.0f, 1.0f, 1.0f), new Vector4(1.0f, 1.0f, 0.0f, 1.0f), |
|
||||
new Vector4(-1.0f, -1.0f, 1.0f, 1.0f), new Vector4(1.0f, 1.0f, 0.0f, 1.0f), |
|
||||
new Vector4(-1.0f, -1.0f, -1.0f, 1.0f), new Vector4(1.0f, 1.0f, 0.0f, 1.0f), |
|
||||
new Vector4( 1.0f, -1.0f, -1.0f, 1.0f), new Vector4(1.0f, 1.0f, 0.0f, 1.0f), |
|
||||
new Vector4( 1.0f, -1.0f, 1.0f, 1.0f), new Vector4(1.0f, 1.0f, 0.0f, 1.0f), |
|
||||
|
|
||||
new Vector4(-1.0f, -1.0f, -1.0f, 1.0f), new Vector4(1.0f, 0.0f, 1.0f, 1.0f), // Left
|
|
||||
new Vector4(-1.0f, -1.0f, 1.0f, 1.0f), new Vector4(1.0f, 0.0f, 1.0f, 1.0f), |
|
||||
new Vector4(-1.0f, 1.0f, 1.0f, 1.0f), new Vector4(1.0f, 0.0f, 1.0f, 1.0f), |
|
||||
new Vector4(-1.0f, -1.0f, -1.0f, 1.0f), new Vector4(1.0f, 0.0f, 1.0f, 1.0f), |
|
||||
new Vector4(-1.0f, 1.0f, 1.0f, 1.0f), new Vector4(1.0f, 0.0f, 1.0f, 1.0f), |
|
||||
new Vector4(-1.0f, 1.0f, -1.0f, 1.0f), new Vector4(1.0f, 0.0f, 1.0f, 1.0f), |
|
||||
|
|
||||
new Vector4( 1.0f, -1.0f, -1.0f, 1.0f), new Vector4(0.0f, 1.0f, 1.0f, 1.0f), // Right
|
|
||||
new Vector4( 1.0f, 1.0f, 1.0f, 1.0f), new Vector4(0.0f, 1.0f, 1.0f, 1.0f), |
|
||||
new Vector4( 1.0f, -1.0f, 1.0f, 1.0f), new Vector4(0.0f, 1.0f, 1.0f, 1.0f), |
|
||||
new Vector4( 1.0f, -1.0f, -1.0f, 1.0f), new Vector4(0.0f, 1.0f, 1.0f, 1.0f), |
|
||||
new Vector4( 1.0f, 1.0f, -1.0f, 1.0f), new Vector4(0.0f, 1.0f, 1.0f, 1.0f), |
|
||||
new Vector4( 1.0f, 1.0f, 1.0f, 1.0f), new Vector4(0.0f, 1.0f, 1.0f, 1.0f), |
|
||||
}); |
|
||||
|
|
||||
// Create Constant Buffer
|
|
||||
_contantBuffer = new Buffer(device, Utilities.SizeOf<Matrix>(), ResourceUsage.Default, BindFlags.ConstantBuffer, CpuAccessFlags.None, ResourceOptionFlags.None, 0); |
|
||||
|
|
||||
var context = Direct2D1Platform.Direct3D11Device.ImmediateContext; |
|
||||
|
|
||||
// Prepare All the stages
|
|
||||
context.InputAssembler.InputLayout = layout; |
|
||||
context.InputAssembler.PrimitiveTopology = PrimitiveTopology.TriangleList; |
|
||||
context.InputAssembler.SetVertexBuffers(0, new VertexBufferBinding(vertices, Utilities.SizeOf<Vector4>() * 2, 0)); |
|
||||
context.VertexShader.SetConstantBuffer(0, _contantBuffer); |
|
||||
context.VertexShader.Set(vertexShader); |
|
||||
context.PixelShader.Set(pixelShader); |
|
||||
} |
|
||||
|
|
||||
private void Resize(Size size) |
|
||||
{ |
|
||||
Utilities.Dispose(ref _deviceContext); |
|
||||
Utilities.Dispose(ref _backBuffer); |
|
||||
Utilities.Dispose(ref _renderView); |
|
||||
Utilities.Dispose(ref _depthBuffer); |
|
||||
Utilities.Dispose(ref _depthView); |
|
||||
var context = Direct2D1Platform.Direct3D11Device.ImmediateContext; |
|
||||
|
|
||||
// Resize the backbuffer
|
|
||||
_swapChain.ResizeBuffers(0, 0, 0, Format.Unknown, SwapChainFlags.None); |
|
||||
|
|
||||
// Get the backbuffer from the swapchain
|
|
||||
_backBuffer = Resource.FromSwapChain<Texture2D>(_swapChain, 0); |
|
||||
|
|
||||
// Renderview on the backbuffer
|
|
||||
_renderView = new RenderTargetView(Direct2D1Platform.Direct3D11Device, _backBuffer); |
|
||||
|
|
||||
// Create the depth buffer
|
|
||||
_depthBuffer = new Texture2D( |
|
||||
Direct2D1Platform.Direct3D11Device, |
|
||||
new Texture2DDescription() |
|
||||
{ |
|
||||
Format = Format.D32_Float_S8X24_UInt, |
|
||||
ArraySize = 1, |
|
||||
MipLevels = 1, |
|
||||
Width = (int)size.Width, |
|
||||
Height = (int)size.Height, |
|
||||
SampleDescription = new SampleDescription(1, 0), |
|
||||
Usage = ResourceUsage.Default, |
|
||||
BindFlags = BindFlags.DepthStencil, |
|
||||
CpuAccessFlags = CpuAccessFlags.None, |
|
||||
OptionFlags = ResourceOptionFlags.None |
|
||||
}); |
|
||||
|
|
||||
// Create the depth buffer view
|
|
||||
_depthView = new DepthStencilView(Direct2D1Platform.Direct3D11Device, _depthBuffer); |
|
||||
|
|
||||
// Setup targets and viewport for rendering
|
|
||||
context.Rasterizer.SetViewport(new Viewport(0, 0, (int)size.Width, (int)size.Height, 0.0f, 1.0f)); |
|
||||
context.OutputMerger.SetTargets(_depthView, _renderView); |
|
||||
|
|
||||
// Setup new projection matrix with correct aspect ratio
|
|
||||
_proj = Matrix.PerspectiveFovLH((float)Math.PI / 4.0f, (float)(size.Width / size.Height), 0.1f, 100.0f); |
|
||||
|
|
||||
using (var dxgiBackBuffer = _swapChain.GetBackBuffer<Surface>(0)) |
|
||||
{ |
|
||||
var renderTarget = new SharpDX.Direct2D1.RenderTarget( |
|
||||
Direct2D1Platform.Direct2D1Factory, |
|
||||
dxgiBackBuffer, |
|
||||
new RenderTargetProperties |
|
||||
{ |
|
||||
DpiX = 96, |
|
||||
DpiY = 96, |
|
||||
Type = RenderTargetType.Default, |
|
||||
PixelFormat = new PixelFormat( |
|
||||
Format.Unknown, |
|
||||
AlphaMode.Premultiplied) |
|
||||
}); |
|
||||
|
|
||||
_deviceContext = renderTarget.QueryInterface<DeviceContext>(); |
|
||||
|
|
||||
renderTarget.Dispose(); |
|
||||
} |
|
||||
} |
|
||||
|
|
||||
private class D3DRenderTarget : IRenderTarget |
|
||||
{ |
|
||||
private readonly MainWindow _window; |
|
||||
|
|
||||
public D3DRenderTarget(MainWindow window) |
|
||||
{ |
|
||||
_window = window; |
|
||||
} |
|
||||
|
|
||||
public void Dispose() |
|
||||
{ |
|
||||
} |
|
||||
|
|
||||
public IDrawingContextImpl CreateDrawingContext(IVisualBrushRenderer visualBrushRenderer) |
|
||||
{ |
|
||||
return new DrawingContextImpl(visualBrushRenderer, null, _window._deviceContext); |
|
||||
} |
|
||||
} |
|
||||
|
|
||||
|
|
||||
protected override IRenderTarget CreateRenderTarget() => new D3DRenderTarget(this); |
|
||||
} |
|
||||
} |
|
||||
@ -1,14 +0,0 @@ |
|||||
<Window xmlns="https://github.com/avaloniaui" Background="White" Title="Avalonia Direct3D Demo"> |
|
||||
<Grid ColumnDefinitions="*,Auto" Margin="20"> |
|
||||
<StackPanel Grid.Column="1" MinWidth="200"> |
|
||||
<TextBlock>Rotation X</TextBlock> |
|
||||
<Slider Value="{Binding RotationX, Mode=TwoWay}" Maximum="10"/> |
|
||||
<TextBlock>Rotation Y</TextBlock> |
|
||||
<Slider Value="{Binding RotationY, Mode=TwoWay}" Maximum="10"/> |
|
||||
<TextBlock>Rotation Z</TextBlock> |
|
||||
<Slider Value="{Binding RotationZ, Mode=TwoWay}" Maximum="10"/> |
|
||||
<TextBlock>Zoom</TextBlock> |
|
||||
<Slider Value="{Binding Zoom, Mode=TwoWay}" Maximum="3" Minimum="0.5"/> |
|
||||
</StackPanel> |
|
||||
</Grid> |
|
||||
</Window> |
|
||||
@ -1,45 +0,0 @@ |
|||||
using System; |
|
||||
using System.Collections.Generic; |
|
||||
using System.Linq; |
|
||||
using System.Text; |
|
||||
using System.Threading.Tasks; |
|
||||
using MiniMvvm; |
|
||||
|
|
||||
namespace Direct3DInteropSample |
|
||||
{ |
|
||||
public class MainWindowViewModel : ViewModelBase |
|
||||
{ |
|
||||
private double _rotationX; |
|
||||
|
|
||||
public double RotationX |
|
||||
{ |
|
||||
get { return _rotationX; } |
|
||||
set { this.RaiseAndSetIfChanged(ref _rotationX, value); } |
|
||||
} |
|
||||
|
|
||||
private double _rotationY = 1; |
|
||||
|
|
||||
public double RotationY |
|
||||
{ |
|
||||
get { return _rotationY; } |
|
||||
set { this.RaiseAndSetIfChanged(ref _rotationY, value); } |
|
||||
} |
|
||||
|
|
||||
private double _rotationZ = 2; |
|
||||
|
|
||||
public double RotationZ |
|
||||
{ |
|
||||
get { return _rotationZ; } |
|
||||
set { this.RaiseAndSetIfChanged(ref _rotationZ, value); } |
|
||||
} |
|
||||
|
|
||||
|
|
||||
private double _zoom = 1; |
|
||||
|
|
||||
public double Zoom |
|
||||
{ |
|
||||
get { return _zoom; } |
|
||||
set { this.RaiseAndSetIfChanged(ref _zoom, value); } |
|
||||
} |
|
||||
} |
|
||||
} |
|
||||
@ -1,47 +0,0 @@ |
|||||
// Copyright (c) 2010-2013 SharpDX - Alexandre Mutel |
|
||||
// |
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy |
|
||||
// of this software and associated documentation files (the "Software"), to deal |
|
||||
// in the Software without restriction, including without limitation the rights |
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
|
||||
// copies of the Software, and to permit persons to whom the Software is |
|
||||
// furnished to do so, subject to the following conditions: |
|
||||
// |
|
||||
// The above copyright notice and this permission notice shall be included in |
|
||||
// all copies or substantial portions of the Software. |
|
||||
// |
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
|
||||
// THE SOFTWARE. |
|
||||
struct VS_IN |
|
||||
{ |
|
||||
float4 pos : POSITION; |
|
||||
float4 col : COLOR; |
|
||||
}; |
|
||||
|
|
||||
struct PS_IN |
|
||||
{ |
|
||||
float4 pos : SV_POSITION; |
|
||||
float4 col : COLOR; |
|
||||
}; |
|
||||
|
|
||||
float4x4 worldViewProj; |
|
||||
|
|
||||
PS_IN VS( VS_IN input ) |
|
||||
{ |
|
||||
PS_IN output = (PS_IN)0; |
|
||||
|
|
||||
output.pos = mul(input.pos, worldViewProj); |
|
||||
output.col = input.col; |
|
||||
|
|
||||
return output; |
|
||||
} |
|
||||
|
|
||||
float4 PS( PS_IN input ) : SV_Target |
|
||||
{ |
|
||||
return input.col; |
|
||||
} |
|
||||
@ -1,16 +0,0 @@ |
|||||
using Avalonia; |
|
||||
|
|
||||
namespace Direct3DInteropSample |
|
||||
{ |
|
||||
class Program |
|
||||
{ |
|
||||
public static AppBuilder BuildAvaloniaApp() |
|
||||
=> AppBuilder.Configure<App>() |
|
||||
.With(new Win32PlatformOptions { UseDeferredRendering = false }) |
|
||||
.UseWin32() |
|
||||
.UseDirect2D1(); |
|
||||
|
|
||||
public static int Main(string[] args) |
|
||||
=> BuildAvaloniaApp().StartWithClassicDesktopLifetime(args); |
|
||||
} |
|
||||
} |
|
||||
@ -1,32 +0,0 @@ |
|||||
using Avalonia.OpenGL; |
|
||||
using Avalonia.OpenGL.Egl; |
|
||||
using Avalonia.OpenGL.Surfaces; |
|
||||
|
|
||||
namespace Avalonia.Android.OpenGL |
|
||||
{ |
|
||||
internal sealed class GlPlatformSurface : EglGlPlatformSurfaceBase |
|
||||
{ |
|
||||
private readonly EglPlatformOpenGlInterface _egl; |
|
||||
private readonly IEglWindowGlPlatformSurfaceInfo _info; |
|
||||
|
|
||||
private GlPlatformSurface(EglPlatformOpenGlInterface egl, IEglWindowGlPlatformSurfaceInfo info) |
|
||||
{ |
|
||||
_egl = egl; |
|
||||
_info = info; |
|
||||
} |
|
||||
|
|
||||
public override IGlPlatformSurfaceRenderTarget CreateGlRenderTarget() => |
|
||||
new GlRenderTarget(_egl, _info, _egl.CreateWindowSurface(_info.Handle), _info.Handle); |
|
||||
|
|
||||
public static GlPlatformSurface TryCreate(IEglWindowGlPlatformSurfaceInfo info) |
|
||||
{ |
|
||||
var feature = AvaloniaLocator.Current.GetService<IPlatformOpenGlInterface>(); |
|
||||
if (feature is EglPlatformOpenGlInterface egl) |
|
||||
{ |
|
||||
return new GlPlatformSurface(egl, info); |
|
||||
} |
|
||||
|
|
||||
return null; |
|
||||
} |
|
||||
} |
|
||||
} |
|
||||
@ -1,30 +0,0 @@ |
|||||
using System; |
|
||||
|
|
||||
using Avalonia.OpenGL.Egl; |
|
||||
using Avalonia.OpenGL.Surfaces; |
|
||||
|
|
||||
namespace Avalonia.Android.OpenGL |
|
||||
{ |
|
||||
internal sealed class GlRenderTarget : EglPlatformSurfaceRenderTargetBase, IGlPlatformSurfaceRenderTargetWithCorruptionInfo |
|
||||
{ |
|
||||
private readonly EglGlPlatformSurfaceBase.IEglWindowGlPlatformSurfaceInfo _info; |
|
||||
private readonly EglSurface _surface; |
|
||||
private readonly IntPtr _handle; |
|
||||
|
|
||||
public GlRenderTarget( |
|
||||
EglPlatformOpenGlInterface egl, |
|
||||
EglGlPlatformSurfaceBase.IEglWindowGlPlatformSurfaceInfo info, |
|
||||
EglSurface surface, |
|
||||
IntPtr handle) |
|
||||
: base(egl) |
|
||||
{ |
|
||||
_info = info; |
|
||||
_surface = surface; |
|
||||
_handle = handle; |
|
||||
} |
|
||||
|
|
||||
public bool IsCorrupted => _handle != _info.Handle; |
|
||||
|
|
||||
public override IGlPlatformSurfaceRenderingSession BeginDraw() => BeginDraw(_surface, _info); |
|
||||
} |
|
||||
} |
|
||||
@ -0,0 +1,26 @@ |
|||||
|
using System; |
||||
|
using System.Runtime.InteropServices; |
||||
|
|
||||
|
namespace Avalonia.Compatibility |
||||
|
{ |
||||
|
internal sealed class OperatingSystemEx |
||||
|
{ |
||||
|
#if NET6_0_OR_GREATER
|
||||
|
public static bool IsWindows() => OperatingSystem.IsWindows(); |
||||
|
public static bool IsMacOS() => OperatingSystem.IsMacOS(); |
||||
|
public static bool IsLinux() => OperatingSystem.IsLinux(); |
||||
|
public static bool IsAndroid() => OperatingSystem.IsAndroid(); |
||||
|
public static bool IsIOS() => OperatingSystem.IsIOS(); |
||||
|
public static bool IsBrowser() => OperatingSystem.IsBrowser(); |
||||
|
public static bool IsOSPlatform(string platform) => OperatingSystem.IsOSPlatform(platform); |
||||
|
#else
|
||||
|
public static bool IsWindows() => RuntimeInformation.IsOSPlatform(OSPlatform.Windows); |
||||
|
public static bool IsMacOS() => RuntimeInformation.IsOSPlatform(OSPlatform.OSX); |
||||
|
public static bool IsLinux() => RuntimeInformation.IsOSPlatform(OSPlatform.Linux); |
||||
|
public static bool IsAndroid() => IsOSPlatform("ANDROID"); |
||||
|
public static bool IsIOS() => IsOSPlatform("IOS"); |
||||
|
public static bool IsBrowser() => IsOSPlatform("BROWSER"); |
||||
|
public static bool IsOSPlatform(string platform) => RuntimeInformation.IsOSPlatform(OSPlatform.Create(platform)); |
||||
|
#endif
|
||||
|
} |
||||
|
} |
||||
@ -1,34 +0,0 @@ |
|||||
using System; |
|
||||
using System.Runtime.CompilerServices; |
|
||||
using JetBrains.Annotations; |
|
||||
|
|
||||
namespace Avalonia |
|
||||
{ |
|
||||
/// <summary>
|
|
||||
/// A stub of Code Contract's Contract class.
|
|
||||
/// </summary>
|
|
||||
/// <remarks>
|
|
||||
/// It would be nice to use Code Contracts on Avalonia but last time I tried it slowed things
|
|
||||
/// to a crawl and often crashed. Instead use the same signature for checking preconditions
|
|
||||
/// in the hope that it might become usable at some point.
|
|
||||
/// </remarks>
|
|
||||
public static class Contract |
|
||||
{ |
|
||||
/// <summary>
|
|
||||
/// Specifies a precondition.
|
|
||||
/// </summary>
|
|
||||
/// <typeparam name="TException">
|
|
||||
/// The exception to throw if <paramref name="condition"/> is false.
|
|
||||
/// </typeparam>
|
|
||||
/// <param name="condition">The precondition.</param>
|
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)] |
|
||||
[ContractAnnotation("condition:false=>stop")] |
|
||||
public static void Requires<TException>(bool condition) where TException : Exception, new() |
|
||||
{ |
|
||||
if (!condition) |
|
||||
{ |
|
||||
throw new TException(); |
|
||||
} |
|
||||
} |
|
||||
} |
|
||||
} |
|
||||
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Reference in new issue