diff --git a/src/Avalonia.Base/Media/TextFormatting/Unicode/Codepoint.cs b/src/Avalonia.Base/Media/TextFormatting/Unicode/Codepoint.cs
index 56a90f31ea..ab17263806 100644
--- a/src/Avalonia.Base/Media/TextFormatting/Unicode/Codepoint.cs
+++ b/src/Avalonia.Base/Media/TextFormatting/Unicode/Codepoint.cs
@@ -224,7 +224,7 @@ namespace Avalonia.Media.TextFormatting.Unicode
}
///
- /// Returns if is between
+ /// Returns if is between
/// and , inclusive.
///
[MethodImpl(MethodImplOptions.AggressiveInlining)]
diff --git a/src/Avalonia.Base/Rendering/Composition/Animations/CompositionAnimation.cs b/src/Avalonia.Base/Rendering/Composition/Animations/CompositionAnimation.cs
index 19d316eb85..23f2aeaf90 100644
--- a/src/Avalonia.Base/Rendering/Composition/Animations/CompositionAnimation.cs
+++ b/src/Avalonia.Base/Rendering/Composition/Animations/CompositionAnimation.cs
@@ -16,10 +16,10 @@ namespace Avalonia.Rendering.Composition.Animations
/// This is the base class for ExpressionAnimation and KeyFrameAnimation.
///
///
- /// Use the method to start the animation.
+ /// Use the method to start the animation.
/// Value parameters (as opposed to reference parameters which are set using )
/// are copied and "embedded" into an expression at the time CompositionObject.StartAnimation is called.
- /// Changing the value of the variable after is called will not affect
+ /// Changing the value of the variable after is called will not affect
/// the value of the ExpressionAnimation.
/// See the remarks section of ExpressionAnimation for additional information.
///
diff --git a/src/Avalonia.Base/Rendering/Composition/Animations/ExpressionAnimation.cs b/src/Avalonia.Base/Rendering/Composition/Animations/ExpressionAnimation.cs
index 577910d975..ec2972044e 100644
--- a/src/Avalonia.Base/Rendering/Composition/Animations/ExpressionAnimation.cs
+++ b/src/Avalonia.Base/Rendering/Composition/Animations/ExpressionAnimation.cs
@@ -16,7 +16,7 @@ namespace Avalonia.Rendering.Composition.Animations
/// This contrasts s, which use an interpolator to define how the animating
/// property changes over time. The mathematical equation can be defined using references to properties
/// of Composition objects, mathematical functions and operators and Input.
- /// Use the method to start the animation.
+ /// Use the method to start the animation.
///
public class ExpressionAnimation : CompositionAnimation
{
diff --git a/src/Avalonia.Base/Rendering/Composition/Animations/KeyFrameAnimation.cs b/src/Avalonia.Base/Rendering/Composition/Animations/KeyFrameAnimation.cs
index 4692fde5e3..d21a4d06e3 100644
--- a/src/Avalonia.Base/Rendering/Composition/Animations/KeyFrameAnimation.cs
+++ b/src/Avalonia.Base/Rendering/Composition/Animations/KeyFrameAnimation.cs
@@ -24,9 +24,9 @@ namespace Avalonia.Rendering.Composition.Animations
/// The delay behavior of the key frame animation.
///
public AnimationDelayBehavior DelayBehavior { get; set; }
-
+
///
- /// Delay before the animation starts after is called.
+ /// Delay before the animation starts after is called.
///
public System.TimeSpan DelayTime { get; set; }
diff --git a/src/Avalonia.Base/Rendering/SceneGraph/GeometryNode.cs b/src/Avalonia.Base/Rendering/SceneGraph/GeometryNode.cs
index 4b43f93aee..e1d43b4268 100644
--- a/src/Avalonia.Base/Rendering/SceneGraph/GeometryNode.cs
+++ b/src/Avalonia.Base/Rendering/SceneGraph/GeometryNode.cs
@@ -19,7 +19,7 @@ namespace Avalonia.Rendering.SceneGraph
/// The fill brush.
/// The stroke pen.
/// The geometry.
- /// Child scenes for drawing visual brushes.
+ /// Auxiliary data required to draw the brush.
public GeometryNode(Matrix transform,
IBrush? brush,
IPen? pen,
diff --git a/src/Avalonia.Base/Rendering/SceneGraph/GlyphRunNode.cs b/src/Avalonia.Base/Rendering/SceneGraph/GlyphRunNode.cs
index 1f58111ecf..b23b0684d3 100644
--- a/src/Avalonia.Base/Rendering/SceneGraph/GlyphRunNode.cs
+++ b/src/Avalonia.Base/Rendering/SceneGraph/GlyphRunNode.cs
@@ -19,7 +19,7 @@ namespace Avalonia.Rendering.SceneGraph
/// The transform.
/// The foreground brush.
/// The glyph run to draw.
- /// Child scenes for drawing visual brushes.
+ /// Auxiliary data required to draw the brush.
public GlyphRunNode(
Matrix transform,
IBrush foreground,
diff --git a/src/Avalonia.Base/Rendering/SceneGraph/LineNode.cs b/src/Avalonia.Base/Rendering/SceneGraph/LineNode.cs
index ee5ec0a5fc..b027e43378 100644
--- a/src/Avalonia.Base/Rendering/SceneGraph/LineNode.cs
+++ b/src/Avalonia.Base/Rendering/SceneGraph/LineNode.cs
@@ -19,7 +19,7 @@ namespace Avalonia.Rendering.SceneGraph
/// The stroke pen.
/// The start point of the line.
/// The end point of the line.
- /// Child scenes for drawing visual brushes.
+ /// Auxiliary data required to draw the brush.
public LineNode(
Matrix transform,
IPen pen,
diff --git a/src/Avalonia.Base/Rendering/SceneGraph/OpacityMaskNode.cs b/src/Avalonia.Base/Rendering/SceneGraph/OpacityMaskNode.cs
index 549c1fd7de..5fd200ddff 100644
--- a/src/Avalonia.Base/Rendering/SceneGraph/OpacityMaskNode.cs
+++ b/src/Avalonia.Base/Rendering/SceneGraph/OpacityMaskNode.cs
@@ -17,7 +17,7 @@ namespace Avalonia.Rendering.SceneGraph
///
/// The opacity mask to push.
/// The bounds of the mask.
- /// Child scenes for drawing visual brushes.
+ /// Auxiliary data required to draw the brush.
public OpacityMaskNode(IBrush mask, Rect bounds, IDisposable? aux = null)
: base(Rect.Empty, Matrix.Identity, aux)
{
diff --git a/src/Avalonia.Base/Rendering/SceneGraph/RectangleNode.cs b/src/Avalonia.Base/Rendering/SceneGraph/RectangleNode.cs
index a9d1bf96e5..f2ffd7411c 100644
--- a/src/Avalonia.Base/Rendering/SceneGraph/RectangleNode.cs
+++ b/src/Avalonia.Base/Rendering/SceneGraph/RectangleNode.cs
@@ -20,7 +20,7 @@ namespace Avalonia.Rendering.SceneGraph
/// The stroke pen.
/// The rectangle to draw.
/// The box shadow parameters
- /// Child scenes for drawing visual brushes.
+ /// Auxiliary data required to draw the brush.
public RectangleNode(
Matrix transform,
IBrush? brush,
diff --git a/src/Avalonia.Base/Utilities/MathUtilities.cs b/src/Avalonia.Base/Utilities/MathUtilities.cs
index 3d5be806e1..d381979c1e 100644
--- a/src/Avalonia.Base/Utilities/MathUtilities.cs
+++ b/src/Avalonia.Base/Utilities/MathUtilities.cs
@@ -255,7 +255,7 @@ namespace Avalonia.Utilities
///
/// Clamps a value between a minimum and maximum value.
///
- /// The value.
+ /// The value.
/// The minimum value.
/// The maximum value.
/// The clamped value.