diff --git a/src/Avalonia.Base/Media/TextFormatting/Unicode/Codepoint.cs b/src/Avalonia.Base/Media/TextFormatting/Unicode/Codepoint.cs index 56a90f31ea..ab17263806 100644 --- a/src/Avalonia.Base/Media/TextFormatting/Unicode/Codepoint.cs +++ b/src/Avalonia.Base/Media/TextFormatting/Unicode/Codepoint.cs @@ -224,7 +224,7 @@ namespace Avalonia.Media.TextFormatting.Unicode } /// - /// Returns if is between + /// Returns if is between /// and , inclusive. /// [MethodImpl(MethodImplOptions.AggressiveInlining)] diff --git a/src/Avalonia.Base/Rendering/Composition/Animations/CompositionAnimation.cs b/src/Avalonia.Base/Rendering/Composition/Animations/CompositionAnimation.cs index 19d316eb85..23f2aeaf90 100644 --- a/src/Avalonia.Base/Rendering/Composition/Animations/CompositionAnimation.cs +++ b/src/Avalonia.Base/Rendering/Composition/Animations/CompositionAnimation.cs @@ -16,10 +16,10 @@ namespace Avalonia.Rendering.Composition.Animations /// This is the base class for ExpressionAnimation and KeyFrameAnimation. /// /// - /// Use the method to start the animation. + /// Use the method to start the animation. /// Value parameters (as opposed to reference parameters which are set using ) /// are copied and "embedded" into an expression at the time CompositionObject.StartAnimation is called. - /// Changing the value of the variable after is called will not affect + /// Changing the value of the variable after is called will not affect /// the value of the ExpressionAnimation. /// See the remarks section of ExpressionAnimation for additional information. /// diff --git a/src/Avalonia.Base/Rendering/Composition/Animations/ExpressionAnimation.cs b/src/Avalonia.Base/Rendering/Composition/Animations/ExpressionAnimation.cs index 577910d975..ec2972044e 100644 --- a/src/Avalonia.Base/Rendering/Composition/Animations/ExpressionAnimation.cs +++ b/src/Avalonia.Base/Rendering/Composition/Animations/ExpressionAnimation.cs @@ -16,7 +16,7 @@ namespace Avalonia.Rendering.Composition.Animations /// This contrasts s, which use an interpolator to define how the animating /// property changes over time. The mathematical equation can be defined using references to properties /// of Composition objects, mathematical functions and operators and Input. - /// Use the method to start the animation. + /// Use the method to start the animation. /// public class ExpressionAnimation : CompositionAnimation { diff --git a/src/Avalonia.Base/Rendering/Composition/Animations/KeyFrameAnimation.cs b/src/Avalonia.Base/Rendering/Composition/Animations/KeyFrameAnimation.cs index 4692fde5e3..d21a4d06e3 100644 --- a/src/Avalonia.Base/Rendering/Composition/Animations/KeyFrameAnimation.cs +++ b/src/Avalonia.Base/Rendering/Composition/Animations/KeyFrameAnimation.cs @@ -24,9 +24,9 @@ namespace Avalonia.Rendering.Composition.Animations /// The delay behavior of the key frame animation. /// public AnimationDelayBehavior DelayBehavior { get; set; } - + /// - /// Delay before the animation starts after is called. + /// Delay before the animation starts after is called. /// public System.TimeSpan DelayTime { get; set; } diff --git a/src/Avalonia.Base/Rendering/SceneGraph/GeometryNode.cs b/src/Avalonia.Base/Rendering/SceneGraph/GeometryNode.cs index 4b43f93aee..e1d43b4268 100644 --- a/src/Avalonia.Base/Rendering/SceneGraph/GeometryNode.cs +++ b/src/Avalonia.Base/Rendering/SceneGraph/GeometryNode.cs @@ -19,7 +19,7 @@ namespace Avalonia.Rendering.SceneGraph /// The fill brush. /// The stroke pen. /// The geometry. - /// Child scenes for drawing visual brushes. + /// Auxiliary data required to draw the brush. public GeometryNode(Matrix transform, IBrush? brush, IPen? pen, diff --git a/src/Avalonia.Base/Rendering/SceneGraph/GlyphRunNode.cs b/src/Avalonia.Base/Rendering/SceneGraph/GlyphRunNode.cs index 1f58111ecf..b23b0684d3 100644 --- a/src/Avalonia.Base/Rendering/SceneGraph/GlyphRunNode.cs +++ b/src/Avalonia.Base/Rendering/SceneGraph/GlyphRunNode.cs @@ -19,7 +19,7 @@ namespace Avalonia.Rendering.SceneGraph /// The transform. /// The foreground brush. /// The glyph run to draw. - /// Child scenes for drawing visual brushes. + /// Auxiliary data required to draw the brush. public GlyphRunNode( Matrix transform, IBrush foreground, diff --git a/src/Avalonia.Base/Rendering/SceneGraph/LineNode.cs b/src/Avalonia.Base/Rendering/SceneGraph/LineNode.cs index ee5ec0a5fc..b027e43378 100644 --- a/src/Avalonia.Base/Rendering/SceneGraph/LineNode.cs +++ b/src/Avalonia.Base/Rendering/SceneGraph/LineNode.cs @@ -19,7 +19,7 @@ namespace Avalonia.Rendering.SceneGraph /// The stroke pen. /// The start point of the line. /// The end point of the line. - /// Child scenes for drawing visual brushes. + /// Auxiliary data required to draw the brush. public LineNode( Matrix transform, IPen pen, diff --git a/src/Avalonia.Base/Rendering/SceneGraph/OpacityMaskNode.cs b/src/Avalonia.Base/Rendering/SceneGraph/OpacityMaskNode.cs index 549c1fd7de..5fd200ddff 100644 --- a/src/Avalonia.Base/Rendering/SceneGraph/OpacityMaskNode.cs +++ b/src/Avalonia.Base/Rendering/SceneGraph/OpacityMaskNode.cs @@ -17,7 +17,7 @@ namespace Avalonia.Rendering.SceneGraph /// /// The opacity mask to push. /// The bounds of the mask. - /// Child scenes for drawing visual brushes. + /// Auxiliary data required to draw the brush. public OpacityMaskNode(IBrush mask, Rect bounds, IDisposable? aux = null) : base(Rect.Empty, Matrix.Identity, aux) { diff --git a/src/Avalonia.Base/Rendering/SceneGraph/RectangleNode.cs b/src/Avalonia.Base/Rendering/SceneGraph/RectangleNode.cs index a9d1bf96e5..f2ffd7411c 100644 --- a/src/Avalonia.Base/Rendering/SceneGraph/RectangleNode.cs +++ b/src/Avalonia.Base/Rendering/SceneGraph/RectangleNode.cs @@ -20,7 +20,7 @@ namespace Avalonia.Rendering.SceneGraph /// The stroke pen. /// The rectangle to draw. /// The box shadow parameters - /// Child scenes for drawing visual brushes. + /// Auxiliary data required to draw the brush. public RectangleNode( Matrix transform, IBrush? brush, diff --git a/src/Avalonia.Base/Utilities/MathUtilities.cs b/src/Avalonia.Base/Utilities/MathUtilities.cs index 3d5be806e1..d381979c1e 100644 --- a/src/Avalonia.Base/Utilities/MathUtilities.cs +++ b/src/Avalonia.Base/Utilities/MathUtilities.cs @@ -255,7 +255,7 @@ namespace Avalonia.Utilities /// /// Clamps a value between a minimum and maximum value. /// - /// The value. + /// The value. /// The minimum value. /// The maximum value. /// The clamped value.