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// Taken from:
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// https://github.com/mono/SkiaSharp/blob/main/binding/Binding.Shared/HashCode.cs
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// Partial code copied from:
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// https://github.com/dotnet/runtime/blob/6072e4d3a7a2a1493f514cdf4be75a3d56580e84/src/libraries/System.Private.CoreLib/src/System/HashCode.cs
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#if NETSTANDARD2_0
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#nullable disable |
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using System.Runtime.CompilerServices; |
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namespace System; |
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internal unsafe struct HashCode |
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{ |
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private static readonly uint s_seed = GenerateGlobalSeed(); |
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private const uint Prime1 = 2654435761U; |
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private const uint Prime2 = 2246822519U; |
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private const uint Prime3 = 3266489917U; |
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private const uint Prime4 = 668265263U; |
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private const uint Prime5 = 374761393U; |
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private uint _v1, _v2, _v3, _v4; |
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private uint _queue1, _queue2, _queue3; |
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private uint _length; |
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private static unsafe uint GenerateGlobalSeed() |
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{ |
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var rnd = new Random(); |
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var result = rnd.Next(); |
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return unchecked((uint)result); |
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} |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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private static void Initialize(out uint v1, out uint v2, out uint v3, out uint v4) |
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{ |
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v1 = s_seed + Prime1 + Prime2; |
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v2 = s_seed + Prime2; |
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v3 = s_seed; |
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v4 = s_seed - Prime1; |
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} |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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private static uint Round(uint hash, uint input) => |
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RotateLeft(hash + input * Prime2, 13) * Prime1; |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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private static uint QueueRound(uint hash, uint queuedValue) => |
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RotateLeft(hash + queuedValue * Prime3, 17) * Prime4; |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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private static uint MixState(uint v1, uint v2, uint v3, uint v4) => |
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RotateLeft(v1, 1) + RotateLeft(v2, 7) + RotateLeft(v3, 12) + RotateLeft(v4, 18); |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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private static uint RotateLeft(uint value, int offset) => |
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(value << offset) | (value >> (32 - offset)); |
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private static uint MixEmptyState() => |
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s_seed + Prime5; |
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[MethodImpl(MethodImplOptions.AggressiveInlining)] |
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private static uint MixFinal(uint hash) |
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{ |
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hash ^= hash >> 15; |
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hash *= Prime2; |
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hash ^= hash >> 13; |
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hash *= Prime3; |
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hash ^= hash >> 16; |
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return hash; |
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} |
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public void Add(void* value) => |
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Add(value == null ? 0 : ((IntPtr)value).GetHashCode()); |
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public void Add<T>(T value) => |
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Add(value?.GetHashCode() ?? 0); |
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private void Add(int value) |
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{ |
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uint val = (uint)value; |
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// Storing the value of _length locally shaves of quite a few bytes
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// in the resulting machine code.
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uint previousLength = _length++; |
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uint position = previousLength % 4; |
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// Switch can't be inlined.
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if (position == 0) |
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_queue1 = val; |
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else if (position == 1) |
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_queue2 = val; |
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else if (position == 2) |
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_queue3 = val; |
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else // position == 3
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{ |
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if (previousLength == 3) |
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Initialize(out _v1, out _v2, out _v3, out _v4); |
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_v1 = Round(_v1, _queue1); |
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_v2 = Round(_v2, _queue2); |
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_v3 = Round(_v3, _queue3); |
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_v4 = Round(_v4, val); |
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} |
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} |
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public int ToHashCode() |
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{ |
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// Storing the value of _length locally shaves of quite a few bytes
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// in the resulting machine code.
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uint length = _length; |
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// position refers to the *next* queue position in this method, so
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// position == 1 means that _queue1 is populated; _queue2 would have
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// been populated on the next call to Add.
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uint position = length % 4; |
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// If the length is less than 4, _v1 to _v4 don't contain anything
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// yet. xxHash32 treats this differently.
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uint hash = length < 4 ? MixEmptyState() : MixState(_v1, _v2, _v3, _v4); |
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// _length is incremented once per Add(Int32) and is therefore 4
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// times too small (xxHash length is in bytes, not ints).
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hash += length * 4; |
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// Mix what remains in the queue
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// Switch can't be inlined right now, so use as few branches as
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// possible by manually excluding impossible scenarios (position > 1
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// is always false if position is not > 0).
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if (position > 0) |
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{ |
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hash = QueueRound(hash, _queue1); |
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if (position > 1) |
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{ |
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hash = QueueRound(hash, _queue2); |
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if (position > 2) |
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hash = QueueRound(hash, _queue3); |
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} |
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} |
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hash = MixFinal(hash); |
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return (int)hash; |
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} |
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} |
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#endif
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