Browse Source

Added ControlCatalog.Android project

pull/677/head
Wiesław Šoltés 10 years ago
parent
commit
568a5a8e35
  1. 59
      Avalonia.sln
  2. 19
      samples/ControlCatalog.Android/Assets/AboutAssets.txt
  3. 169
      samples/ControlCatalog.Android/ControlCatalog.Android.csproj
  4. 4
      samples/ControlCatalog.Android/GettingStarted.Xamarin
  5. 46
      samples/ControlCatalog.Android/MainActivity.cs
  6. 5
      samples/ControlCatalog.Android/Properties/AndroidManifest.xml
  7. 30
      samples/ControlCatalog.Android/Properties/AssemblyInfo.cs
  8. 44
      samples/ControlCatalog.Android/Resources/AboutResources.txt
  9. 114
      samples/ControlCatalog.Android/Resources/Resource.Designer.cs
  10. BIN
      samples/ControlCatalog.Android/Resources/drawable/Icon.png
  11. 13
      samples/ControlCatalog.Android/Resources/layout/Main.axml
  12. 5
      samples/ControlCatalog.Android/Resources/values/Strings.xml

59
Avalonia.sln

@ -171,6 +171,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GtkInteropDemo", "samples\i
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Avalonia.DotNetFrameworkRuntime", "src\Avalonia.DotNetFrameworkRuntime\Avalonia.DotNetFrameworkRuntime.csproj", "{4A1ABB09-9047-4BD5-A4AD-A055E52C5EE0}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ControlCatalog.Android", "samples\ControlCatalog.Android\ControlCatalog.Android.csproj", "{29132311-1848-4FD6-AE0C-4FF841151BD3}"
EndProject
Global
GlobalSection(SharedMSBuildProjectFiles) = preSolution
src\Skia\Avalonia.Skia\Avalonia.Skia.projitems*{2f59f3d0-748d-4652-b01e-e0d954756308}*SharedItemsImports = 13
@ -2361,6 +2363,62 @@ Global
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{4A1ABB09-9047-4BD5-A4AD-A055E52C5EE0}.Release|x86.Build.0 = Release|Any CPU
{29132311-1848-4FD6-AE0C-4FF841151BD3}.Ad-Hoc|Any CPU.ActiveCfg = Release|Any CPU
{29132311-1848-4FD6-AE0C-4FF841151BD3}.Ad-Hoc|Any CPU.Build.0 = Release|Any CPU
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{29132311-1848-4FD6-AE0C-4FF841151BD3}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU
{29132311-1848-4FD6-AE0C-4FF841151BD3}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU
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{29132311-1848-4FD6-AE0C-4FF841151BD3}.Debug|x86.ActiveCfg = Debug|Any CPU
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EndGlobalSection
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@ -2416,5 +2474,6 @@ Global
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EndGlobalSection
EndGlobal

19
samples/ControlCatalog.Android/Assets/AboutAssets.txt

@ -0,0 +1,19 @@
Any raw assets you want to be deployed with your application can be placed in
this directory (and child directories) and given a Build Action of "AndroidAsset".
These files will be deployed with you package and will be accessible using Android's
AssetManager, like this:
public class ReadAsset : Activity
{
protected override void OnCreate (Bundle bundle)
{
base.OnCreate (bundle);
InputStream input = Assets.Open ("my_asset.txt");
}
}
Additionally, some Android functions will automatically load asset files:
Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");

169
samples/ControlCatalog.Android/ControlCatalog.Android.csproj

@ -0,0 +1,169 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{29132311-1848-4FD6-AE0C-4FF841151BD3}</ProjectGuid>
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ControlCatalog.Android</RootNamespace>
<AssemblyName>ControlCatalog.Android</AssemblyName>
<FileAlignment>512</FileAlignment>
<AndroidApplication>true</AndroidApplication>
<AndroidResgenFile>Resources\Resource.Designer.cs</AndroidResgenFile>
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
<AndroidUseLatestPlatformSdk>False</AndroidUseLatestPlatformSdk>
<TargetFrameworkVersion>v4.4</TargetFrameworkVersion>
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>True</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidUseSharedRuntime>True</AndroidUseSharedRuntime>
<AndroidLinkMode>None</AndroidLinkMode>
<EmbedAssembliesIntoApk>False</EmbedAssembliesIntoApk>
<BundleAssemblies>False</BundleAssemblies>
<AndroidCreatePackagePerAbi>False</AndroidCreatePackagePerAbi>
<AndroidSupportedAbis>armeabi,armeabi-v7a,x86</AndroidSupportedAbis>
<Debugger>Xamarin</Debugger>
<AndroidEnableMultiDex>False</AndroidEnableMultiDex>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
<AndroidLinkMode>Full</AndroidLinkMode>
<EmbedAssembliesIntoApk>True</EmbedAssembliesIntoApk>
<BundleAssemblies>False</BundleAssemblies>
<AndroidCreatePackagePerAbi>False</AndroidCreatePackagePerAbi>
<AndroidSupportedAbis>armeabi,armeabi-v7a,x86</AndroidSupportedAbis>
<Debugger>Xamarin</Debugger>
<AotAssemblies>False</AotAssemblies>
<EnableLLVM>False</EnableLLVM>
<AndroidEnableMultiDex>False</AndroidEnableMultiDex>
<EnableProguard>False</EnableProguard>
<DebugSymbols>False</DebugSymbols>
</PropertyGroup>
<ItemGroup>
<Reference Include="Mono.Android" />
<Reference Include="mscorlib" />
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="MainActivity.cs" />
<Compile Include="Resources\Resource.Designer.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="GettingStarted.Xamarin" />
<None Include="Resources\AboutResources.txt" />
<None Include="Assets\AboutAssets.txt" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\layout\Main.axml">
<SubType>Designer</SubType>
</AndroidResource>
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\values\Strings.xml" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\drawable\Icon.png" />
</ItemGroup>
<ItemGroup>
<None Include="Properties\AndroidManifest.xml" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\src\Android\Avalonia.Android\Avalonia.Android.csproj">
<Project>{7B92AF71-6287-4693-9DCB-BD5B6E927E23}</Project>
<Name>Avalonia.Android</Name>
</ProjectReference>
<ProjectReference Include="..\..\src\Avalonia.Animation\Avalonia.Animation.csproj">
<Project>{d211e587-d8bc-45b9-95a4-f297c8fa5200}</Project>
<Name>Avalonia.Animation</Name>
</ProjectReference>
<ProjectReference Include="..\..\src\Avalonia.Base\Avalonia.Base.csproj">
<Project>{b09b78d8-9b26-48b0-9149-d64a2f120f3f}</Project>
<Name>Avalonia.Base</Name>
</ProjectReference>
<ProjectReference Include="..\..\src\Avalonia.Controls\Avalonia.Controls.csproj">
<Project>{d2221c82-4a25-4583-9b43-d791e3f6820c}</Project>
<Name>Avalonia.Controls</Name>
</ProjectReference>
<ProjectReference Include="..\..\src\Avalonia.Diagnostics\Avalonia.Diagnostics.csproj">
<Project>{7062ae20-5dcc-4442-9645-8195bdece63e}</Project>
<Name>Avalonia.Diagnostics</Name>
</ProjectReference>
<ProjectReference Include="..\..\src\Avalonia.DotNetFrameworkRuntime\Avalonia.DotNetFrameworkRuntime.csproj">
<Project>{4a1abb09-9047-4bd5-a4ad-a055e52c5ee0}</Project>
<Name>Avalonia.DotNetFrameworkRuntime</Name>
</ProjectReference>
<ProjectReference Include="..\..\src\Avalonia.HtmlRenderer\Avalonia.HtmlRenderer.csproj">
<Project>{5fb2b005-0a7f-4dad-add4-3ed01444e63d}</Project>
<Name>Avalonia.HtmlRenderer</Name>
</ProjectReference>
<ProjectReference Include="..\..\src\Avalonia.Input\Avalonia.Input.csproj">
<Project>{62024b2d-53eb-4638-b26b-85eeaa54866e}</Project>
<Name>Avalonia.Input</Name>
</ProjectReference>
<ProjectReference Include="..\..\src\Avalonia.Interactivity\Avalonia.Interactivity.csproj">
<Project>{6b0ed19d-a08b-461c-a9d9-a9ee40b0c06b}</Project>
<Name>Avalonia.Interactivity</Name>
</ProjectReference>
<ProjectReference Include="..\..\src\Avalonia.Layout\Avalonia.Layout.csproj">
<Project>{42472427-4774-4c81-8aff-9f27b8e31721}</Project>
<Name>Avalonia.Layout</Name>
</ProjectReference>
<ProjectReference Include="..\..\src\Avalonia.SceneGraph\Avalonia.SceneGraph.csproj">
<Project>{eb582467-6abb-43a1-b052-e981ba910e3a}</Project>
<Name>Avalonia.SceneGraph</Name>
</ProjectReference>
<ProjectReference Include="..\..\src\Avalonia.Styling\Avalonia.Styling.csproj">
<Project>{f1baa01a-f176-4c6a-b39d-5b40bb1b148f}</Project>
<Name>Avalonia.Styling</Name>
</ProjectReference>
<ProjectReference Include="..\..\src\Avalonia.Themes.Default\Avalonia.Themes.Default.csproj">
<Project>{3e10a5fa-e8da-48b1-ad44-6a5b6cb7750f}</Project>
<Name>Avalonia.Themes.Default</Name>
</ProjectReference>
<ProjectReference Include="..\..\src\Markup\Avalonia.Markup.Xaml\Avalonia.Markup.Xaml.csproj">
<Project>{3e53a01a-b331-47f3-b828-4a5717e77a24}</Project>
<Name>Avalonia.Markup.Xaml</Name>
</ProjectReference>
<ProjectReference Include="..\..\src\Markup\Avalonia.Markup\Avalonia.Markup.csproj">
<Project>{6417e941-21bc-467b-a771-0de389353ce6}</Project>
<Name>Avalonia.Markup</Name>
</ProjectReference>
<ProjectReference Include="..\..\src\Skia\Avalonia.Skia.Android\Avalonia.Skia.Android.csproj">
<Project>{bd43f7c0-396b-4aa1-bad9-dfde54d51298}</Project>
<Name>Avalonia.Skia.Android</Name>
</ProjectReference>
<ProjectReference Include="..\ControlCatalog\ControlCatalog.csproj">
<Project>{d0a739b9-3c68-4ba6-a328-41606954b6bd}</Project>
<Name>ControlCatalog</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

4
samples/ControlCatalog.Android/GettingStarted.Xamarin

@ -0,0 +1,4 @@
<GettingStarted>
<LocalContent>GS\Android\CS\AndroidApp\GettingStarted.html</LocalContent>
<EmbeddedNavigation>false</EmbeddedNavigation>
</GettingStarted>

46
samples/ControlCatalog.Android/MainActivity.cs

@ -0,0 +1,46 @@
using System;
using Android.App;
using Android.OS;
using Android.Content.PM;
using Avalonia.Android.Platform.Specific;
using Avalonia.Controls;
using Avalonia.Controls.Templates;
using Avalonia.Markup.Xaml;
using Avalonia.Media;
using Avalonia.Styling;
using Avalonia.Themes.Default;
using Avalonia;
namespace ControlCatalog.Android
{
[Activity(Label = "ControlCatalog.Android", MainLauncher = true, Icon = "@drawable/icon", LaunchMode = LaunchMode.SingleInstance)]
public class MainActivity : AvaloniaActivity
{
public MainActivity() : base(typeof (App))
{
}
protected override void OnCreate(Bundle savedInstanceState)
{
base.OnCreate(savedInstanceState);
App app;
if (Avalonia.Application.Current != null)
app = (App)Avalonia.Application.Current;
else
{
app = new App();
AppBuilder.Configure(app)
.UseAndroid()
.UseSkia()
.SetupWithoutStarting();
}
var mainWindow = new MainWindow();
app.Run(mainWindow);
}
}
}

5
samples/ControlCatalog.Android/Properties/AndroidManifest.xml

@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="ControlCatalog.Android" android:versionCode="1" android:versionName="1.0" android:installLocation="auto">
<uses-sdk />
<application android:label="ControlCatalog.Android"></application>
</manifest>

30
samples/ControlCatalog.Android/Properties/AssemblyInfo.cs

@ -0,0 +1,30 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Android.App;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("ControlCatalog.Android")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ControlCatalog.Android")]
[assembly: AssemblyCopyright("Copyright © 2016")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

44
samples/ControlCatalog.Android/Resources/AboutResources.txt

@ -0,0 +1,44 @@
Images, layout descriptions, binary blobs and string dictionaries can be included
in your application as resource files. Various Android APIs are designed to
operate on the resource IDs instead of dealing with images, strings or binary blobs
directly.
For example, a sample Android app that contains a user interface layout (main.axml),
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
would keep its resources in the "Resources" directory of the application:
Resources/
drawable/
icon.png
layout/
main.axml
values/
strings.xml
In order to get the build system to recognize Android resources, set the build action to
"AndroidResource". The native Android APIs do not operate directly with filenames, but
instead operate on resource IDs. When you compile an Android application that uses resources,
the build system will package the resources for distribution and generate a class called "R"
(this is an Android convention) that contains the tokens for each one of the resources
included. For example, for the above Resources layout, this is what the R class would expose:
public class R {
public class drawable {
public const int icon = 0x123;
}
public class layout {
public const int main = 0x456;
}
public class strings {
public const int first_string = 0xabc;
public const int second_string = 0xbcd;
}
}
You would then use R.drawable.icon to reference the drawable/icon.png file, or R.layout.main
to reference the layout/main.axml file, or R.strings.first_string to reference the first
string in the dictionary file values/strings.xml.

114
samples/ControlCatalog.Android/Resources/Resource.Designer.cs

@ -0,0 +1,114 @@
#pragma warning disable 1591
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
[assembly: global::Android.Runtime.ResourceDesignerAttribute("ControlCatalog.Android.Resource", IsApplication=true)]
namespace ControlCatalog.Android
{
[System.CodeDom.Compiler.GeneratedCodeAttribute("Xamarin.Android.Build.Tasks", "1.0.0.0")]
public partial class Resource
{
static Resource()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
public static void UpdateIdValues()
{
global::Avalonia.Android.Resource.String.ApplicationName = global::ControlCatalog.Android.Resource.String.ApplicationName;
global::Avalonia.Android.Resource.String.Hello = global::ControlCatalog.Android.Resource.String.Hello;
}
public partial class Attribute
{
static Attribute()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
private Attribute()
{
}
}
public partial class Drawable
{
// aapt resource value: 0x7f020000
public const int Icon = 2130837504;
static Drawable()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
private Drawable()
{
}
}
public partial class Id
{
// aapt resource value: 0x7f050000
public const int MyButton = 2131034112;
static Id()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
private Id()
{
}
}
public partial class Layout
{
// aapt resource value: 0x7f030000
public const int Main = 2130903040;
static Layout()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
private Layout()
{
}
}
public partial class String
{
// aapt resource value: 0x7f040001
public const int ApplicationName = 2130968577;
// aapt resource value: 0x7f040000
public const int Hello = 2130968576;
static String()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
private String()
{
}
}
}
}
#pragma warning restore 1591

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samples/ControlCatalog.Android/Resources/drawable/Icon.png

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Width:  |  Height:  |  Size: 4.0 KiB

13
samples/ControlCatalog.Android/Resources/layout/Main.axml

@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="match_parent"
android:layout_height="match_parent"
>
<Button
android:id="@+id/MyButton"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="@string/Hello"
/>
</LinearLayout>

5
samples/ControlCatalog.Android/Resources/values/Strings.xml

@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="Hello">Hello World, Click Me!</string>
<string name="ApplicationName">ControlCatalog.Android</string>
</resources>
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