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@ -26,17 +26,17 @@ namespace Avalonia.Controls.Utils |
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var boundRect = new Rect(finalSize); |
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var innerRect = boundRect.Deflate(borderThickness); |
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var innerCoordinates = new BorderCoordinates(cornerRadius, borderThickness, false); |
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BorderGeometryKeypoints backgroundKeypoints = null; |
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StreamGeometry backgroundGeometry = null; |
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if (innerRect.Width != 0 && innerRect.Height != 0) |
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{ |
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backgroundGeometry = new StreamGeometry(); |
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backgroundKeypoints = new BorderGeometryKeypoints(innerRect, borderThickness, cornerRadius, true); |
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using (var ctx = backgroundGeometry.Open()) |
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{ |
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CreateGeometry(ctx, innerRect, innerCoordinates); |
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CreateGeometry(ctx, innerRect, backgroundKeypoints); |
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} |
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_backgroundGeometryCache = backgroundGeometry; |
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@ -48,16 +48,16 @@ namespace Avalonia.Controls.Utils |
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if (boundRect.Width != 0 && innerRect.Height != 0) |
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{ |
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var outerCoordinates = new BorderCoordinates(cornerRadius, borderThickness, true); |
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var borderGeometryKeypoints = new BorderGeometryKeypoints(boundRect, borderThickness, cornerRadius, false); |
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var borderGeometry = new StreamGeometry(); |
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using (var ctx = borderGeometry.Open()) |
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{ |
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CreateGeometry(ctx, boundRect, outerCoordinates); |
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CreateGeometry(ctx, boundRect, borderGeometryKeypoints); |
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if (backgroundGeometry != null) |
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{ |
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CreateGeometry(ctx, innerRect, innerCoordinates); |
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CreateGeometry(ctx, innerRect, backgroundKeypoints); |
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} |
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} |
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@ -104,176 +104,156 @@ namespace Avalonia.Controls.Utils |
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} |
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} |
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private static void CreateGeometry(StreamGeometryContext context, Rect boundRect, BorderCoordinates borderCoordinates) |
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{ |
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var topLeft = new Point(borderCoordinates.LeftTop, 0); |
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var topRight = new Point(boundRect.Width - borderCoordinates.RightTop, 0); |
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var rightTop = new Point(boundRect.Width, borderCoordinates.TopRight); |
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var rightBottom = new Point(boundRect.Width, boundRect.Height - borderCoordinates.BottomRight); |
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var bottomRight = new Point(boundRect.Width - borderCoordinates.RightBottom, boundRect.Height); |
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var bottomLeft = new Point(borderCoordinates.LeftBottom, boundRect.Height); |
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var leftBottom = new Point(0, boundRect.Height - borderCoordinates.BottomLeft); |
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var leftTop = new Point(0, borderCoordinates.TopLeft); |
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private class BorderGeometryKeypoints |
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{ |
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internal BorderGeometryKeypoints(Rect boundRect, Thickness borderThickness, CornerRadius cornerRadius, bool inner) |
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{ |
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var left = 0.5 * borderThickness.Left; |
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var top = 0.5 * borderThickness.Top; |
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var right = 0.5 * borderThickness.Right; |
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var bottom = 0.5 * borderThickness.Bottom; |
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double leftTopY; |
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double topLeftX; |
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double topRightX; |
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double rightTopY; |
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double rightBottomY; |
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double bottomRightX; |
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double bottomLeftX; |
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double leftBottomY; |
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if (topLeft.X > topRight.X) |
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{ |
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var scaledX = borderCoordinates.LeftTop / (borderCoordinates.LeftTop + borderCoordinates.RightTop) * boundRect.Width; |
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topLeft = new Point(scaledX, topLeft.Y); |
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topRight = new Point(scaledX, topRight.Y); |
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} |
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if (inner) |
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{ |
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leftTopY = Math.Max(0, cornerRadius.TopLeft - top) + boundRect.TopLeft.Y; |
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topLeftX = Math.Max(0, cornerRadius.TopLeft - left) + boundRect.TopLeft.X; |
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topRightX = boundRect.Width - Math.Max(0, cornerRadius.TopRight - top) + boundRect.TopLeft.X; |
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rightTopY = Math.Max(0, cornerRadius.TopRight - right) + boundRect.TopLeft.Y; |
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rightBottomY = boundRect.Height - Math.Max(0, cornerRadius.BottomRight - bottom) + boundRect.TopLeft.Y; |
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bottomRightX = boundRect.Width - Math.Max(0, cornerRadius.BottomRight - right) + boundRect.TopLeft.X; |
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bottomLeftX = Math.Max(0, cornerRadius.BottomLeft - left) + boundRect.TopLeft.X; |
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leftBottomY = boundRect.Height - Math.Max(0, cornerRadius.BottomLeft - bottom) + boundRect.TopLeft.Y; |
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} |
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else |
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{ |
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leftTopY = cornerRadius.TopLeft + top + boundRect.TopLeft.Y; |
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topLeftX = cornerRadius.TopLeft + left + boundRect.TopLeft.X; |
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topRightX = boundRect.Width - (cornerRadius.TopRight + right) + boundRect.TopLeft.X; |
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rightTopY = cornerRadius.TopRight + top + boundRect.TopLeft.Y; |
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rightBottomY = boundRect.Height - (cornerRadius.BottomRight + bottom) + boundRect.TopLeft.Y; |
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bottomRightX = boundRect.Width - (cornerRadius.BottomRight + right) + boundRect.TopLeft.X; |
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bottomLeftX = cornerRadius.BottomLeft + left + boundRect.TopLeft.X; |
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leftBottomY = boundRect.Height - (cornerRadius.BottomLeft + bottom) + boundRect.TopLeft.Y; |
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} |
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var leftTopX = boundRect.TopLeft.X; |
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var topLeftY = boundRect.TopLeft.Y; |
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var topRightY = boundRect.TopLeft.Y; |
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var rightTopX = boundRect.Width + boundRect.TopLeft.X; |
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var rightBottomX = boundRect.Width + boundRect.TopLeft.X; |
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var bottomRightY = boundRect.Height + boundRect.TopLeft.Y; |
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var bottomLeftY = boundRect.Height + boundRect.TopLeft.Y; |
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var leftBottomX = boundRect.TopLeft.X; |
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LeftTop = new Point(leftTopX, leftTopY); |
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TopLeft = new Point(topLeftX, topLeftY); |
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TopRight = new Point(topRightX, topRightY); |
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RightTop = new Point(rightTopX, rightTopY); |
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RightBottom = new Point(rightBottomX, rightBottomY); |
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BottomRight = new Point(bottomRightX, bottomRightY); |
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BottomLeft = new Point(bottomLeftX, bottomLeftY); |
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LeftBottom = new Point(leftBottomX, leftBottomY); |
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//Fix overlap
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if (TopLeft.X > TopRight.X) |
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{ |
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var scaledX = topLeftX / (topLeftX + topRightX) * boundRect.Width; |
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TopLeft = new Point(scaledX, TopLeft.Y); |
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TopRight = new Point(scaledX, TopRight.Y); |
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} |
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if (rightTop.Y > rightBottom.Y) |
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{ |
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var scaledY = borderCoordinates.TopRight / (borderCoordinates.TopRight + borderCoordinates.BottomRight) * boundRect.Height; |
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rightTop = new Point(rightTop.X, scaledY); |
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rightBottom = new Point(rightBottom.X, scaledY); |
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} |
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if (RightTop.Y > RightBottom.Y) |
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{ |
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var scaledY = rightBottomY / (rightTopY + rightBottomY) * boundRect.Height; |
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RightTop = new Point(RightTop.X, scaledY); |
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RightBottom = new Point(RightBottom.X, scaledY); |
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} |
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if (bottomRight.X < bottomLeft.X) |
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{ |
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var scaledX = borderCoordinates.LeftBottom / (borderCoordinates.LeftBottom + borderCoordinates.RightBottom) * boundRect.Width; |
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bottomRight = new Point(scaledX, bottomRight.Y); |
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bottomLeft = new Point(scaledX, bottomLeft.Y); |
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} |
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if (BottomRight.X < BottomLeft.X) |
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{ |
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var scaledX = bottomLeftX / (bottomLeftX + bottomRightX) * boundRect.Width; |
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BottomRight = new Point(scaledX, BottomRight.Y); |
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BottomLeft = new Point(scaledX, BottomLeft.Y); |
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} |
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if (leftBottom.Y < leftTop.Y) |
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{ |
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var scaledY = borderCoordinates.TopLeft / (borderCoordinates.TopLeft + borderCoordinates.BottomLeft) * boundRect.Height; |
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leftBottom = new Point(leftBottom.X, scaledY); |
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leftTop = new Point(leftTop.X, scaledY); |
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if (LeftBottom.Y < LeftTop.Y) |
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{ |
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var scaledY = leftTopY / (leftTopY + leftBottomY) * boundRect.Height; |
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LeftBottom = new Point(LeftBottom.X, scaledY); |
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LeftTop = new Point(LeftTop.X, scaledY); |
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} |
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} |
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var offset = new Vector(boundRect.TopLeft.X, boundRect.TopLeft.Y); |
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topLeft += offset; |
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topRight += offset; |
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rightTop += offset; |
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rightBottom += offset; |
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bottomRight += offset; |
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bottomLeft += offset; |
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leftBottom += offset; |
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leftTop += offset; |
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internal Point LeftTop { get; private set; } |
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internal Point TopLeft { get; private set; } |
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internal Point TopRight { get; private set; } |
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internal Point RightTop { get; private set; } |
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internal Point RightBottom { get; private set; } |
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internal Point BottomRight { get; private set; } |
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internal Point BottomLeft { get; private set; } |
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internal Point LeftBottom { get; private set; } |
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} |
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context.BeginFigure(topLeft, true); |
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private static void CreateGeometry(StreamGeometryContext context, Rect boundRect, BorderGeometryKeypoints keypoints) |
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{ |
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context.BeginFigure(keypoints.TopLeft, true); |
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//Top
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context.LineTo(topRight); |
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context.LineTo(keypoints.TopRight); |
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//TopRight corner
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var radiusX = boundRect.TopRight.X - topRight.X; |
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var radiusY = rightTop.Y - boundRect.TopRight.Y; |
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var radiusX = boundRect.TopRight.X - keypoints.TopRight.X; |
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var radiusY = keypoints.RightTop.Y - boundRect.TopRight.Y; |
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if (radiusX != 0 || radiusY != 0) |
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{ |
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context.ArcTo(rightTop, new Size(radiusY, radiusY), 0, false, SweepDirection.Clockwise); |
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context.ArcTo(keypoints.RightTop, new Size(radiusY, radiusY), 0, false, SweepDirection.Clockwise); |
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} |
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//Right
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context.LineTo(rightBottom); |
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context.LineTo(keypoints.RightBottom); |
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//BottomRight corner
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radiusX = boundRect.BottomRight.X - bottomRight.X; |
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radiusY = boundRect.BottomRight.Y - rightBottom.Y; |
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radiusX = boundRect.BottomRight.X - keypoints.BottomRight.X; |
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radiusY = boundRect.BottomRight.Y - keypoints.RightBottom.Y; |
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if (radiusX != 0 || radiusY != 0) |
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{ |
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context.ArcTo(bottomRight, new Size(radiusX, radiusY), 0, false, SweepDirection.Clockwise); |
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context.ArcTo(keypoints.BottomRight, new Size(radiusX, radiusY), 0, false, SweepDirection.Clockwise); |
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} |
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//Bottom
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context.LineTo(bottomLeft); |
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context.LineTo(keypoints.BottomLeft); |
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//BottomLeft corner
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radiusX = bottomLeft.X - boundRect.BottomLeft.X; |
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radiusY = boundRect.BottomLeft.Y - leftBottom.Y; |
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radiusX = keypoints.BottomLeft.X - boundRect.BottomLeft.X; |
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radiusY = boundRect.BottomLeft.Y - keypoints.LeftBottom.Y; |
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if (radiusX != 0 || radiusY != 0) |
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{ |
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context.ArcTo(leftBottom, new Size(radiusX, radiusY), 0, false, SweepDirection.Clockwise); |
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context.ArcTo(keypoints.LeftBottom, new Size(radiusX, radiusY), 0, false, SweepDirection.Clockwise); |
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} |
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//Left
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context.LineTo(leftTop); |
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context.LineTo(keypoints.LeftTop); |
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//TopLeft corner
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radiusX = topLeft.X - boundRect.TopLeft.X; |
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radiusY = leftTop.Y - boundRect.TopLeft.Y; |
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radiusX = keypoints.TopLeft.X - boundRect.TopLeft.X; |
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radiusY = keypoints.LeftTop.Y - boundRect.TopLeft.Y; |
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if (radiusX != 0 || radiusY != 0) |
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{ |
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context.ArcTo(topLeft, new Size(radiusX, radiusY), 0, false, SweepDirection.Clockwise); |
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context.ArcTo(keypoints.TopLeft, new Size(radiusX, radiusY), 0, false, SweepDirection.Clockwise); |
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} |
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context.EndFigure(true); |
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} |
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private struct BorderCoordinates |
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{ |
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internal BorderCoordinates(CornerRadius cornerRadius, Thickness borderThickness, bool isOuter) |
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{ |
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var left = 0.5 * borderThickness.Left; |
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var top = 0.5 * borderThickness.Top; |
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var right = 0.5 * borderThickness.Right; |
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var bottom = 0.5 * borderThickness.Bottom; |
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if (isOuter) |
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{ |
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if (cornerRadius.TopLeft == 0) |
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{ |
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LeftTop = TopLeft = 0.0; |
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} |
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else |
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{ |
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LeftTop = cornerRadius.TopLeft + left; |
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TopLeft = cornerRadius.TopLeft + top; |
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} |
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if (cornerRadius.TopRight == 0) |
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{ |
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TopRight = RightTop = 0; |
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} |
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else |
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{ |
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TopRight = cornerRadius.TopRight + top; |
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RightTop = cornerRadius.TopRight + right; |
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} |
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if (cornerRadius.BottomRight == 0) |
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{ |
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RightBottom = BottomRight = 0; |
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} |
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else |
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{ |
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RightBottom = cornerRadius.BottomRight + right; |
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BottomRight = cornerRadius.BottomRight + bottom; |
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} |
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if (cornerRadius.BottomLeft == 0) |
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{ |
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BottomLeft = LeftBottom = 0; |
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} |
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else |
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{ |
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BottomLeft = cornerRadius.BottomLeft + bottom; |
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LeftBottom = cornerRadius.BottomLeft + left; |
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} |
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} |
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else |
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{ |
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LeftTop = Math.Max(0, cornerRadius.TopLeft - left); |
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TopLeft = Math.Max(0, cornerRadius.TopLeft - top); |
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TopRight = Math.Max(0, cornerRadius.TopRight - top); |
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RightTop = Math.Max(0, cornerRadius.TopRight - right); |
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RightBottom = Math.Max(0, cornerRadius.BottomRight - right); |
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BottomRight = Math.Max(0, cornerRadius.BottomRight - bottom); |
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BottomLeft = Math.Max(0, cornerRadius.BottomLeft - bottom); |
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LeftBottom = Math.Max(0, cornerRadius.BottomLeft - left); |
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} |
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} |
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internal readonly double LeftTop; |
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internal readonly double TopLeft; |
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internal readonly double TopRight; |
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internal readonly double RightTop; |
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internal readonly double RightBottom; |
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internal readonly double BottomRight; |
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internal readonly double BottomLeft; |
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internal readonly double LeftBottom; |
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} |
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} |
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} |
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