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Run jobs after headless input

pull/11146/head
Max Katz 3 years ago
parent
commit
5a742ea2c4
  1. 19
      src/Headless/Avalonia.Headless/HeadlessWindowExtensions.cs
  2. 2
      tests/Avalonia.Headless.UnitTests/InputTests.cs

19
src/Headless/Avalonia.Headless/HeadlessWindowExtensions.cs

@ -44,53 +44,54 @@ public static class HeadlessWindowExtensions
/// Simulates keyboard press on the headless window/toplevel. /// Simulates keyboard press on the headless window/toplevel.
/// </summary> /// </summary>
public static void KeyPress(this TopLevel topLevel, Key key, RawInputModifiers modifiers) => public static void KeyPress(this TopLevel topLevel, Key key, RawInputModifiers modifiers) =>
RunJobsAndGetImpl(topLevel).KeyPress(key, modifiers); RunJobsOnImpl(topLevel, w => w.KeyPress(key, modifiers));
/// <summary> /// <summary>
/// Simulates keyboard release on the headless window/toplevel. /// Simulates keyboard release on the headless window/toplevel.
/// </summary> /// </summary>
public static void KeyRelease(this TopLevel topLevel, Key key, RawInputModifiers modifiers) => public static void KeyRelease(this TopLevel topLevel, Key key, RawInputModifiers modifiers) =>
RunJobsAndGetImpl(topLevel).KeyRelease(key, modifiers); RunJobsOnImpl(topLevel, w => w.KeyRelease(key, modifiers));
/// <summary> /// <summary>
/// Simulates mouse down on the headless window/toplevel. /// Simulates mouse down on the headless window/toplevel.
/// </summary> /// </summary>
public static void MouseDown(this TopLevel topLevel, Point point, MouseButton button, public static void MouseDown(this TopLevel topLevel, Point point, MouseButton button,
RawInputModifiers modifiers = RawInputModifiers.None) => RawInputModifiers modifiers = RawInputModifiers.None) =>
RunJobsAndGetImpl(topLevel).MouseDown(point, button, modifiers); RunJobsOnImpl(topLevel, w => w.MouseDown(point, button, modifiers));
/// <summary> /// <summary>
/// Simulates mouse move on the headless window/toplevel. /// Simulates mouse move on the headless window/toplevel.
/// </summary> /// </summary>
public static void MouseMove(this TopLevel topLevel, Point point, public static void MouseMove(this TopLevel topLevel, Point point,
RawInputModifiers modifiers = RawInputModifiers.None) => RawInputModifiers modifiers = RawInputModifiers.None) =>
RunJobsAndGetImpl(topLevel).MouseMove(point, modifiers); RunJobsOnImpl(topLevel, w => w.MouseMove(point, modifiers));
/// <summary> /// <summary>
/// Simulates mouse up on the headless window/toplevel. /// Simulates mouse up on the headless window/toplevel.
/// </summary> /// </summary>
public static void MouseUp(this TopLevel topLevel, Point point, MouseButton button, public static void MouseUp(this TopLevel topLevel, Point point, MouseButton button,
RawInputModifiers modifiers = RawInputModifiers.None) => RawInputModifiers modifiers = RawInputModifiers.None) =>
RunJobsAndGetImpl(topLevel).MouseUp(point, button, modifiers); RunJobsOnImpl(topLevel, w => w.MouseUp(point, button, modifiers));
/// <summary> /// <summary>
/// Simulates mouse wheel on the headless window/toplevel. /// Simulates mouse wheel on the headless window/toplevel.
/// </summary> /// </summary>
public static void MouseWheel(this TopLevel topLevel, Point point, Vector delta, public static void MouseWheel(this TopLevel topLevel, Point point, Vector delta,
RawInputModifiers modifiers = RawInputModifiers.None) => RawInputModifiers modifiers = RawInputModifiers.None) =>
RunJobsAndGetImpl(topLevel).MouseWheel(point, delta, modifiers); RunJobsOnImpl(topLevel, w => w.MouseWheel(point, delta, modifiers));
/// <summary> /// <summary>
/// Simulates drag'n'drop target on the headless window/toplevel. /// Simulates drag'n'drop target on the headless window/toplevel.
/// </summary> /// </summary>
public static void DragDrop(this TopLevel topLevel, Point point, RawDragEventType type, IDataObject data, public static void DragDrop(this TopLevel topLevel, Point point, RawDragEventType type, IDataObject data,
DragDropEffects effects, RawInputModifiers modifiers = RawInputModifiers.None) => DragDropEffects effects, RawInputModifiers modifiers = RawInputModifiers.None) =>
RunJobsAndGetImpl(topLevel).DragDrop(point, type, data, effects, modifiers); RunJobsOnImpl(topLevel, w => w.DragDrop(point, type, data, effects, modifiers));
private static IHeadlessWindow RunJobsAndGetImpl(this TopLevel topLevel) private static void RunJobsOnImpl(this TopLevel topLevel, Action<IHeadlessWindow> action)
{ {
Dispatcher.UIThread.RunJobs(); Dispatcher.UIThread.RunJobs();
return GetImpl(topLevel); action(GetImpl(topLevel));
Dispatcher.UIThread.RunJobs();
} }
private static IHeadlessWindow GetImpl(this TopLevel topLevel) private static IHeadlessWindow GetImpl(this TopLevel topLevel)

2
tests/Avalonia.Headless.UnitTests/InputTests.cs

@ -46,7 +46,7 @@ public class InputTests
_window.MouseDown(new Point(50, 50), MouseButton.Left); _window.MouseDown(new Point(50, 50), MouseButton.Left);
_window.MouseUp(new Point(50, 50), MouseButton.Left); _window.MouseUp(new Point(50, 50), MouseButton.Left);
Assert.True(buttonClicked); Assert.True(buttonClicked);
} }

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