Browse Source
Merge branch 'master' into nullable/avalonia-input
pull/4284/head
Dariusz Komosiński
6 years ago
committed by
GitHub
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
4 changed files with
14 additions and
6 deletions
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src/Avalonia.OpenGL/AngleOptions.cs
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src/Avalonia.OpenGL/EglConsts.cs
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src/Avalonia.OpenGL/EglDisplay.cs
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src/Skia/Avalonia.Skia/SkiaOptions.cs
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@ -10,9 +10,6 @@ namespace Avalonia.OpenGL |
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DirectX11 |
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} |
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public List<PlatformApi> AllowedPlatformApis = new List<PlatformApi> |
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{ |
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PlatformApi.DirectX9 |
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}; |
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public IList<PlatformApi> AllowedPlatformApis { get; set; } = null; |
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} |
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} |
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@ -186,6 +186,9 @@ namespace Avalonia.OpenGL |
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public const int EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE = 0x3206; |
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public const int EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE = 0x320A; |
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public const int EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE = 0x345E; |
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public const int EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE = 0x320D; |
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public const int EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE = 0x320E; |
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//EGL_ANGLE_platform_angle_d3d
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public const int EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE = 0x3209; |
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@ -36,7 +36,11 @@ namespace Avalonia.OpenGL |
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throw new OpenGlException("eglGetPlatformDisplayEXT is not supported by libegl.dll"); |
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var allowedApis = AvaloniaLocator.Current.GetService<AngleOptions>()?.AllowedPlatformApis |
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?? new List<AngleOptions.PlatformApi> {AngleOptions.PlatformApi.DirectX9}; |
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?? new [] |
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{ |
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AngleOptions.PlatformApi.DirectX11, |
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AngleOptions.PlatformApi.DirectX9 |
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}; |
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foreach (var platformApi in allowedApis) |
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{ |
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@ -16,6 +16,10 @@ namespace Avalonia |
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/// <summary>
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/// The maximum number of bytes for video memory to store textures and resources.
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/// </summary>
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public long? MaxGpuResourceSizeBytes { get; set; } |
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/// <remarks>
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/// This is set by default to the recommended value for Avalonia.
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/// Setting this to null will give you the default Skia value.
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/// </remarks>
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public long? MaxGpuResourceSizeBytes { get; set; } = 1024 * 600 * 4 * 12; // ~28mb 12x 1024 x 600 textures.
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} |
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} |
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