14 changed files with 617 additions and 785 deletions
@ -1,23 +0,0 @@ |
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namespace Avalonia.Controls |
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{ |
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/// <summary>
|
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/// Describes the item virtualization method to use for a list.
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/// </summary>
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public enum ItemVirtualizationMode |
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{ |
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/// <summary>
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/// Do not virtualize items.
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/// </summary>
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None, |
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/// <summary>
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/// Virtualize items without smooth scrolling.
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/// </summary>
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Simple, |
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/// <summary>
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/// Virtualize items with smooth scrolling.
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/// </summary>
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Smooth, |
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} |
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} |
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@ -1,662 +0,0 @@ |
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using System.Collections.Specialized; |
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using System.Diagnostics; |
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using Avalonia.Controls.Utils; |
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using Avalonia.Layout; |
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using Avalonia.Utilities; |
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using Avalonia.VisualTree; |
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|
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namespace Avalonia.Controls |
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{ |
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public partial class VirtualizingStackPanel : VirtualizingPanel |
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{ |
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private static readonly Rect s_invalidViewport = new(double.PositiveInfinity, double.PositiveInfinity, 0, 0); |
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private readonly Action<Control> _recycleElement; |
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private readonly Action<Control, int> _updateElementIndex; |
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private int _anchorIndex = -1; |
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private Control? _anchorElement; |
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private bool _isWaitingForViewportUpdate; |
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private double _lastEstimatedElementSizeU = 25; |
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private RealizedElementList? _measureElements; |
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private RealizedElementList? _realizedElements; |
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private Rect _viewport = s_invalidViewport; |
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|
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private Size MeasureOverrideSmooth(Size availableSize) |
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{ |
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if (!IsEffectivelyVisible) |
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return default; |
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var items = ItemsControl?.Items as IList; |
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if (items is null || items.Count == 0) |
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{ |
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Children.Clear(); |
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return default; |
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} |
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var orientation = Orientation; |
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_realizedElements ??= new(); |
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_measureElements ??= new(); |
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// If we're bringing an item into view, ignore any layout passes until we receive a new
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// effective viewport.
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if (_isWaitingForViewportUpdate) |
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{ |
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var sizeV = orientation == Orientation.Horizontal ? DesiredSize.Height : DesiredSize.Width; |
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return CalculateDesiredSize(orientation, items, sizeV); |
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} |
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|
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// We handle horizontal and vertical layouts here so X and Y are abstracted to:
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// - Horizontal layouts: U = horizontal, V = vertical
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// - Vertical layouts: U = vertical, V = horizontal
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var viewport = CalculateMeasureViewport(items); |
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// Recycle elements outside of the expected range.
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_realizedElements.RecycleElementsBefore(viewport.firstIndex, _recycleElement); |
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_realizedElements.RecycleElementsAfter(viewport.estimatedLastIndex, _recycleElement); |
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// Do the measure, creating/recycling elements as necessary to fill the viewport. Don't
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// write to _realizedElements yet, only _measureElements.
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GenerateElements(availableSize, ref viewport); |
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// Now we know what definitely fits, recycle anything left over.
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_realizedElements.RecycleElementsAfter(_measureElements.LastModelIndex, _recycleElement); |
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// And swap the measureElements and realizedElements collection.
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(_measureElements, _realizedElements) = (_realizedElements, _measureElements); |
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_measureElements.ResetForReuse(); |
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return CalculateDesiredSize(orientation, items, viewport.measuredV); |
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} |
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private Size ArrangeOverrideSmooth(Size finalSize) |
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{ |
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Debug.Assert(_realizedElements is not null); |
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var orientation = Orientation; |
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var u = _realizedElements!.StartU; |
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for (var i = 0; i < _realizedElements.Count; ++i) |
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{ |
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var e = _realizedElements.Elements[i]; |
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if (e is object) |
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{ |
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var sizeU = _realizedElements.SizeU[i]; |
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var rect = orientation == Orientation.Horizontal ? |
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new Rect(u, 0, sizeU, finalSize.Height) : |
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new Rect(0, u, finalSize.Width, sizeU); |
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e.Arrange(rect); |
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u += orientation == Orientation.Horizontal ? rect.Width : rect.Height; |
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} |
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} |
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return finalSize; |
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} |
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private MeasureViewport CalculateMeasureViewport(IList items) |
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{ |
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Debug.Assert(_realizedElements is not null); |
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// If the control has not yet been laid out then the effective viewport won't have been set.
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// Try to work it out from an ancestor control.
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var viewport = _viewport != s_invalidViewport ? _viewport : EstimateViewport(); |
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// Get the viewport in the orientation direction.
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var viewportStart = Orientation == Orientation.Horizontal ? viewport.X : viewport.Y; |
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var viewportEnd = Orientation == Orientation.Horizontal ? viewport.Right : viewport.Bottom; |
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var (firstIndex, firstIndexU) = _realizedElements!.GetElementAt(viewportStart); |
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var (lastIndex, _) = _realizedElements.GetElementAt(viewportEnd); |
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var estimatedElementSize = -1.0; |
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var itemCount = items?.Count ?? 0; |
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if (firstIndex == -1) |
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{ |
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estimatedElementSize = EstimateElementSizeU(); |
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firstIndex = (int)(viewportStart / estimatedElementSize); |
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firstIndexU = firstIndex * estimatedElementSize; |
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} |
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if (lastIndex == -1) |
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{ |
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if (estimatedElementSize == -1) |
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estimatedElementSize = EstimateElementSizeU(); |
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lastIndex = (int)(viewportEnd / estimatedElementSize); |
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} |
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return new MeasureViewport |
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{ |
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firstIndex = MathUtilities.Clamp(firstIndex, 0, itemCount - 1), |
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estimatedLastIndex = MathUtilities.Clamp(lastIndex, 0, itemCount - 1), |
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viewportUStart = viewportStart, |
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viewportUEnd = viewportEnd, |
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startU = firstIndexU, |
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}; |
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} |
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private Size CalculateDesiredSize(Orientation orientation, IList items, double sizeV) |
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{ |
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var sizeU = EstimateElementSizeU() * items.Count; |
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if (double.IsInfinity(sizeU) || double.IsNaN(sizeU)) |
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throw new InvalidOperationException("Invalid calculated size."); |
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return orientation == Orientation.Horizontal ? |
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new Size(sizeU, sizeV) : |
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new Size(sizeV, sizeU); |
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} |
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private double EstimateElementSizeU() |
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{ |
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var count = _realizedElements!.Count; |
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var divisor = 0.0; |
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var total = 0.0; |
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for (var i = 0; i < count; ++i) |
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{ |
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if (_realizedElements.Elements[i] is object) |
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{ |
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total += _realizedElements.SizeU[i]; |
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++divisor; |
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} |
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} |
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if (divisor == 0 || total == 0) |
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return _lastEstimatedElementSizeU; |
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_lastEstimatedElementSizeU = total / divisor; |
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return _lastEstimatedElementSizeU; |
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} |
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private Rect EstimateViewport() |
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{ |
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var c = this.GetVisualParent(); |
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var viewport = new Rect(); |
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if (c is null) |
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{ |
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return viewport; |
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} |
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while (c is not null) |
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{ |
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if (!c.Bounds.IsEmpty && c.TransformToVisual(this) is Matrix transform) |
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{ |
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viewport = new Rect(0, 0, c.Bounds.Width, c.Bounds.Height) |
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.TransformToAABB(transform); |
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break; |
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} |
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c = c?.GetVisualParent(); |
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} |
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return viewport; |
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} |
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private void GenerateElements(Size availableSize, ref MeasureViewport viewport) |
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{ |
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Debug.Assert(ItemsControl?.Items is IList); |
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Debug.Assert(_measureElements is not null); |
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var items = (IList)ItemsControl!.Items; |
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var horizontal = Orientation == Orientation.Horizontal; |
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var index = viewport.firstIndex; |
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var u = viewport.startU; |
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do |
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{ |
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var e = GetOrCreateElement(items, index); |
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e.Measure(availableSize); |
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var sizeU = horizontal ? e.DesiredSize.Width : e.DesiredSize.Height; |
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var sizeV = horizontal ? e.DesiredSize.Height : e.DesiredSize.Width; |
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_measureElements!.Add(index, e, u, sizeU); |
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viewport.measuredV = Math.Max(viewport.measuredV, sizeV); |
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u += sizeU; |
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++index; |
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} while (u < viewport.viewportUEnd && index < items.Count); |
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} |
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private Control GetOrCreateElement(IList items, int index) |
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{ |
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var e = GetRealizedElement(index) ?? GetRecycledOrCreateElement(items, index); |
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InvalidateHack(e); |
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return e; |
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} |
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private Control? GetRealizedElement(int index) |
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{ |
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Debug.Assert(_realizedElements is not null); |
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if (_anchorIndex == index) |
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return _anchorElement; |
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return _realizedElements!.GetElement(index); |
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} |
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private Control GetRecycledOrCreateElement(IList items, int index) |
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{ |
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Debug.Assert(ItemsControl is not null); |
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var c = ItemsControl!.ItemContainerGenerator.Materialize(index, items[index]!).ContainerControl; |
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Children.Add(c); |
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return c; |
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} |
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private void RecycleElement(Control element) |
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{ |
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Debug.Assert(ItemsControl is not null); |
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var index = ItemsControl.ItemContainerGenerator!.IndexFromContainer(element); |
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ItemsControl!.ItemContainerGenerator.Dematerialize(index, 1); |
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Children.Remove(element); |
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} |
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private void UpdateElementIndex(Control element, int index) |
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{ |
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// TODO: Implement this after we refactor ItemContainerGenerator.
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} |
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private void OnEffectiveViewportChanged(object? sender, EffectiveViewportChangedEventArgs e) |
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{ |
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_viewport = e.EffectiveViewport; |
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_isWaitingForViewportUpdate = false; |
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InvalidateMeasure(); |
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} |
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private void OnItemsChangedSmooth(NotifyCollectionChangedEventArgs e) |
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{ |
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if (_realizedElements is null) |
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return; |
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switch (e.Action) |
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{ |
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case NotifyCollectionChangedAction.Add: |
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_realizedElements.ItemsInserted(e.NewStartingIndex, e.NewItems!.Count, _updateElementIndex); |
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ItemsControl!.ItemContainerGenerator.InsertSpace(e.NewStartingIndex, e.NewItems!.Count); |
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break; |
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case NotifyCollectionChangedAction.Remove: |
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_realizedElements.ItemsRemoved(e.OldStartingIndex, e.OldItems!.Count, _updateElementIndex, _recycleElement); |
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ItemsControl!.ItemContainerGenerator.RemoveRange(e.OldStartingIndex, e.OldItems!.Count); |
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break; |
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case NotifyCollectionChangedAction.Reset: |
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////RecycleAllElements();
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break; |
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} |
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InvalidateMeasure(); |
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} |
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private static void InvalidateHack(Control c) |
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{ |
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bool HasInvalidations(Control c) |
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{ |
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if (!c.IsMeasureValid) |
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return true; |
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for (var i = 0; i < c.VisualChildren.Count; ++i) |
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{ |
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if (c.VisualChildren[i] is Control child) |
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{ |
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if (!child.IsMeasureValid || HasInvalidations(child)) |
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return true; |
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} |
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} |
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return false; |
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} |
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void Invalidate(Control c) |
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{ |
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c.InvalidateMeasure(); |
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for (var i = 0; i < c.VisualChildren.Count; ++i) |
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{ |
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if (c.VisualChildren[i] is Control child) |
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Invalidate(child); |
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} |
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} |
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if (HasInvalidations(c)) |
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Invalidate(c); |
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} |
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/// <summary>
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/// Stores the realized element state for a <see cref="VirtualizingStackPanel"/> in smooth mode.
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/// </summary>
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internal class RealizedElementList |
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{ |
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private int _firstIndex; |
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private List<Control?>? _elements; |
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private List<double>? _sizes; |
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private double _startU; |
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/// <summary>
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/// Gets the number of realized elements.
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/// </summary>
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public int Count => _elements?.Count ?? 0; |
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/// <summary>
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/// Gets the model index of the first realized element, or -1 if no elements are realized.
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/// </summary>
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public int FirstModelIndex => _elements?.Count > 0 ? _firstIndex : -1; |
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/// <summary>
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/// Gets the model index of the last realized element, or -1 if no elements are realized.
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/// </summary>
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public int LastModelIndex => _elements?.Count > 0 ? _firstIndex + _elements.Count - 1 : -1; |
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/// <summary>
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/// Gets the elements.
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/// </summary>
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public IReadOnlyList<Control?> Elements => _elements ??= new List<Control?>(); |
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/// <summary>
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/// Gets the sizes of the elements on the primary axis.
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/// </summary>
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public IReadOnlyList<double> SizeU => _sizes ??= new List<double>(); |
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/// <summary>
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/// Gets the position of the first element on the primary axis.
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/// </summary>
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public double StartU => _startU; |
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/// <summary>
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/// Adds a newly realized element to the collection.
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/// </summary>
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/// <param name="modelIndex">The model index of the element.</param>
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/// <param name="element">The element.</param>
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/// <param name="u">The position of the elemnt on the primary axis.</param>
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/// <param name="sizeU">The size of the element on the primary axis.</param>
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public void Add(int modelIndex, Control element, double u, double sizeU) |
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{ |
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if (modelIndex < 0) |
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throw new ArgumentOutOfRangeException(nameof(modelIndex)); |
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_elements ??= new List<Control?>(); |
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_sizes ??= new List<double>(); |
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if (Count == 0) |
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{ |
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_elements.Add(element); |
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_sizes.Add(sizeU); |
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_startU = u; |
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_firstIndex = modelIndex; |
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} |
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else if (modelIndex == LastModelIndex + 1) |
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{ |
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_elements.Add(element); |
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_sizes.Add(sizeU); |
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} |
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else if (modelIndex == FirstModelIndex - 1) |
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{ |
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--_firstIndex; |
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_elements.Insert(0, element); |
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_sizes.Insert(0, sizeU); |
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_startU = u; |
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} |
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else |
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{ |
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throw new NotSupportedException("Can only add items to the beginning or end of realized elements."); |
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} |
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} |
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/// <summary>
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/// Gets the element at the specified model index, if realized.
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/// </summary>
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/// <param name="modelIndex">The index in the source collection of the element to get.</param>
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/// <returns>The element if realized; otherwise null.</returns>
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public Control? GetElement(int modelIndex) |
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{ |
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var index = modelIndex - FirstModelIndex; |
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if (index >= 0 && index < _elements?.Count) |
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return _elements[index]; |
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return null; |
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} |
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/// <summary>
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/// Gets the element at the specified position on the primary axis, if realized.
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/// </summary>
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/// <param name="position">The position.</param>
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/// <returns>
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/// A tuple containing the index of the element (or -1 if not found) and the position of the element on the
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/// primary axis.
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/// </returns>
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public (int index, double position) GetElementAt(double position) |
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{ |
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if (_sizes is null || position < StartU) |
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return (-1, 0); |
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var u = StartU; |
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var i = FirstModelIndex; |
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foreach (var size in _sizes) |
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{ |
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var endU = u + size; |
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if (position < endU) |
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return (i, u); |
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u += size; |
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++i; |
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} |
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return (-1, 0); |
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} |
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/// <summary>
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/// Updates the elements in response to items being inserted into the source collection.
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/// </summary>
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/// <param name="modelIndex">The index in the source collection of the insert.</param>
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/// <param name="count">The number of items inserted.</param>
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/// <param name="updateElementIndex">A method used to update the element indexes.</param>
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public void ItemsInserted(int modelIndex, int count, Action<Control, int> updateElementIndex) |
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{ |
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if (modelIndex < 0) |
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throw new ArgumentOutOfRangeException(nameof(modelIndex)); |
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if (_elements is null || _elements.Count == 0) |
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return; |
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|
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// Get the index within the realized _elements collection.
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var first = FirstModelIndex; |
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var index = modelIndex - first; |
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if (index < Count) |
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{ |
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// The insertion point affects the realized elements. Update the index of the
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// elements after the insertion point.
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var elementCount = _elements.Count; |
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var start = Math.Max(index, 0); |
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for (var i = start; i < elementCount; ++i) |
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{ |
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if (_elements[i] is Control element) |
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updateElementIndex(element, first + i + count); |
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} |
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if (index <= 0) |
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{ |
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// The insertion point was before the first element, update the first index.
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_firstIndex += count; |
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} |
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else |
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{ |
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// The insertion point was within the realized elements, insert an empty space
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// in _elements and _sizes.
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_elements!.InsertMany(index, null, count); |
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_sizes!.InsertMany(index, 0.0, count); |
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} |
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} |
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} |
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/// <summary>
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/// Updates the elements in response to items being removed from the source collection.
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/// </summary>
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/// <param name="modelIndex">The index in the source collection of the remove.</param>
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/// <param name="count">The number of items removed.</param>
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/// <param name="updateElementIndex">A method used to update the element indexes.</param>
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/// <param name="recycleElement">A method used to recycle elements.</param>
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public void ItemsRemoved( |
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int modelIndex, |
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int count, |
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Action<Control, int> updateElementIndex, |
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Action<Control> recycleElement) |
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{ |
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if (modelIndex < 0) |
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throw new ArgumentOutOfRangeException(nameof(modelIndex)); |
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if (_elements is null || _elements.Count == 0) |
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return; |
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|
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// Get the removal start and end index within the realized _elements collection.
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var first = FirstModelIndex; |
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var last = LastModelIndex; |
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var startIndex = modelIndex - first; |
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var endIndex = (modelIndex + count) - first; |
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if (endIndex < 0) |
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{ |
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// The removed range was before the realized elements. Update the first index and
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// the indexes of the realized elements.
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_firstIndex -= count; |
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for (var i = 0; i < _elements.Count; ++i) |
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{ |
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if (_elements[i] is Control element) |
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updateElementIndex(element, _firstIndex + i); |
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} |
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} |
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else if (startIndex < _elements.Count) |
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{ |
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// Recycle and remove the affected elements.
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var start = Math.Max(startIndex, 0); |
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var end = Math.Min(endIndex, _elements.Count); |
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for (var i = start; i < end; ++i) |
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{ |
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if (_elements[i] is Control element) |
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recycleElement(element); |
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} |
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|
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_elements.RemoveRange(start, end - start); |
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_sizes!.RemoveRange(start, end - start); |
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|
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// If the remove started before and ended within our realized elements, then our new
|
|||
// first index will be the index where the remove started.
|
|||
if (startIndex <= 0 && end < last) |
|||
_firstIndex = first = modelIndex; |
|||
|
|||
// Update the indexes of the elements after the removed range.
|
|||
end = _elements.Count; |
|||
for (var i = start; i < end; ++i) |
|||
{ |
|||
if (_elements[i] is Control element) |
|||
updateElementIndex(element, first + i); |
|||
} |
|||
} |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Recycles elements before a specific index.
|
|||
/// </summary>
|
|||
/// <param name="modelIndex">The index in the source collection of new first element.</param>
|
|||
/// <param name="recycleElement">A method used to recycle elements.</param>
|
|||
public void RecycleElementsBefore(int modelIndex, Action<Control> recycleElement) |
|||
{ |
|||
if (modelIndex <= FirstModelIndex || _elements is null || _elements.Count == 0) |
|||
return; |
|||
|
|||
if (modelIndex > LastModelIndex) |
|||
{ |
|||
RecycleAllElements(recycleElement); |
|||
} |
|||
else |
|||
{ |
|||
var endIndex = modelIndex - FirstModelIndex; |
|||
|
|||
for (var i = 0; i < endIndex; ++i) |
|||
{ |
|||
if (_elements[i] is Control e) |
|||
recycleElement(e); |
|||
} |
|||
|
|||
_elements.RemoveRange(0, endIndex); |
|||
_sizes!.RemoveRange(0, endIndex); |
|||
_firstIndex = modelIndex; |
|||
} |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Recycles elements after a specific index.
|
|||
/// </summary>
|
|||
/// <param name="modelIndex">The index in the source collection of new last element.</param>
|
|||
/// <param name="recycleElement">A method used to recycle elements.</param>
|
|||
public void RecycleElementsAfter(int modelIndex, Action<Control> recycleElement) |
|||
{ |
|||
if (modelIndex >= LastModelIndex || _elements is null || _elements.Count == 0) |
|||
return; |
|||
|
|||
if (modelIndex < FirstModelIndex) |
|||
{ |
|||
RecycleAllElements(recycleElement); |
|||
} |
|||
else |
|||
{ |
|||
var startIndex = (modelIndex + 1) - FirstModelIndex; |
|||
var count = _elements.Count; |
|||
|
|||
for (var i = startIndex; i < count; ++i) |
|||
{ |
|||
if (_elements[i] is Control e) |
|||
recycleElement(e); |
|||
} |
|||
|
|||
_elements.RemoveRange(startIndex, _elements.Count - startIndex); |
|||
_sizes!.RemoveRange(startIndex, _sizes.Count - startIndex); |
|||
} |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Recycles all realized elements.
|
|||
/// </summary>
|
|||
/// <param name="recycleElement">A method used to recycle elements.</param>
|
|||
public void RecycleAllElements(Action<Control> recycleElement) |
|||
{ |
|||
if (_elements is null || _elements.Count == 0) |
|||
return; |
|||
|
|||
foreach (var e in _elements) |
|||
{ |
|||
if (e is object) |
|||
recycleElement(e); |
|||
} |
|||
|
|||
_startU = _firstIndex = 0; |
|||
_elements?.Clear(); |
|||
_sizes?.Clear(); |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Resets the element list and prepares it for reuse.
|
|||
/// </summary>
|
|||
public void ResetForReuse() |
|||
{ |
|||
_startU = _firstIndex = 0; |
|||
_elements?.Clear(); |
|||
_sizes?.Clear(); |
|||
} |
|||
} |
|||
|
|||
private struct MeasureViewport |
|||
{ |
|||
public int firstIndex; |
|||
public int estimatedLastIndex; |
|||
public double viewportUStart; |
|||
public double viewportUEnd; |
|||
public double measuredV; |
|||
public double startU; |
|||
} |
|||
} |
|||
} |
|||
Loading…
Reference in new issue