From 3608deeeb1c48dd0e91da8f52482069dfdf2fd54 Mon Sep 17 00:00:00 2001 From: Nikita Tsukanov Date: Wed, 16 Sep 2020 18:13:07 +0300 Subject: [PATCH] Fixed SleepLoopRenderTimer --- src/Avalonia.Visuals/Rendering/SleepLoopRenderTimer.cs | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/src/Avalonia.Visuals/Rendering/SleepLoopRenderTimer.cs b/src/Avalonia.Visuals/Rendering/SleepLoopRenderTimer.cs index 79e029ccd2..9cc94ffac3 100644 --- a/src/Avalonia.Visuals/Rendering/SleepLoopRenderTimer.cs +++ b/src/Avalonia.Visuals/Rendering/SleepLoopRenderTimer.cs @@ -45,14 +45,13 @@ namespace Avalonia.Rendering void LoopProc() { - var now = _st.Elapsed; - var lastTick = now; - + var lastTick = _st.Elapsed; while (true) { + var now = _st.Elapsed; var timeTillNextTick = lastTick + _timeBetweenTicks - now; if (timeTillNextTick.TotalMilliseconds > 1) Thread.Sleep(timeTillNextTick); - + lastTick = now; lock (_lock) { if (_count == 0) @@ -63,7 +62,7 @@ namespace Avalonia.Rendering } _tick?.Invoke(now); - now = _st.Elapsed; + } }