Browse Source

Enabled debug support for our direct2d factory in debug builds.

pull/664/head
Jeremy Koritzinsky 10 years ago
committed by Jeremy Koritzinsky
parent
commit
5f404638ae
  1. 8
      src/Windows/Avalonia.Direct2D1/Direct2D1Platform.cs

8
src/Windows/Avalonia.Direct2D1/Direct2D1Platform.cs

@ -26,8 +26,12 @@ namespace Avalonia.Direct2D1
{
private static readonly Direct2D1Platform s_instance = new Direct2D1Platform();
private static readonly SharpDX.Direct2D1.Factory s_d2D1Factory = new SharpDX.Direct2D1.Factory();
private static readonly SharpDX.Direct2D1.Factory s_d2D1Factory =
#if DEBUG
new SharpDX.Direct2D1.Factory(SharpDX.Direct2D1.FactoryType.SingleThreaded, SharpDX.Direct2D1.DebugLevel.Error);
#else
new SharpDX.Direct2D1.Factory(SharpDX.Direct2D1.FactoryType.SingleThreaded, SharpDX.Direct2D1.DebugLevel.None);
#endif
private static readonly SharpDX.DirectWrite.Factory s_dwfactory = new SharpDX.DirectWrite.Factory();
private static readonly SharpDX.WIC.ImagingFactory s_imagingFactory = new SharpDX.WIC.ImagingFactory();

Loading…
Cancel
Save