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Make previously internal members internal again

pull/11204/head
Max Katz 3 years ago
parent
commit
62da607b91
  1. 3
      src/Avalonia.Base/Platform/Internal/AssemblyDescriptor.cs
  2. 3
      src/Avalonia.Base/Platform/Internal/AssemblyDescriptorResolver.cs
  3. 3
      src/Avalonia.Base/Platform/Internal/AssetDescriptor.cs
  4. 2
      src/Avalonia.Base/Platform/StandardAssetLoader.cs

3
src/Avalonia.Base/Platform/Internal/AssemblyDescriptor.cs

@ -8,8 +8,7 @@ using Avalonia.Utilities;
namespace Avalonia.Platform.Internal;
[Unstable]
public interface IAssemblyDescriptor
internal interface IAssemblyDescriptor
{
Assembly Assembly { get; }
Dictionary<string, IAssetDescriptor>? Resources { get; }

3
src/Avalonia.Base/Platform/Internal/AssemblyDescriptorResolver.cs

@ -7,8 +7,7 @@ using Avalonia.Metadata;
namespace Avalonia.Platform.Internal;
[Unstable]
public interface IAssemblyDescriptorResolver
internal interface IAssemblyDescriptorResolver
{
IAssemblyDescriptor GetAssembly(string name);
}

3
src/Avalonia.Base/Platform/Internal/AssetDescriptor.cs

@ -5,8 +5,7 @@ using Avalonia.Metadata;
namespace Avalonia.Platform.Internal;
[Unstable]
public interface IAssetDescriptor
internal interface IAssetDescriptor
{
Stream GetStream();
Assembly Assembly { get; }

2
src/Avalonia.Base/Platform/StandardAssetLoader.cs

@ -19,7 +19,7 @@ public class StandardAssetLoader : IAssetLoader
private readonly IAssemblyDescriptorResolver _assemblyDescriptorResolver;
private AssemblyDescriptor? _defaultResmAssembly;
public StandardAssetLoader(IAssemblyDescriptorResolver resolver, Assembly? assembly = null)
internal StandardAssetLoader(IAssemblyDescriptorResolver resolver, Assembly? assembly = null)
{
if (assembly == null)
assembly = Assembly.GetEntryAssembly();

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