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Make previously internal members internal again

pull/11204/head
Max Katz 3 years ago
parent
commit
62da607b91
  1. 3
      src/Avalonia.Base/Platform/Internal/AssemblyDescriptor.cs
  2. 3
      src/Avalonia.Base/Platform/Internal/AssemblyDescriptorResolver.cs
  3. 3
      src/Avalonia.Base/Platform/Internal/AssetDescriptor.cs
  4. 2
      src/Avalonia.Base/Platform/StandardAssetLoader.cs

3
src/Avalonia.Base/Platform/Internal/AssemblyDescriptor.cs

@ -8,8 +8,7 @@ using Avalonia.Utilities;
namespace Avalonia.Platform.Internal; namespace Avalonia.Platform.Internal;
[Unstable] internal interface IAssemblyDescriptor
public interface IAssemblyDescriptor
{ {
Assembly Assembly { get; } Assembly Assembly { get; }
Dictionary<string, IAssetDescriptor>? Resources { get; } Dictionary<string, IAssetDescriptor>? Resources { get; }

3
src/Avalonia.Base/Platform/Internal/AssemblyDescriptorResolver.cs

@ -7,8 +7,7 @@ using Avalonia.Metadata;
namespace Avalonia.Platform.Internal; namespace Avalonia.Platform.Internal;
[Unstable] internal interface IAssemblyDescriptorResolver
public interface IAssemblyDescriptorResolver
{ {
IAssemblyDescriptor GetAssembly(string name); IAssemblyDescriptor GetAssembly(string name);
} }

3
src/Avalonia.Base/Platform/Internal/AssetDescriptor.cs

@ -5,8 +5,7 @@ using Avalonia.Metadata;
namespace Avalonia.Platform.Internal; namespace Avalonia.Platform.Internal;
[Unstable] internal interface IAssetDescriptor
public interface IAssetDescriptor
{ {
Stream GetStream(); Stream GetStream();
Assembly Assembly { get; } Assembly Assembly { get; }

2
src/Avalonia.Base/Platform/StandardAssetLoader.cs

@ -19,7 +19,7 @@ public class StandardAssetLoader : IAssetLoader
private readonly IAssemblyDescriptorResolver _assemblyDescriptorResolver; private readonly IAssemblyDescriptorResolver _assemblyDescriptorResolver;
private AssemblyDescriptor? _defaultResmAssembly; private AssemblyDescriptor? _defaultResmAssembly;
public StandardAssetLoader(IAssemblyDescriptorResolver resolver, Assembly? assembly = null) internal StandardAssetLoader(IAssemblyDescriptorResolver resolver, Assembly? assembly = null)
{ {
if (assembly == null) if (assembly == null)
assembly = Assembly.GetEntryAssembly(); assembly = Assembly.GetEntryAssembly();

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