From 6452c17d7ae38e5bad302d83278dc3bdf397dc74 Mon Sep 17 00:00:00 2001 From: Dan Walmsley Date: Tue, 9 Nov 2021 14:38:37 +0000 Subject: [PATCH] dont use stencil buffers. --- src/Skia/Avalonia.Skia/Gpu/OpenGl/GlSkiaGpu.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Skia/Avalonia.Skia/Gpu/OpenGl/GlSkiaGpu.cs b/src/Skia/Avalonia.Skia/Gpu/OpenGl/GlSkiaGpu.cs index 0ac42277e7..ec8a8436e1 100644 --- a/src/Skia/Avalonia.Skia/Gpu/OpenGl/GlSkiaGpu.cs +++ b/src/Skia/Avalonia.Skia/Gpu/OpenGl/GlSkiaGpu.cs @@ -25,7 +25,7 @@ namespace Avalonia.Skia GRGlInterface.CreateOpenGl(proc => context.GlInterface.GetProcAddress(proc)) : GRGlInterface.CreateGles(proc => context.GlInterface.GetProcAddress(proc))) { - _grContext = GRContext.CreateGl(iface); + _grContext = GRContext.CreateGl(iface, new GRContextOptions { AvoidStencilBuffers = true }); if (maxResourceBytes.HasValue) { _grContext.SetResourceCacheLimit(maxResourceBytes.Value);