From 65df446f2ab604a4971ae497bad82fb1aaa873ac Mon Sep 17 00:00:00 2001 From: Dan Walmsley Date: Fri, 12 Jun 2020 16:22:45 -0300 Subject: [PATCH] use immutable solidcolor brush for fallback in drawing node. --- .../Rendering/SceneGraph/ExperimentalAcrylicNode.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/Avalonia.Visuals/Rendering/SceneGraph/ExperimentalAcrylicNode.cs b/src/Avalonia.Visuals/Rendering/SceneGraph/ExperimentalAcrylicNode.cs index 9969652a8b..336d11e3fd 100644 --- a/src/Avalonia.Visuals/Rendering/SceneGraph/ExperimentalAcrylicNode.cs +++ b/src/Avalonia.Visuals/Rendering/SceneGraph/ExperimentalAcrylicNode.cs @@ -1,5 +1,6 @@ using System; using Avalonia.Media; +using Avalonia.Media.Immutable; using Avalonia.Platform; namespace Avalonia.Rendering.SceneGraph @@ -68,7 +69,7 @@ namespace Avalonia.Rendering.SceneGraph } else { - context.DrawRectangle(new SolidColorBrush(Material.FallbackColor), null, Rect); + context.DrawRectangle(new ImmutableSolidColorBrush(Material.FallbackColor), null, Rect); } }