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Fix VirtualizingStackPanel ScrollIntoView (#15449)

* Add more tests for ScrollIntoView.

* Improve ScrollIntoView.

Take into account the element we're scrolling to when calculating the anchor element for realization.
release/11.1.0-beta2
Steven Kirk 2 years ago
committed by Max Katz
parent
commit
68ba0336b2
  1. 50
      src/Avalonia.Controls/VirtualizingStackPanel.cs
  2. 91
      tests/Avalonia.Controls.UnitTests/VirtualizingStackPanelTests.cs

50
src/Avalonia.Controls/VirtualizingStackPanel.cs

@ -148,17 +148,17 @@ namespace Avalonia.Controls
if (items.Count == 0)
return default;
var orientation = Orientation;
// If we're bringing an item into view, ignore any layout passes until we receive a new
// effective viewport.
if (_isWaitingForViewportUpdate)
return DesiredSize;
return EstimateDesiredSize(orientation, items.Count);
_isInLayout = true;
try
{
var orientation = Orientation;
_realizedElements ??= new();
_measureElements ??= new();
@ -459,12 +459,25 @@ namespace Avalonia.Controls
var viewportStart = Orientation == Orientation.Horizontal ? viewport.X : viewport.Y;
var viewportEnd = Orientation == Orientation.Horizontal ? viewport.Right : viewport.Bottom;
// Get or estimate the anchor element from which to start realization.
var (anchorIndex, anchorU) = _realizedElements.GetOrEstimateAnchorElementForViewport(
viewportStart,
viewportEnd,
items.Count,
ref _lastEstimatedElementSizeU);
// Get or estimate the anchor element from which to start realization. If we are
// scrolling to an element, use that as the anchor element. Otherwise, estimate the
// anchor element based on the current viewport.
int anchorIndex;
double anchorU;
if (_scrollToIndex >= 0 && _scrollToElement is not null)
{
anchorIndex = _scrollToIndex;
anchorU = _scrollToElement.Bounds.Top;
}
else
{
(anchorIndex, anchorU) = _realizedElements.GetOrEstimateAnchorElementForViewport(
viewportStart,
viewportEnd,
items.Count,
ref _lastEstimatedElementSizeU);
}
// Check if the anchor element is not within the currently realized elements.
var disjunct = anchorIndex < _realizedElements.FirstIndex ||
@ -494,6 +507,25 @@ namespace Avalonia.Controls
return orientation == Orientation.Horizontal ? new(sizeU, sizeV) : new(sizeV, sizeU);
}
private Size EstimateDesiredSize(Orientation orientation, int itemCount)
{
if (_scrollToIndex >= 0 && _scrollToElement is not null)
{
// We have an element to scroll to, so we can estimate the desired size based on the
// element's position and the remaining elements.
var remaining = itemCount - _scrollToIndex - 1;
var u = orientation == Orientation.Horizontal ?
_scrollToElement.Bounds.Right :
_scrollToElement.Bounds.Bottom;
var sizeU = u + (remaining * _lastEstimatedElementSizeU);
return orientation == Orientation.Horizontal ?
new(sizeU, DesiredSize.Height) :
new(DesiredSize.Width, sizeU);
}
return DesiredSize;
}
private double EstimateElementSizeU()
{
if (_realizedElements is null)

91
tests/Avalonia.Controls.UnitTests/VirtualizingStackPanelTests.cs

@ -23,6 +23,13 @@ namespace Avalonia.Controls.UnitTests
{
public class VirtualizingStackPanelTests : ScopedTestBase
{
private static FuncDataTemplate<ItemWithHeight> CanvasWithHeightTemplate = new((_, _) =>
new Canvas
{
Width = 100,
[!Layoutable.HeightProperty] = new Binding("Height"),
});
[Fact]
public void Creates_Initial_Items()
{
@ -744,14 +751,7 @@ namespace Avalonia.Controls.UnitTests
var items = Enumerable.Range(0, 1000).Select(x => new ItemWithHeight(x)).ToList();
items[20].Height = 200;
var itemTemplate = new FuncDataTemplate<ItemWithHeight>((x, _) =>
new Canvas
{
Width = 100,
[!Canvas.HeightProperty] = new Binding("Height"),
});
var (target, scroll, itemsControl) = CreateTarget(items: items, itemTemplate: itemTemplate);
var (target, scroll, itemsControl) = CreateTarget(items: items, itemTemplate: CanvasWithHeightTemplate);
var index = target.FirstRealizedIndex;
@ -780,14 +780,7 @@ namespace Avalonia.Controls.UnitTests
var items = Enumerable.Range(0, 100).Select(x => new ItemWithHeight(x)).ToList();
items[20].Height = 200;
var itemTemplate = new FuncDataTemplate<ItemWithHeight>((x, _) =>
new Canvas
{
Width = 100,
[!Canvas.HeightProperty] = new Binding("Height"),
});
var (target, scroll, itemsControl) = CreateTarget(items: items, itemTemplate: itemTemplate);
var (target, scroll, itemsControl) = CreateTarget(items: items, itemTemplate: CanvasWithHeightTemplate);
// Scroll past the larger element.
scroll.Offset = new Vector(0, 600);
@ -817,14 +810,7 @@ namespace Avalonia.Controls.UnitTests
var items = Enumerable.Range(0, 100).Select(x => new ItemWithHeight(x, 30)).ToList();
items[20].Height = 25;
var itemTemplate = new FuncDataTemplate<ItemWithHeight>((x, _) =>
new Canvas
{
Width = 100,
[!Canvas.HeightProperty] = new Binding("Height"),
});
var (target, scroll, itemsControl) = CreateTarget(items: items, itemTemplate: itemTemplate);
var (target, scroll, itemsControl) = CreateTarget(items: items, itemTemplate: CanvasWithHeightTemplate);
// Scroll past the larger element.
scroll.Offset = new Vector(0, 25 * items[0].Height);
@ -1154,6 +1140,58 @@ namespace Avalonia.Controls.UnitTests
Assert.Equal(9901, scroll.Offset.X);
}
[Fact]
public void ScrollIntoView_Correctly_Scrolls_Down_To_A_Page_Of_Smaller_Items()
{
using var app = App();
// First 10 items have height of 20, next 10 have height of 10.
var items = Enumerable.Range(0, 20).Select(x => new ItemWithHeight(x, ((29 - x) / 10) * 10));
var (target, scroll, itemsControl) = CreateTarget(items: items, itemTemplate: CanvasWithHeightTemplate);
// Scroll the last item into view.
target.ScrollIntoView(19);
// At the time of the scroll, the average item height is 20, so the requested item
// should be placed at 380 (19 * 20) which therefore results in an extent of 390 to
// accommodate the item height of 10. This is obviously not a perfect answer, but
// it's the best we can do without knowing the actual item heights.
var container = Assert.IsType<ContentPresenter>(target.ContainerFromIndex(19));
Assert.Equal(new Rect(0, 380, 100, 10), container.Bounds);
Assert.Equal(new Size(100, 100), scroll.Viewport);
Assert.Equal(new Size(100, 390), scroll.Extent);
Assert.Equal(new Vector(0, 290), scroll.Offset);
// Items 10-19 should be visible.
AssertRealizedItems(target, itemsControl, 10, 10);
}
[Fact]
public void ScrollIntoView_Correctly_Scrolls_Down_To_A_Page_Of_Larger_Items()
{
using var app = App();
// First 10 items have height of 10, next 10 have height of 20.
var items = Enumerable.Range(0, 20).Select(x => new ItemWithHeight(x, ((x / 10) + 1) * 10));
var (target, scroll, itemsControl) = CreateTarget(items: items, itemTemplate: CanvasWithHeightTemplate);
// Scroll the last item into view.
target.ScrollIntoView(19);
// At the time of the scroll, the average item height is 10, so the requested item
// should be placed at 190 (19 * 10) which therefore results in an extent of 210 to
// accommodate the item height of 20. This is obviously not a perfect answer, but
// it's the best we can do without knowing the actual item heights.
var container = Assert.IsType<ContentPresenter>(target.ContainerFromIndex(19));
Assert.Equal(new Rect(0, 190, 100, 20), container.Bounds);
Assert.Equal(new Size(100, 100), scroll.Viewport);
Assert.Equal(new Size(100, 210), scroll.Extent);
Assert.Equal(new Vector(0, 110), scroll.Offset);
// Items 15-19 should be visible.
AssertRealizedItems(target, itemsControl, 15, 5);
}
private static IReadOnlyList<int> GetRealizedIndexes(VirtualizingStackPanel target, ItemsControl itemsControl)
{
return target.GetRealizedElements()
@ -1176,6 +1214,11 @@ namespace Avalonia.Controls.UnitTests
.OrderBy(x => x)
.ToList();
Assert.Equal(Enumerable.Range(firstIndex, count), childIndexes);
var visibleChildren = target.Children
.Where(x => x.IsVisible)
.ToList();
Assert.Equal(count, visibleChildren.Count);
}
private static void AssertRealizedControlItems<TContainer>(

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