Browse Source

fix keyboard input on osx.

release/0.7.0
Dan Walmsley 7 years ago
parent
commit
6a537bea11
  1. 4
      native/Avalonia.Native/src/OSX/Avalonia.Native.OSX.xcodeproj/xcshareddata/xcschemes/Avalonia.Native.OSX.xcscheme
  2. 1
      src/Avalonia.Native/AvaloniaNativePlatform.cs

4
native/Avalonia.Native/src/OSX/Avalonia.Native.OSX.xcodeproj/xcshareddata/xcschemes/Avalonia.Native.OSX.xcscheme

@ -38,7 +38,7 @@
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "YES"
customWorkingDirectory = "$PROJECT_DIR/../../../../samples/ControlCatalog"
customWorkingDirectory = "$PROJECT_DIR/../../../../samples/ControlCatalog.NetCore"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
@ -58,7 +58,7 @@
</MacroExpansion>
<CommandLineArguments>
<CommandLineArgument
argument = "bin/Debug/netcoreapp2.0/ControlCatalog.dll"
argument = "bin/Debug/netcoreapp2.0/ControlCatalog.NetCore.dll"
isEnabled = "YES">
</CommandLineArgument>
</CommandLineArguments>

1
src/Avalonia.Native/AvaloniaNativePlatform.cs

@ -76,6 +76,7 @@ namespace Avalonia.Native
.Bind<IRenderTimer>().ToConstant(new DefaultRenderTimer(60))
.Bind<ISystemDialogImpl>().ToConstant(new SystemDialogs(_factory.CreateSystemDialogs()))
.Bind<IWindowingPlatformGlFeature>().ToConstant(new GlPlatformFeature(_factory.ObtainGlFeature()))
.Bind<PlatformHotkeyConfiguration>().ToConstant(new PlatformHotkeyConfiguration(InputModifiers.Windows))
.Bind<AvaloniaNativeOptions>().ToConstant(opts);
}

Loading…
Cancel
Save