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@ -82,6 +82,8 @@ namespace Avalonia.Rendering.SceneGraph |
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/// <inheritdoc/>
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public void Render(IDrawingContextImpl context) |
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{ |
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// TODO: Probably need to introduce some kind of locking mechanism in the case of
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// WriteableBitmap.
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context.Transform = Transform; |
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context.DrawImage(Source, Opacity, SourceRect, DestRect); |
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} |
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