diff --git a/src/Avalonia.ReactiveUI/RoutedViewHost.cs b/src/Avalonia.ReactiveUI/RoutedViewHost.cs
index 3613d3d259..726e086d9c 100644
--- a/src/Avalonia.ReactiveUI/RoutedViewHost.cs
+++ b/src/Avalonia.ReactiveUI/RoutedViewHost.cs
@@ -10,9 +10,45 @@ using Splat;
namespace Avalonia
{
///
- /// This control hosts the View associated with a Router, and will display
- /// the View and wire up the ViewModel whenever a new ViewModel is navigated to.
+ /// This control hosts the View associated with ReactiveUI RoutingState,
+ /// and will display the View and wire up the ViewModel whenever a new
+ /// ViewModel is navigated to. Nested routing is also supported.
///
+ ///
+ ///
+ /// ReactiveUI routing consists of an IScreen that contains current
+ /// RoutingState, several IRoutableViewModels, and a platform-specific
+ /// XAML control called RoutedViewHost.
+ ///
+ ///
+ /// RoutingState manages the ViewModel navigation stack and allows
+ /// ViewModels to navigate to other ViewModels. IScreen is the root of
+ /// a navigation stack; despite the name, its views don't have to occupy
+ /// the whole screen. RoutedViewHost monitors an instance of RoutingState,
+ /// responding to any changes in the navigation stack by creating and
+ /// embedding the appropriate view.
+ ///
+ ///
+ /// Place this control to a view containing your ViewModel that implements
+ /// IScreen, and bind IScreen.Router property to RoutedViewHost.Router property.
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ /// ]]>
+ ///
+ ///
+ ///
+ /// See
+ /// ReactiveUI routing documentation website for more info.
+ ///
+ ///
public class RoutedViewHost : UserControl, IActivatable, IEnableLogger
{
///
@@ -96,7 +132,7 @@ namespace Avalonia
///
public new object Content
{
- get => base.Content ?? DefaultContent;
+ get => base.Content;
private set => base.Content = value;
}
@@ -117,7 +153,7 @@ namespace Avalonia
if (viewModel == null)
{
this.Log().Info("ViewModel is null, falling back to default content.");
- UpdateContent(null);
+ UpdateContent(DefaultContent);
return;
}