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Merge pull request #3004 from AvaloniaUI/fixes/2983-reparent-controls-crash

Correctly handle reparenting of controls
pull/3017/head
danwalmsley 7 years ago
committed by GitHub
parent
commit
734df11c8d
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  1. 2
      src/Avalonia.Visuals/Rendering/DeferredRenderer.cs
  2. 15
      src/Avalonia.Visuals/Rendering/SceneGraph/VisualNode.cs
  3. 50
      tests/Avalonia.Visuals.UnitTests/Rendering/DeferredRendererTests.cs
  4. 58
      tests/Avalonia.Visuals.UnitTests/Rendering/SceneGraph/SceneBuilderTests.cs
  5. 2
      tests/Avalonia.Visuals.UnitTests/Rendering/SceneGraph/VisualNodeTests.cs

2
src/Avalonia.Visuals/Rendering/DeferredRenderer.cs

@ -540,7 +540,7 @@ namespace Avalonia.Rendering
foreach (var visual in _recalculateChildren)
{
var node = scene.FindNode(visual);
((VisualNode)node)?.SortChildren(scene);
((VisualNode)node)?.UpdateChildren(scene);
}
_recalculateChildren.Clear();

15
src/Avalonia.Visuals/Rendering/SceneGraph/VisualNode.cs

@ -174,12 +174,12 @@ namespace Avalonia.Rendering.SceneGraph
/// <summary>
/// Sorts the <see cref="Children"/> collection according to the order of the visual's
/// children and their z-index.
/// children and their z-index and removes controls that are no longer children.
/// </summary>
/// <param name="scene">The scene that the node is a part of.</param>
public void SortChildren(Scene scene)
public void UpdateChildren(Scene scene)
{
if (_children == null || _children.Count <= 1)
if (_children == null || _children.Count == 0)
{
return;
}
@ -193,9 +193,12 @@ namespace Avalonia.Rendering.SceneGraph
keys.Add(((long)zIndex << 32) + i);
}
var toRemove = _children.ToList();
keys.Sort();
_children.Clear();
foreach (var i in keys)
{
var child = Visual.VisualChildren[(int)(i & 0xffffffff)];
@ -204,8 +207,14 @@ namespace Avalonia.Rendering.SceneGraph
if (node != null)
{
_children.Add(node);
toRemove.Remove(node);
}
}
foreach (var node in toRemove)
{
scene.Remove(node);
}
}
/// <summary>

50
tests/Avalonia.Visuals.UnitTests/Rendering/DeferredRendererTests.cs

@ -270,6 +270,56 @@ namespace Avalonia.Visuals.UnitTests.Rendering
Assert.Same(stackNode.Children[1].Visual, canvas1);
}
[Fact]
public void Should_Update_VisualNodes_When_Child_Moved_To_New_Parent()
{
var dispatcher = new ImmediateDispatcher();
var loop = new Mock<IRenderLoop>();
Decorator moveFrom;
Decorator moveTo;
Canvas moveMe;
var root = new TestRoot
{
Child = new StackPanel
{
Children =
{
(moveFrom = new Decorator
{
Child = moveMe = new Canvas(),
}),
(moveTo = new Decorator()),
}
}
};
var sceneBuilder = new SceneBuilder();
var target = new DeferredRenderer(
root,
loop.Object,
sceneBuilder: sceneBuilder,
dispatcher: dispatcher);
root.Renderer = target;
target.Start();
RunFrame(target);
moveFrom.Child = null;
moveTo.Child = moveMe;
RunFrame(target);
var scene = target.UnitTestScene();
var moveFromNode = (VisualNode)scene.FindNode(moveFrom);
var moveToNode = (VisualNode)scene.FindNode(moveTo);
Assert.Empty(moveFromNode.Children);
Assert.Equal(1, moveToNode.Children.Count);
Assert.Same(moveMe, moveToNode.Children[0].Visual);
}
[Fact]
public void Should_Push_Opacity_For_Controls_With_Less_Than_1_Opacity()
{

58
tests/Avalonia.Visuals.UnitTests/Rendering/SceneGraph/SceneBuilderTests.cs

@ -475,6 +475,64 @@ namespace Avalonia.Visuals.UnitTests.Rendering.SceneGraph
}
}
[Fact]
public void Should_Update_When_Control_Moved()
{
using (UnitTestApplication.Start(TestServices.MockPlatformRenderInterface))
{
Decorator moveFrom;
Decorator moveTo;
Canvas moveMe;
var tree = new TestRoot
{
Width = 100,
Height = 100,
Child = new StackPanel
{
Children =
{
(moveFrom = new Decorator
{
Child = moveMe = new Canvas(),
}),
(moveTo = new Decorator()),
}
}
};
tree.Measure(Size.Infinity);
tree.Arrange(new Rect(tree.DesiredSize));
var scene = new Scene(tree);
var sceneBuilder = new SceneBuilder();
sceneBuilder.UpdateAll(scene);
var moveFromNode = (VisualNode)scene.FindNode(moveFrom);
var moveToNode = (VisualNode)scene.FindNode(moveTo);
Assert.Equal(1, moveFromNode.Children.Count);
Assert.Same(moveMe, moveFromNode.Children[0].Visual);
Assert.Empty(moveToNode.Children);
moveFrom.Child = null;
moveTo.Child = moveMe;
scene = scene.CloneScene();
moveFromNode = (VisualNode)scene.FindNode(moveFrom);
moveToNode = (VisualNode)scene.FindNode(moveTo);
moveFromNode.UpdateChildren(scene);
moveToNode.UpdateChildren(scene);
sceneBuilder.Update(scene, moveFrom);
sceneBuilder.Update(scene, moveTo);
sceneBuilder.Update(scene, moveMe);
Assert.Empty(moveFromNode.Children);
Assert.Equal(1, moveToNode.Children.Count);
Assert.Same(moveMe, moveToNode.Children[0].Visual);
}
}
[Fact]
public void Should_Update_When_Control_Made_Invisible()
{

2
tests/Avalonia.Visuals.UnitTests/Rendering/SceneGraph/VisualNodeTests.cs

@ -99,7 +99,7 @@ namespace Avalonia.Visuals.UnitTests.Rendering.SceneGraph
var node = new VisualNode(Mock.Of<IVisual>(), null);
var scene = new Scene(Mock.Of<IVisual>());
node.SortChildren(scene);
node.UpdateChildren(scene);
}
}
}

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