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use pdb files for debug on android projects. do not use full screen keyboard when landscape

pull/7435/head
Emmanuel Hansen 4 years ago
parent
commit
76cd4386f1
  1. 4
      Avalonia.sln
  2. 4
      src/Android/Avalonia.Android/AndroidInputMethod.cs
  3. 5
      src/Android/Avalonia.Android/Avalonia.Android.csproj
  4. 50
      src/Android/Avalonia.Android/Resources/AboutResources.txt
  5. 6
      src/Android/Avalonia.Android/Resources/Values/Strings.xml
  6. 4
      src/Android/Avalonia.Android/SoftKeyboardListener.cs
  7. 8
      src/Android/Avalonia.AndroidTestApplication/Avalonia.AndroidTestApplication.csproj
  8. 2
      src/Android/Avalonia.AndroidTestApplication/MainActivity.cs

4
Avalonia.sln

@ -95,7 +95,7 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ControlCatalog", "samples\C
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ControlCatalog.Desktop", "samples\ControlCatalog.Desktop\ControlCatalog.Desktop.csproj", "{2B888490-D14A-4BCA-AB4B-48676FA93C9B}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ControlCatalog.iOS", "samples\ControlCatalog.iOS\ControlCatalog.iOS.csproj", "{57E0455D-D565-44BB-B069-EE1AA20F8337}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ControlCatalog.iOS", "samples\ControlCatalog.iOS\ControlCatalog.iOS.csproj", "{57E0455D-D565-44BB-B069-EE1AA20F8337}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Avalonia.DesignerSupport.Tests", "tests\Avalonia.DesignerSupport.Tests\Avalonia.DesignerSupport.Tests.csproj", "{52F55355-D120-42AC-8116-8410A7D602FA}"
EndProject
@ -1105,7 +1105,7 @@ Global
{57E0455D-D565-44BB-B069-EE1AA20F8337}.AppStore|iPhone.Build.0 = AppStore|iPhone
{57E0455D-D565-44BB-B069-EE1AA20F8337}.AppStore|iPhoneSimulator.ActiveCfg = AppStore|iPhoneSimulator
{57E0455D-D565-44BB-B069-EE1AA20F8337}.AppStore|iPhoneSimulator.Build.0 = AppStore|iPhoneSimulator
{57E0455D-D565-44BB-B069-EE1AA20F8337}.Debug|Any CPU.ActiveCfg = Debug|iPhone
{57E0455D-D565-44BB-B069-EE1AA20F8337}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{57E0455D-D565-44BB-B069-EE1AA20F8337}.Debug|iPhone.ActiveCfg = Debug|iPhone
{57E0455D-D565-44BB-B069-EE1AA20F8337}.Debug|iPhone.Build.0 = Debug|iPhone
{57E0455D-D565-44BB-B069-EE1AA20F8337}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator

4
src/Android/Avalonia.Android/AndroidInputMethod.cs

@ -25,7 +25,7 @@ namespace Avalonia.Android
_host.Focusable = true;
_host.FocusableInTouchMode = true;
_host.ViewTreeObserver.AddOnGlobalLayoutListener(new SoftKeyboardListner(_host));
_host.ViewTreeObserver.AddOnGlobalLayoutListener(new SoftKeyboardListener(_host));
}
public void Reset()
@ -83,6 +83,8 @@ namespace Avalonia.Android
if (options.Multiline)
outAttrs.InputType |= global::Android.Text.InputTypes.TextFlagMultiLine;
outAttrs.ImeOptions |= ImeFlags.NoFullscreen | ImeFlags.NoExtractUi;
});
//_inputElement.PointerReleased += RestoreSoftKeyboard;

5
src/Android/Avalonia.Android/Avalonia.Android.csproj

@ -4,6 +4,7 @@
<SupportedOSPlatformVersion>21</SupportedOSPlatformVersion>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<MSBuildEnableWorkloadResolver>true</MSBuildEnableWorkloadResolver>
<DebugType>portable</DebugType>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\packages\Avalonia\Avalonia.csproj" />
@ -14,8 +15,4 @@
<ProjectReference Include="..\..\Avalonia.Base\Avalonia.Base.csproj" />
<ProjectReference Include="..\..\Skia\Avalonia.Skia\Avalonia.Skia.csproj" />
</ItemGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<EmbedAssembliesIntoApk>False</EmbedAssembliesIntoApk>
<RunAOTCompilation>False</RunAOTCompilation>
</PropertyGroup>
</Project>

50
src/Android/Avalonia.Android/Resources/AboutResources.txt

@ -1,50 +0,0 @@
Images, layout descriptions, binary blobs and string dictionaries can be included
in your application as resource files. Various Android APIs are designed to
operate on the resource IDs instead of dealing with images, strings or binary blobs
directly.
For example, a sample Android app that contains a user interface layout (main.xml),
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
would keep its resources in the "Resources" directory of the application:
Resources/
drawable-hdpi/
icon.png
drawable-ldpi/
icon.png
drawable-mdpi/
icon.png
layout/
main.xml
values/
strings.xml
In order to get the build system to recognize Android resources, set the build action to
"AndroidResource". The native Android APIs do not operate directly with filenames, but
instead operate on resource IDs. When you compile an Android application that uses resources,
the build system will package the resources for distribution and generate a class called
"Resource" that contains the tokens for each one of the resources included. For example,
for the above Resources layout, this is what the Resource class would expose:
public class Resource {
public class drawable {
public const int icon = 0x123;
}
public class layout {
public const int main = 0x456;
}
public class strings {
public const int first_string = 0xabc;
public const int second_string = 0xbcd;
}
}
You would then use R.drawable.icon to reference the drawable/icon.png file, or Resource.layout.main
to reference the layout/main.xml file, or Resource.strings.first_string to reference the first
string in the dictionary file values/strings.xml.

6
src/Android/Avalonia.Android/Resources/Values/Strings.xml

@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="Hello">Hello World, Click Me!</string>
<string name="ApplicationName">$projectname$</string>
</resources>

4
src/Android/Avalonia.Android/SoftKeyboardListner.cs → src/Android/Avalonia.Android/SoftKeyboardListener.cs

@ -9,7 +9,7 @@ using Avalonia.Input;
namespace Avalonia.Android
{
class SoftKeyboardListner : Java.Lang.Object, ViewTreeObserver.IOnGlobalLayoutListener
class SoftKeyboardListener : Java.Lang.Object, ViewTreeObserver.IOnGlobalLayoutListener
{
private const int DefaultKeyboardHeightDP = 100;
private static readonly int EstimatedKeyboardDP = DefaultKeyboardHeightDP + (Build.VERSION.SdkInt >= BuildVersionCodes.Lollipop ? 48 : 0);
@ -17,7 +17,7 @@ namespace Avalonia.Android
private readonly View _host;
private bool _wasKeyboard;
public SoftKeyboardListner(View view)
public SoftKeyboardListener(View view)
{
_host = view;
}

8
src/Android/Avalonia.AndroidTestApplication/Avalonia.AndroidTestApplication.csproj

@ -9,6 +9,7 @@
<ApplicationDisplayVersion>1.0</ApplicationDisplayVersion>
<AndroidPackageFormat>apk</AndroidPackageFormat>
<MSBuildEnableWorkloadResolver>true</MSBuildEnableWorkloadResolver>
<DebugType>portable</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release' and '$(TF_BUILD)' == ''">
@ -21,6 +22,13 @@
<ItemGroup>
<None Remove="Assets\AboutAssets.txt" />
</ItemGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<BundleAssemblies>True</BundleAssemblies>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<BundleAssemblies>True</BundleAssemblies>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\packages\Avalonia\Avalonia.csproj" />

2
src/Android/Avalonia.AndroidTestApplication/MainActivity.cs

@ -14,6 +14,8 @@ namespace Avalonia.AndroidTestApplication
[Activity(Label = "Main",
MainLauncher = true,
Icon = "@drawable/icon",
Theme = "@style/Theme.AppCompat.NoActionBar",
ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize,
LaunchMode = LaunchMode.SingleInstance/*,
ScreenOrientation = ScreenOrientation.Landscape*/)]
public class MainBaseActivity : AvaloniaActivity

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