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@ -419,12 +419,23 @@ namespace Avalonia |
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/// <returns>The union.</returns>
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public Rect Union(Rect rect) |
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{ |
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var x1 = Math.Min(this.X, rect.X); |
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var x2 = Math.Max(this.Right, rect.Right); |
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var y1 = Math.Min(this.Y, rect.Y); |
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var y2 = Math.Max(this.Bottom, rect.Bottom); |
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if (IsEmpty) |
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{ |
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return rect; |
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} |
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else if (rect.IsEmpty) |
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{ |
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return this; |
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} |
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else |
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{ |
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var x1 = Math.Min(this.X, rect.X); |
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var x2 = Math.Max(this.Right, rect.Right); |
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var y1 = Math.Min(this.Y, rect.Y); |
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var y2 = Math.Max(this.Bottom, rect.Bottom); |
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return new Rect(new Point(x1, y1), new Point(x2, y2)); |
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return new Rect(new Point(x1, y1), new Point(x2, y2)); |
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} |
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} |
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/// <summary>
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